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ALIEN BREED LOADING INSTRUCTIONS:
---------------------------------

To play ALIEN BREED simply insert disk one and reset you Amiga with the
conventional CTRL & 2 Amiga Key operation. The Game will load and run
after a short period of time. Alternatively you may wish to know the
background story that surrounds the game - because we believe a picture
paints a thousand words we have created a story-disk that we hope will
get you in the right mood for the mission that awaits. To view the
background story simply insert the story-disk and reset as indicated
earlier. We believe that having a nice background story/intro is important
but also realise that you're unlikely to want to see it every time you play!

ALIEN BREED SYSTEM REQUIREMENTS:
--------------------------------

ALIEN BREED requires at least one-meg of memory to operate, it doesn't
matter exactly what type you have (i.e. Chip or Fast) as long as you have
one-meg. Although ALIEN BREED is a one-meg product and most of the data is
loaded initially, there is still a need to load other data when necessary
- but this is done between levels and doesn't detract from gameplay.
If you have more than one meg of ram then more data is loaded, resulting
in even faster game-operation.

INTRODUCING THE I.P.C.
----------------------

The Inter-Planetary-Corps (IPC) are and elite band of tough mercenaries
that were assembled by the Planetary Federation to maintain peace and
order throughout the universe. Their schedule usually consisted of
perusing pirates, investigating narcotics-rings and catching saboteurs.
Teamed in two's, the IPC were a match for most, if not all of the
colonists and even most of the outlaws gave them a somewhat grudging
respect. IPC members Johnson and Stone were on a routine journey,
Patrolling a relatively quiet part of the intex network cluster in
the outer spiral arm - after six months on patrol they were heading back
to IPF-HQ for a well earned break. Their craft, IPCC Miraculous - was a
compact little machine, highly manoeuvrable but lightly armed - but they
weren't expecting any trouble in the sector of the universe and certainly
not on their way home...

INTEX SYSTEMS
-------------

Intex systems was the name behind many of the technological breakthroughs
of the period, they were responsible for the huge increase in colonisation
and most of the complex computer and droid operated stations. Most bases
have Intex Systems computers available and these offer many services to the
user including the latest entertainment craze - Space Tennis - amongst
other things such as new armoury, first-aid-packs, ammo clips etc - which
are all instantly available through the matter-displacement unit. Intex
Space Research Centre Number 4 (ISRC-4) Was a such a centre, home to many
science officers who were working on new security systems, the exact
nature of which still remains a closely guarded secret. It seemed odd that
even the IPC were not told what went on at such stations, all they were
given was a vague map of the deck-layout.

CONTROLLING THE IPC MEMBERS..
-----------------------------

Both players are controlled using the joystick, simply move the joystick
in the direction you wish to go. The joystick button fires off a round of
ammo using the current weapon, weapons can be bought with collected
credits at the computer-consoles located around the decks. To activate
a console, move towards it and hold the button down. All consoles operation
is then don't with the joystick and cursor on-screen. The players have a
finite amount of energy (represented in a energy bar) and this decreases
as the game commences.
Energy is lost through battle contact and through drainage using
some of the security systems, not to mention things like the acid pools on
the engineering deck. Energy can be topped up by locating first-aid packs
scattered around the station or a kit can be ordered from the console.
You can expect security-device such as the fire-doors(once shut stay shut!),
one-way energy-doors and suchlike once on board, but because of security
regulations and restrictions, we are unfortunately unable to explain any
further. We do understand that ISRC-4`s host system computer (LNET) is fully
intact however and this may be able to give some assistance. A small
portable map of the deck layout can be brought if you have the appropriate
credits available, this can be operated by pressing "M" on your keyboard
Pressing "M" again will turn it off!. The map works better the closer it
is to an intex console due to magnetic storm activity. When you purchase
additional weaponry you can select between the currently available ones
by press the left "ALT" key (Player One) and the right "ALT" key (player 2)
Different weapons have different effects and its up to the player to use
the best weapon in a given situation. You can exit from the computer
sub-game by pressing the other joystick button(or left button in one player
mode).

GAME MENUS AND OPTIONS
----------------------

The game offers several options which are selectable once it is up and
running. All of these can be toggled using the joystick and fire button.
These options are as follows: One Player/Two Players (Two joysticks
required in 2 player mode)* View High Score Table (Reveals the days top
ten players)*Share Credits On/Off (in a 2 player game you have the option
to share any credits you find between the team - otherwise it's a race
for cash!)* Start game (play commences with currently selected options).
The game features a full attract/demo sequence if left alone, Returning
to the menu afterwards, You can also exit to the main menu by pressing
ESC.

TIPS FOR BETTER ENJOYMENT OF THE GAME..
---------------------------------------

ALIEN BREED is a great one player game but(like most of the good things
in life) - is best done with a friend. The two player option is heartily
recommended and it's advisable that you both play as a team and cover each
other or your survival cannot be guaranteed! ALIEN BREED boats a spectacular
array of atmospheric game-sounds and is best played with the volume up!.
We recommend that you hook your Amiga up to your Hi-Fi to fully savour
this aspect of the game.. Now turn down the lights, turn up the sounds
and encounter ALIEN BREED!.

TEAM 17`S HOPES AND ASPIRATIONS...
----------------------------------

Our belief when producing ALIEN BREED was to produce a game that wouldn't
look (or sound) out of place in a arcade and be the type of game that
everyone would want to play and get involved in. We'd like to think that
we've achieved our aims and that you - the player, enjoys the result.

BACKGROUND IMFORMATION...
-------------------------

ALIEN BREED was developed on 2 Amiga 3000`s using ASM-ONE assembler, All
game graphics are 32 colours and the game runs at 50 frames/second using
a full Pal display. It uses well over 1.5mb of graphics data (not including
the story disk), 140k of deck-map data and 210k of digitised sound
(74 effects). The source-code is 635k (35.000 lines) and written in 100%
assembler language - everything has been designed, written and produced
using the Amiga.

THE TEAM.
--------

ALIEN BREED was programmed by the Swedish talents of Andrea Tadic And
Peter Tuleby. The art and animation were courtesy of Rico Holms, Sound
and music by Allister Brimble with speech effects by Lynetter Reade. Ham
story animation created by the one and only Tobias Richter us Reflections.
Original game design by Rico with jeers and rather infuriating help from
Martyn Brown, who also was responsible for getting the thing into one
piece - i.e. doing all the shouting, screaming, moaning and sweating.

Thanks are also due to Stefan Boberg for additional programming help and
copy-protection routines. We'd also like to thank everyone involved in
the project, including all the rather willing games-testers, Mike and
everyone at EIS, the press for their persistent encouragement, the guys
n guls in the office and YOU (HYDR0- I HOPE!) for buying, Playing and
hopefully enjoying the game.

Thanks also to Stevey babes, Paul, Marcus, Ansy, Kath & Joyce who spent ages
packing all those full contact boxes, June 91!. Thanks to Dean, Mick Parker
, Debbie, Elaine and Heather for all their encouragement, finally a big
thanks to Mick to seeing the whole thing through

Team 17 have many more exciting Amiga projects in the pipeline, look out
for them in the press and your local software retailer. Full Contact
is also available rrp 9.99 from your local dealer. We'd like to hear from
players as to what we could have done to make this (and other) titles
and better. We are making software titles for you first and foremost,
so its only right that you should have your say!.

THE END!
--------