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| The LoOnS: Python Wizz The Guardian Action Man Chuck T-Leaf Fraz |
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26/10/93
PROUDLY PRESENT

Full Docs To : Alien Breed II

Typed By Fraz


It's been nine long years since the first outbreak when Inter Planetary
Corps members, Johnson and Stone, crushed an alien invasion on a remote
space research station. For nine years the horror has ceased.
Times have changed in many ways - the threat of war no longer
hangs like a dark shroud over the Federation Colonies, every member aware
of the possibility of invasion, every one afraid , every one now together
.... safe.
The IPC has now grown , strengthened, mainly due to the alliance of the six
major races in the Federation Colonies. Because of this, the IPC became more
respected due to the fact that one race were far more likely to respect the
law if one of their own was giving the orders.
Problems, it seemed, were long gone and the Federation could look forward to
an indefinite peace.
But Johnson and Stone, those heroes who witnessed
such terror, could not rest easy...
Reports of problems at Federation Colony - Alpha Five - home of several
hundred crew members, has been transmitting emergency signals for the past
few hours. Federation H.Q. fears the worst, it's almost as if history is
repeating itself.... The Four strongest members of the IPC's marine force
are called together, but just Two will make the journey to FCA5 - their
mission brief unclear.

The horror is about to continue


GAME OPTIONS
----------------

Number Of Players

You can select between 1 player and 2 players (simultaneous). If you are
playing the 2 player game then you must connect a joystick to port 0 where
the mouse is usually connected (really ??). The game is best played in the
2 player game mode. default is 1 player.

Skill Level

You can select between normal and difficult. The skill level depicts the
strength of the enemy opposition within the game itself. default is normal.

Share Credits

If you wish, you can share any credits found in the game between 2 players
if playing in a 2 player game. This depends upon the style of game you prefer
to play. Default is off.

Select Character

You may choose which of the four IPC characters you wish to play. Each starts
with different weapons and slightly different abilities - You will have to
find these out for yourself. Default are Johnson and Stone but you can also
select Ruffertoo (an intelligent lizard-lifeform) and Zollux (a tough war
robot).
You may find it wise to experiment with combinations of the characters that
best suit your playing style.
When you are happy with your selections, it's time to start the game.


COMMENCING PLAY
-------------------

When you begin the game, you will be lowered by a Federation dropship onto
the landing pad of the Alpha-5 base. Your mission will be as per the brief
outlined by the Federation - You MUST follow all instructions to the letter
Information within the complex is scarce and you are advised to make best
use of anything you may find. The Intex Networks "INFOBASE" is a good source
of further reading.
Amongst the items you will discover will be keys, ammo clips and first aid,
if playing in 2 player mode you are advised to ration these accordingly.

CONTROLS WITHIN THE GAME
----------------------------


Control is on joystick. Push the stick in the direction that you wish your
player to travel. pressing on the fire button will fire your current weapon
providing it is armed with ammunition. (Ammo cn be picked up or bought via
the computer network).

During the game, the following keys take effect.

SPACEBAR =

Nearest player logs onto computer terminal (INTEX 4000).

M =

Use hand map (use space to toggle between different zooms if available).
Note that due to security reasons, the intex 4000 will not display deck-maps
and you will have to buy a scanner for this purpose.

RIGHT ALT =

Toggle through player 2's weapons.

LEFT ALT =

Toggle through player 1's weapons.

ESC =

Quit back to main menu.


INTEX 4000 TERMINAL
-----------------------

When logged onto the computer network,you can order extra weaponry,key packs
etc. Weapons are available in three stages, each more powerful but each stage
using up more ammo - it's your decision.
Use the joystick to move through the options available and the button to
select.


WEAPON MENU

Select and purchase a new weapon/utility (credit dependent).

TOOLS MENU

Select and purchase new equipment (credit dependent)

MISSION BRIEF

Current mission overview

INFO BASE

Information database (recommended reading)

GAME STATS

Statistics and current game status

ABORT

Leave terminal and continue game



HELP AND INFORMATION
------------------------

Although details are scarce, we can confirm that mission teleport codes exist
and these should be entered into the computer network whereby you will be
teleported to the appropriate mission. Using the main menu will suffice.
Hand maps are deemed essential to successfully completing your mission. Using
the main menu will suffice.
Doors may be blasted open if you have a good enough weapon, some doors are
much stronger than others.


CREDITS
-----------

Alien Breed II was designed and written specifically for the AMIGA
by the following team

ANDREAS TADIC ------ PROGRAMMING, DESIGN

RICO HOLMES ------ GRAPHICS, DESING

ALLISTER BRIMBLE ---- SOUND FX, MUSIC

LYNETTE READE ------ SOUND SAMPLES

MARTYN BROWN ------ PROJECT MANAGEMENT

FRAZ ------ LoONY DoC TYPER


NOW GO BUY THE GAME !!!!!


FIN