__ ________ ___________ _ __ _____________ __ ___________ _
_ __ __ \______ \_ _____________ _ / \__/ \_____\_ ____ __
/ __/ /__ \/ __|_ _______ ____/ \ _________ __|_
_/ \_____/ _/ _/ / :___ \ \_\_____/ \_ \ / :
\______| \ \_________| \ \______/| \____| \________|
_ ____|\_____/ _ _________/ l______/ l_______/�CARDiNAL!

Cute, Cuddly and well groomed :)


Released Today:
~~~~~~~~~~~~~~

- DOC FILE For BURNTiME ENGLiSH VERSiON -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Doc typed by MiNDWALKER
�����������������������


BURNTIME
--------


The existence of another Earth-like planet is probable.
But wherever it is it will certainly be too far away.


Instructions for the game
-------------------------


Operation
---------


Although Burntime is a very complex strategy game we have tried to keep the
instructions as simple as possible. We believe it is important to allow
the player as much freedom as possible to make decisions and to trade.
After a few minutes of playing Burntime, you will be able to use the game
easily and will not be troubled by operational problems allowing you to
concentrate on fighting your opponent.

In this chapter you will be given comprehensive information about all the
operational elements. You will learn how to use and steer Burntime and all
the moves you can carry out with a mouse.

In the next chapter you are introduced to the tactics of the game. Of
course you will have to discover the niceties of the game for yourself, but
we have taken care to ensure that you have a real successful start to the
game.

After reading both chapters you can start playing the game with style. To
win you have to get rid of all your opponents or to occupy all settlements
except the capital cities.


Installation of Burntime
------------------------


PC Version
----------

The PC version cannot be played from the disk! Beware that at least 8
megabytes of free storage must be available on the hard disk! To install
the game put Disk A into drive. Now start the installation programme
INSTALL on this disk.

During installation you can enter another path in the register. Normally
Burntime is installed on hard disk C as default.

Example 1:
Disk A is in drive A and Burntime should be installed on hard disk C.
- Enter: A:\INSTALL and press [ENTER]
- When you are asked which installation path is desired press [ENTER]
- Disk B should be put in Drive A when requested.

Example 2:
Disk A is in Drive B and Burntime should be installed on hard disk D.
- Type B:\INSTALL and press [ENTER]
- When requested for the desired installation path enter D.
- Disk B should be put in drive B when requested.

Start the game by typing the following:
C:\BURN\BT


AMIGA Version
-------------

If you want to play Burntime from the disk, put disk A in the drive. Now
turn the computer on. You can also call it up by double clicking the
Burntime Icon on the on-screen display.

You can load Burntime onto the hard disk as well. Call up the INSTALL Icon
on the on-screen display. To start the game call up the Burntime-Icon on
the on-screen display.


Standard game disk AMIGA
------------------------

The standard game disk is not allowed to be write protected! To make a
standard game disk you must format a disk (see user manual) and name it
"BURN_S".


Backup Copies
-------------

Disks can get damaged. Normally when you are least expecting it or when no
backup copies from your master disk are available.

Therefore it is imperative to make backup copies from your master disks.
From then on only use the backup copies. Store the master disks in a safe
and protected place. You should only use the backup copies to install the
game.

Protect your disks from dust, dampness, intense heat and magnetic
influences! In this way you will get years of enjoyment from your
software.


Starting up the game
--------------------

After you have started the game up, an intro will follow. This relates to
the events that happen in the game.
This can be interrupted at any time by pressing any of the mouse buttons.
After the intro the start screen will appear. Here you can enter a name,
pick a portrait, enter the degree of difficulty and load an old game.


Player's name
-------------

By clicking on the name gadget a player is activated. You can give your
game figure a suitable name.
The normal confirmation with <ENTER> is not necessary. The name that has
been entered will be automatically introduced on commencement of the game.


Player's portrait
-----------------

By clicking on the name gadget the corresponding portrait window will open.
Now you can choose a portrait to match the game figure you have
selected.You can scroll up through the portraits by clicking the left mouse
button and you can reveiw them by clicking the right mouse button. There
is a choice of six portraits at your disposal.
The choice of portrait does not affect the development of the game.


Player's colour
---------------

When you click on the flag, the two flags are interchanged. They denote
the colour of a player. Should player one have something against the
colour red, he can change it for the calm colour green.
The choice of flag colour has no influence on the course of the game.


Degree of difficulty
--------------------

When starting a new game you have the choice of three degrees of
difficulty.
The higher the degree of difficulty, the more cunning the opponents are,
the harder the fight for survival becomes.
Also the distribution of vital items is influenced by the level chosen.
For example certain items are more difficult to come by when playing at a
higher level than at a lower one.
Of course you cannot select how well a human opponent will play.


Loading a previous game
-----------------------

You are also able to load an old game. By clicking on the load gadget you
will have access to the game options menu. At this point you can select to
load a previous game.


Starting up a game
------------------

Once a few preparations have been made, you can enjoy the game. We wish
you lots of fun and success in your fight for survival and power!


Mouse cursor gives information
------------------------------

With the help of the mouse cursor you will always get information about the
items listed. In the case of locations and items the corresponding name
will appear over the mouse cursor.
The colour of the person's name indicates its affilation (white=neutral).


The main screen
---------------

The key element of Burntime is the main screen.
Here you can check the time remaining on the course of the game, the amount
of food and drink necessary for journeys, your opponents position, the
location of individual locations and the present whereabouts of your trops.
Only on the main screen are you able to start journeys and reveiw the
places that you personally are not going to stop at. You can finish your
game here and the opponent does not get a turn before time runs out. By
moving the mouse cursor across the edge of the main screen you can move the
map excerpts of the entire game area.


Time remaining for each move in the game
----------------------------------------

Burntime is organised in moves. Each player has five minutes to carry out
his desired actions. The time remaining can be seen in the time frame on
the main screen.


Position of the players
-----------------------

The player's symbols show the present position of the players they
represent. They are distinguished by the player's colours and numbers.


Settlements
-----------

In the inhospitable world of Burntime there are many diffirent types of
locations, ranging from dilapidated industrial cities to campsites.


Locations controlled by players
-------------------------------

If a flag is flying over a location then the corresponding player is in
control. Locations with no flag flying can be entered at any time and
incorporated into your own empire.


Player's status
---------------

This is the name and profession of the player who is playing at the
moments.
For people who cannot or do not want to remember names, there is a portrait
of the player, whose turn it is.
Here at a glance you can see how many game game days have been played and
what sort of shape you are in. The frame only shows the health of the
boss.


The pop-up menu
---------------

On the main screen and on the location scenarios you can activate the
pop-up menu by clicking the right mouse button. With the help of the
pop-up menu you can carry out various actions that are explained in more
detail later on.
Click on any other part outside the menu to make it dissapear.


Travelling from location to location
------------------------------------

You can only travel from one location to another via the main screen.
Activate the pop-up menu and choose >>Travel<<. The travel symbol will
appear next to the mouse cursor - you are now in travel mode.
Red lines show the travel routes that are possible at the moment.
Click the mouse cursor on the chosen location and the journey can start.
The player's symbol now travels along the red line. Starting on a journey
ends the move.


Information about settlements
-----------------------------

Select "Info" in the menu and click on a location to get information on it.
You will be given information about the number of men stationed there, the
storage, the degree of contamination and the gain in foodstuffs.


Name of settlement
------------------

The name of the settlement will appear in the name window.


Level of contamination
----------------------

Some locations are more contaminated than others. Before entering a
location you must check the level of contamination, otherwise after only a
few minutes your game could be over.


Number of troops
----------------

If you take control of several locations it is hard to keep a count of
troops you have. Here it is possible to see at a glance how many
technicians, soldiers and doctors in a location will answer to your
command.


Supplies in storage
-------------------

If you have items in stored at this location, you can ask for information
about the amount and types of items stored. By using the arrows you can
scroll up and down the item report.


Food and water deposits
-----------------------

To survive you have to be able to find food and water. Your men will only
be capable of doing this if they are equipped with the essential itemsin
the newly captured places. Here you can allocate what type of food should
be produced by the men stationed there. By clicking on the individual
picture symbols you can continue to the next type of foodstuff. To produce
certain types of foodstuff special items of equipment are necessary.


Handling modes
--------------

The figures in the game can be moved into a particular handling mode
through the pop-up menu. The chosen mode stays activated until you choose
another mode. The symbol for the activated mode always appears beside the
mouse cursor as a reminder.


Info mode (main screen)
-----------------------

This mode can only be used on the main screen. Click on any location and
the corresponding information board will appear.


Travel mode (main screen)
-------------------------

This is also only at your disposal in the main screen. Click on a location
and you can travel there.


Talking mode (location scenarios)
---------------------------------

Only possible in the location scenario. Click on a person to talk.


Fighting mode (location scenarios)
----------------------------------

Only in the location scenarios. Click on a person or animal, and you can
attack him / it.


Inventory
---------

In the inventory you can check your health and that of your crew, as well
as the equipment you are carrying.

In the written text you will find information on the profession,
experience, health and the degree of saturation of the person in question.
The food and water supply is always given in daily rations. Therefore you
can get info on how many days a person could survive without taking in any
food or liquid. If his level sinks to zero, his health will also
deteriorate. When health reaches zero then even the best doctor cannot
help anymore. Your team is then short of a man. It pays off to check the
health of all the members of your team from time to time.

You can activate the inventories of people present in the small figures
board. In the boss' group all the people present are available. However
you must position yourself very close to the activated figure.

Each person can carry a maximum of six items. If the inventory is already
full and a new item should be added, then first of all, an old item should
be disposed.

Click on an item with the left mouse button and it will be disposed. It
will appear in the right of the large field of the inventory. The item
will lie on the ground in front of the person in question. From there you
can pick it up again in the same way. Similarly you can also exchange
items between diffirent members of the group.

Click on an item with the right mouse button and you can use it.

If the person present is a technician then he will give you info on the
item that has been clicked on. In other words what he can do with these
items and also which items he still needs for their completion.


Options
-------

You can reach the options menu via the pop-up menu on the main screen.
Move the mouse cursor onto the right hand side of the television and the
control panel will open and release the control elements. You can then
load or save the scores of the game, turn the music on and off or also end
the game.

Back to screen: Choosing this point in the menu will return you to the
main screen. All adjustments will be carried out.

Music: maybe you need silence for thinking about your
strategy. Therefore you can also turn the music on and
off.

New start: You can start a new game.

Speed: The speed of the animations can be slowed down for very
quick computers (0=no delay, 3= maximum delay)

To DOS: You can return to DOS - end of game.

Load/save/delete: Up to 8 scores of the game can be saved. To save, choose
a free space, enter the name and click on save. Old game
scores can also be either simply overwritten or deleted.


Capital cities
--------------

No fighting can take place in the five capital cities and they can also not
be captured. Items stored here are at everyones disposal. In the capitals
you can find doctors, bars, resturants and also trading centres.


Eating and drinking
-------------------

Click on food and water with the right mouse button and it will be
consumed. It will always be equally distributed among the group of people
present. What seems to be plenty for one person, is often not enough when
shared among a group of people. If you only want to feed one person then
you must cut yourself off from the group for a short time so as not to have
to share it out. Be careful not to sign up more people than you are
capable of feeding for the duration of the game.


Moving within the location scenario
-----------------------------------

To move a person or an entire group in the location scenarios to a
particular point, simply click on the point. The person or the group will
now attempt to get there by the shortest possible route. Sometimes it can
happen that a person takes a wrong route and ends up in a dead end. Help
him by tapping in shortest routes.


Activating the figures in the game
----------------------------------

You can recognise the active figure as its border will be flashing. In a
group it is always the boss. If you want to move a single person, you must
first activate him. To do this simply click on the person. If the person
has already been activated and you click on him, this will automatically
open the inventory.


Making contact with people
--------------------------

Click on a game figure to make contact with him. By clicking on them,
irresetive by clicking on them of what handling mode you have tuned into,
you can now speak or fight with the person. If the desired person is to
far away, the active figure will first of all begin to move in the
direction of the person. The active figure will always make contact first.
When speaking to a strange person you can sign him up, obtain information
from him or trade with him. Making contact could also present the chance
of trading.


Storage of items
----------------

As you can only take a limited number of items with you, you need somewhere
to store items for the time-being. The most suitable places are houses,
caves or tents.

When you enter such a store you can call up the store inventory. It is
operated in the same way as the person inventory. Items produced in the
bases will automatically be transferred to the stores.


Water sources
-------------

If you enter a water source with a person or a group, he / they will
automatically drink.

The window at the bottom right of the screen gives you information about
the amount of water at your disposal in daily rations. The water available
could vary as wells can dry up. Deposited containers are also filled up
again and how long this takes depends on the amount of water. Click on the
containers with the right mouse button and an attempt will be made to fill
them up too.


Fighting
--------

If you want to attack a person or an animal, you will need to change to
fighting mode. You will fight with the activated figure or group.
Weapons, to be used in the fight, can be activated by clicking on the group
inventory with the right mouse button.

By clicking on a particular figure you are indicating who should be
attacked. Fights against computer opponents happen in real time. Two
human opponents fight against one another stroke for stroke for five
rounds. You can recognise a hit by a flashing white circle that appears
over the person in question.


Exchanging items
----------------

In the world of Burntime money has no value. Here bartering is the name of
the game. To obtain a desired item you have to offer to exchange it for
another item which, depending on your bartering abilities, may be more or
less valuable.

You can exchange goods with players or traders. Items or provisions have
no fixed value. Supply and demand determine the real exchange value. If
the mouse cursor is on the left hand side of the screen, you can see your
own figures on the inventory. If the mouse cursor is on the right hand
side of the screen then the inventory of your bartering partner will
appear.

If you now click on an item in your own inventory, it will appear on the
exchange board above. The inventory is listed as a sign that is was
approached to exchange. The approach for recieving items from exchange
partners is exactly the same. Click on the inventory of the exchange
partner and it will reveal his exchange board. By clicking on the item of
equipment once again it will disappear.

If you agree to the exchange then click on "Exchange OK". On the exchange
board itself the exchange light will change to green. When both exchange
lights are green, then the exchange has been confirmed. It can occur that
you have to give up several less precious items to obtain a more valuable
item. On the other hand you can take perfect advantage of the serious
situations of individual people.

If you click on an item with the right mouse button, it will be positioned
beside the inventory board. When you leave the exchange scene you will
find these items still on the ground. By clicking on them again they can
be picked up again.


Fighters
--------

Fighters are the men for the rough work. They work with their muscles not
their heads.

Depending on the amount of experience they are most suitable for guard
duties or capture moves. However the best fighters cannot achievevery much
with their bare fists. You must pay specail attention and make sure your
fighters are always equipped with weapons. The desired weapon must be
activated otherwise it is useless. To do this click on the inventory with
the right mouse button. A red frame marks the active weapon. With guns
pay attention to the limited amount of ammunition. When ammunition has run
out, you must stock up again with new ammunition (click on ammunition with
right mouse button).


Technicians
-----------

Technicians work with their heads. They can create very useful things from
bits of scrap metal. They should only be involved in a fight in an
emergency.

If a technician has an interesting item on his inventory, you can click on
this item with the right mouse button and the technician will tell you what
you can do with this item. He will also tell you what he needs to be able
to finish a certain item.


Doctors
-------

Small injuries will heal themselves. However if your health sinks below
70% you must have a doctor in your troop to cure it. Small injuries will
heal quicker with a doctor in your troop.

If your health sinks below 50%, only an expensive doctor based in one of
the capital cities can help you. You must offer him food provisions. If
it is enough the figure at the front of the inventory will be cured.


Traders
-------

With traders you can make good deals depending on your skills in trading.
The price of the goods depends on supply and demand. You will have to pay
a lot for goods that are urgently required and rare.

Traders are also found in trading posts in the capital cities. They are
heavily armed and for this reason it is best not to attack them.


Instructions for the game
------------------------

The game
--------

The adventurer John WooD set off on his first journey through the world of
Burntime. We thought this would be more help to the beginner than the
notes of an experienced player. It certainly was not easy to get hold of
this well serviced beanpole's treasures of experience.

Nobody willingly gives up their secrets. But experience gained under
difficult circumstances can be the deciding factor in gaining victory over
an opponent.

It was not until we reminded Mr. WooD of a few dark moments in his past -
and we do not want to reveal them here - that he was willing, even if
through gritted teeth and silently swearing at us, to allow us to print at
least the first few pages of his notes.

We have provided these notes for the players of Burntime with remarks that
should help them come to terms with the rules of Burntime in the shortest
possible time.


What do I own?
--------------

Before i set off to explore and overthrow the world, maybe i should look at
the items of equipment i have. I already know that these are diffirent at
the beginning of the game. A quick look at the inventory tells me that i
own a knife, a rat, a piece of meat and a full waterbag. In this dangerous
world the knife will be of great help.

As i am aware of the nutritional value of foodstuffs and the capacity of
water containers, i can easily calculate how far i can travel without any
problems. I must be careful as it is no fun to die of thirst in the
desert. In this case i can survive without food for nine days and without
drink for five days.


The initail yourney
-------------------

I have the choice of four journeys that i can make. They are marked on the
main screen by red lines. As i do not know any of the four locations, i
have to rely on my instincts. I have also got to take into consideration
possible further travel to locations even further away when i make my
choice of destination. I look at the main screen more closely and decide
that Sana, a location over to the east, might be the right destination for
me. As the journey takes a few days, i have to be patient until it is my
turn again.


An empty bottle
---------------

At last i arrived in Sana. It was a hard and arduous journey, but i am
thirsty for action. I explore the area a little and find several houses.
Naturally i search them, maybe i will find some usefull things.

In the first house i find an empty bottle that i will be able to use as a
water container.

I hurry up my search as i already know: he who arrives late will be
punished. Where did i hear that?


The soldier
-----------

As i left the house a man approached me. As he obviously did not intend to
do me any harm, i spoke to him. After asking him for news, he told me he
had a sore leg. Despite this i asked him if he wanted a job. He offered
his services of travel companion for the price of a rat. Rats are very
precious, so i asked him cautiously what his profession was. He boasted of
being a good fighter and i liked him, so i employed him as a soilder. His
name was Hias, but i doubt that was his real name.

At least i am no longer alone. I now have to take care of my companion,
too. But what can i achieve on my own in the world?


Follow me, follower
-------------------

I wanted to explore the area further, and head for the next houses. As i
looked behind myself i could see my companion still standing helplessly by
the house instead of following me. I called him and ordered him to stay by
my side.

It is not easy being the boss. In the future i must remember to give clear
orders to my crew. I cannot expect them to react independently. Who knows
what they would actually do?

So when i send someone off from the group on a special contract i must
remember to recall him when he has to join the group again. I will have to
get used to thinking for my people.


The well in front of the gate
-----------------------------

Between the houses i saw something that could be a well. And it really was
a well with fresh water.

We quenched our thirst and filled up the bottle. Since Hias did not have a
water container i gave him the bottle.


Exchanging items
----------------

I simply put the bottle next to the well. Then i called up Hias'
inventory. Now Hias can pick up the bottle in the normal fashion.

This only functions so simply when both people are in the same group and
when they are not to far away from each other.


He who looks, finds
-------------------

Time to explore the surrounding area. Hias and i roamed between the rocks
and bushes like two bloodhounds. We were sucessful in our search. Near a
rock i found a knife. As i already had a knife, i gave it to Hias.

At last he was also armed. What is the use of a soldier without a weapon?
A little further on we also found a snake. We took this delicacy with us
too.


The first base
--------------

I like the town of Sana. I think it could be a very useful base. It was
finding that well that confirmed my decision. Then i activated Hias and
ordered him to stay in the camp.

I am now the proud ruler of a town. I have occupied Sana.


Power is knowledge
------------------

A few pieces of information about my base would be quite helpful. To get
this i choose "Info" from the menu.

On the info board i can see all the most important information about my
base.

Hias appears as my only member of staff. With his knife he can scratch two
daily rations of maggots from the rocks. He is missing the equipment to
catch rats or snakes.

In order for Hias to do the right thing, i must enter the desired
foodstuff. In this case it is clearly maggots. The well has plenty of
water available. It is sufficent for five people.


Getting away from this location
-------------------------------

It is time to move on. To do this i must move to the edge of the town to
be able to call up the main screen.


On the road to new destinations
-------------------------------

On the main screen my base is marked by a flag in my colours. I decided to
stay in the vicinity of the big city. Therefore i travelled to Bearwood, a
location in the middle of a dead forest.


Equipped for the fight
----------------------

After arriving in Bearwood i was fascinated by the eery and graceful
remains of the trees. A stray dog took advantage of my inattentiveness and
attacked me. But luckily enough he let go of me again.

Now i realised that up until now i had been very lucky. I had been running
around carelessly without having activated my weapon. I would have to
alter this as fast as possible or i will most certainly come to a sticky
end. I opened my inventory and equipped myself with a knife. So when i
switched to fighting mode, i was equipped with a weapon. And not a minute
to early, as another dog attacked me. This time i could defend myself. It
tried to escape, but i set off after him. A bitter fight followed. I had
to put up with a few bites, but in the end i managed to overcome the
animal. In front of me now lay a delicious leg of meat that i immediately
and happily put into my back-pack.

As i was injured i tried to avoid any further fights for the time being.
Maybe i will find a doctor who can heal my wounds.


The technician
--------------

After finding water in one of the houses and quenching my thirst, i met
another man. He told me he was a technician. For the price of a snake he
joined me. I am now sure that Lois - evidently everyone here has a cover
name - will be of great help to me. Unfortunately i have not got a weapon
for Lois. Apart from the fact that he is a technician and not a fighter.
Therefore i resist the attempt to occupy Bearwood and make it a base. We
checked out our eqipment and travelled to the new city of Neu Sandez.


Nothing is for free
-------------------

A lot is going on in the town. We met a trader who offered us his goods.
I was interested in the waterbag. I offered him a rat in exchange, but it
was not enough. Gritting my teeth i added a snake. Hopefully this was a
good deal.

I have realised that i have got to be on my toes when dealing with traders.
They attempt to take advantage of emergency situations. I hope that i am
never in such a desperate situation to have to give up half my wordly
belongings for urgent items of equipment. You can't count on generousity
in the trading houses.


At the doctors
--------------

In a building i met a doctor. He was prepared to heal my wounds. But in
return for his services he wanted my entire supply of meat. I had faith in
my natural healing powers and turned his services down.

Perhaps i ought to sign up a doctor for my troop. I was told that bigger
injuries could only be cured with the services of a doctor who was resident
in the troop. In very serious cases, only the sevices of a doctor
stationed in one of the cities will be of help.


In the bar
----------

I could hear voices coming out of another building. Lois and i entered the
house and found ourselves in a bar again. I recieved some information from
two guys but i do not know what i can do with it. I wanted to get some
water from the barman but it was to expensive.

The aroma of the roast drew us into the restaurant. It was a mockery as
five stars were hanging on the wall of this filthy restaurant. The
exhorbitant prices made us draw a hasty retreat.


He, who likes to make things
----------------------------

While rummaging through many of the houses we found batteries, eectrical
scraps, a broken display and a broken mine detector. I asked my technician
what he could do with the broken detector. He told me he could make it
work again with the pieces we have found.

As he could not think of anything else to make with the items, i gave him
the contract to carry out the repair. A mine detector would certainly be
useful.


The contaminated location
-------------------------

In the bar i heard some wonderful things about a location called Nob Hill.
On the main screen i can see that this is a neighbouring town to the west
of Neu Sandez. So i decided to travel there as there is nothing else for
me to do in the town. When i arrived in Nob Hill i had a bad feeling about
the location. A quick look at the info board confirmed that my bad
feelings were justified. The town was contaminated with radioactivity. As
we were not in possestion of protective suits we left immediately.


Back in Sana
------------

We returned to our base in Sana. Hias had been working hard there. He had
collected three daily rations of maggots and had hidden them in one of the
houses. I only had room for one daily ration, so i gave the Lois the other
two rations.

We found a rat trap. Hias can catch rats with it now. I entered "rats"
under production on the info board.

After a last chat with Hias we set off for Neu Sandez again.


A new base
----------

In a trading centre i came across an axe for Lois. He is now armed too and
in this way we set off for Bearwood. I ordered Lois to go to the camp and
now I have two bases.

I should now see to it that I get more followers. But I have to be careful
as i also have to be able to feed them. I also want to explore the
surrounding area. Above all the caves in the north appear to worth a
visit. But also another large city would appeal to me. However this is
another adventure!





That's all mates, have fun with this game and remember...



� A GAME WORTH PLAYING IS A GAME WORTH BUYING! �