Castlevania
Typed by John 'Fireball' Dagen" <[email protected]>.


Notes from the typer:

*I have left out the password table which is halfway through the
document. Sorry, but the thing is HUGE,and if someone else wants to
put in all 640 passwords, then it is perfectly all right with
me. You'll just have to find yourselves a hacked copy to play the
game, which shouldn't be too hard. -jd

*Also, there are a LOT of graphics I had to leave out from the manual.
Every item on the "TOLLS TO DEFANG THE COUNT" section, plus every
enemy on the "FEATURE CREATURES" and "PRIMARY EVILS" section has an
accompanying illustration.Unfortunately, you'll have to do without
them. -jd

*On a final note, the table in the "TOOLS TO DEFANG THE COUNT" section
is a bit rough, but I did the best job I could. Unfortunately, plain
vanilla text does not have the luxuries of justified spacing and
different font sizes, but the manual did. So in case you were
wondering why it looks so rough,that's why. I hope all the hard work I
put into this was worthwile and that it'll help someone else out! -jd

*********

[Front cover with Castlevania logo,picture of Dracula,his castle,and
Simon Belmont]

PLEASE DO NOT MAKE ILLEGAL COPIES OF THIS SOFTWARE

The software you are using was produced through the efforts of many
people: designers,artists,programmers,distributors,retailers and
other dedicated workers.

The costs of developing this and other software programs are recovered
through software sales.The unauthorized duplication of personal
computer software raises the cost to all legitimate users.

This software is protected by federal copyright law.Copying software
for any reason other than to make a backup is a violation of
law.Individuals who make unauthorized copies of software may be
subject to civil and criminal penalties.

Konami Inc.,as a member of the Software Publishers Association
(SPA),supports the industry's efforts to fight the illegal copying of
personal computer software.

Report copyright violations to:
SPA,1101 Connecticut Avenue,NW,Suite 901
Washington,DC 20036

[Picture of Simon Belmont holding a whip]

CONGRATULATIONS!
You now own the authentic Konami home computer version of
Castlevania.We suggest that you read this instruction manual
thoroughly before playing the game.

TABLE OF CONTENTS
INTRODUCTION/MAIN OBJECTIVE........................1.0
LOADING INSTRUCTIONS...............................1.1
PASSWORD INSTRUCTIONS..............................1.2
HOW TO BEGIN/RESTART AND END YOUR QUEST............1.3
CONTROLLING THE ADVENTURE..........................2.0
GAME SCREEN/HIGH SCORE.............................2.1
WEAPONS............................................2.2
CREATURES..........................................2.3

1.0

GOOD EEEEVENING!

Step into the shadows of the deadliest dwelling on Earth. You've
arrived at Castlevania, and you're here on business: To destroy
forever the curse of Evil Count Dracula.

Unfortunately, everybody's home this evening. Bats, ghosts, dead
heads,every kind of creature you can imagine. You'll find them all
over the place. If they don't find you first.

And to survive you've got to sneak and creak through six monstrous
floors before you meet up with the master of the house.Your mystic
whip will help, and you'll probably find a weapon or two along the
way.

But the fun will really begin when you make it to the tower, where you
can count (get it?!) on a duel to the death with the death defying
Count.

YOUR MAIN OBJECTIVE(BESIDES JUST SURVIVING!)

The object is to move through the passages and stairways of the castle
to reach the tower,dodging or destroying every creature in your path
until you find and destroy the Count.Use the controls, as directed, to
activate your mystic whip, special weapons and magical items you'll
find along the way. Be sure to capture hearts and crystals.

A hint from the Great Beyond:Be sure to watch for magic walls that
lead to secret doors and passageways.

CASTLEVANIA-THE COUNT'S HORROR HIDEAWAY

[Cutaway view of Castlevania with arrow showing the path you'll take]

1.1

INSTRUCTIONS FOR COMMODORE 64/128
What you need

Commodore 64,128 or 128D computer; 1541 or 1571 disk drive; monitor or
TV (color recommended); one joystick required.

Loading

Turn off your computer and remove all cartridges.Plug the joystick
into Port 2. Turn on your computer,disk drive and monitor.

If you have a Commodore 128,type GO64 and press RETURN.When the prompt
ARE YOU SURE? appears,type Y and press RETURN.

Insert the disk into the drive,label side up.type LOAD"*",8,1 and
press RETURN.

NOTE: Do not attempt to load the game with an external fast load
cartridge,or any other cartridge,as the game will not load.

INSTRUCTIONS FOR IBM PC/TANDY 1000/100% COMPATIBLES
What you need

IBM PC,Tandy 1000,or 100% compatible computer;one disk drive;monitor
(color recommended);joystick optional but recommended;384K RAM for CGA
or Hercules Graphics Mode;512K RAM for EGA or Tandy 16 Color Graphics
Mode.

Loading

Plug your joystick, if you have one, into your computer. Turn on your
computer and monitor.Boot DOS 2.0 or greater. Insert the disk into any
disk drive,label side up. Log onto the drive, type PLAY, and press
RETURN.

Selecting Your Graphics and Sound Modes

To select either Hercules,CGA,EGA or Tandy 16 Colors,use the arrow
keys. Next select Single Voice, AdLib, Tandy SX/TX or Tandy SL/TL
Sound, again using the arrow keys. Press the RETURN key to activate
your selections.

IBM Keyboard Control

If you are using the keyboard instead of a joystick, select the
keyboard option and then use the number keys for game control.

ATTENTION IBM HARD DISC USERS!

If you own a hard disk drive,you may copy the game disk to your hard
drive.

To copy the game,insert game disk #1 into your drive and log onto the
computer. Type INSTALL C: and press RETURN.

NOTE:C: is where hard disks aer normally located.If your hard disk is
assigned a different letter,replace C: with the letter of your hard
disk followed by a colon.

You will then be prompted to insert other disks when necessary. The
INSTALL program will automatically create a sub-directory on your hard
disk called CASTLE. When this function is completed, the computer will
prompt you.(Sometimes this process takes a few minutes, so please be
patient.)

To play the game,log C: then type CD/CASTLE.Finally,type PLAY to start
the game.

LOADING INSTRUCTIONS FOR AMIGA
What You Need

Amiga 500,1000 or 2000 computer; 512K RAM memory; one disk drive;
monitor or TV (color recommended); joystick required.

Loading

Plug the joystick into Port 2. Turn on your computer and monitor.
Insert the disk into the disk drive. The program will automatically
load.

1.2

THE SECRETS OF THE PASSWORD INSTRUCTIONS

After the game has loaded,you will be asked to enter a password to
start playing. Look up the four digit number in the password
book(located in the center of the manual) by looking at the correct
row number and column letter.

For example,if you are given Quest B5,then look across to columb B and
down to row 5 to find the correct password number.

Enter the password number and press RETURN to start your adventure.

A game screen will appear requesting you to select one of the
following:

START A NEW GAME
CONTINUE A SAVED GAME

1.3

HOW TO BEGIN

Once you've entered the password and chosen CONTINUE or NEW GAME,
press the Joystick Fire Button (Commodore & Amiga) or RETURN (IBM)to
begin your jugular journey through Castlevania.

HOW TO SAVE YOUR NIGHTMARE FOR ANOTHER DAY

At any time during the game, you can use the SAVE GAME FEATURE by
simultaneously pressing the CONTROL and the S keys. The screen will
briefly flash "SAVING GAME" to confirm your command.

The SAVE GAME FEATURE allows you to save your game status as you
progress from one level to the next. You can use the SAVE GAME FEATURE
at any time and as often as you wish, but only one game status is
saved.Each time you sve a game,the current game status replaces the
last saved game.

The next time you re-boot the game,you can select CONTINUE A SAVED
GAME on the introduction screen and return to the beginning of the
stage in the Castle where you finished your last nightmare.

STARTING A SAVED GAME

When you first load the game,you will be asked whether you wish
to:START A NEW GAME or CONTINUE A SAVED GAME.

If you select CONTINUE A SAVED GAME, you will resume playing the game
from the point where you last used the game save option. If you select
START A NEW GAME, from the beginning of the adventure.

ENDING YOUR QUEST

When you are ready to exit Drac's terror resort, simultaneously press
the CONTROL and Q keys. You will then be asked whether you wish
to:START OVER or END.

If you select START OVER, you will restart the game at the beginning
of the first level. You will not need to re-enter the password or
reset any game configurations.

If you select END, you will have a last chance to save your game
status before quitting.

If you select YES, to the SAVE GAME question, your current status will
be saved for future use.

If you select NO, to the SAVE GAME question, your current status will
not be saved and the adventure will come to a "dead" end.

2.0

GAME CONTROLS(FOR ALL COMPUTER SYSTEMS)
During the game,press:

Key Function Action
CTRL P Pause Toggle Pause On and Off.
CTRL B Background Music Toggle Background Music On and Off.
CTRL E Sound Effects Toggle Sound Effects On and Off.
CTRL S Save Game Save the game at the current status.
CTRL Q Quit Ends the game and returns to DOS.

JOYSTICK CONTROLS

Joystick moves our hero,Simon Belmont,in eight directions.


UP
\ | /
\ | /
\ | /
\ | /
\ | /
\|/
LEFT ----------------- RIGHT
/|\
/ | \
/ | \
/ | \
/ | \
/ | \
DOWN

COMMODORE & AMIGA JOYSTICK CONTROLS

To crack the whip,quickly tap the Joystick Fire Button.

To jump,move the joystick to one of the 3 up positions.

To use magical powers and potions,or attack with special weapons,
press and hold down the Joystick Fire Button.

IBM JOYSTICK CONTROLS

If you're using a joystick, press Joystick Fire Button 1 to crack the
mystic whip. Press Joystick Fire Button 2 to jump.

To attack with special weapons,move the joystick to the up position
and press Fire Button 1.

IBM KEYBOARD CONTROL

If you're using the keyboard instead of the joystick, use the keys to
control Simon Belmont's movements.To crack the whip, press the SPACE
BAR. To jump, press RETURN or ENTER.

Press the Up Arrow Key and the SPACE BAR to attack with the special
weapons.

-------------------
| | Up | |
| 7 | 8 | 9 |
| | | |
-------------------
|Left | | |
| 4 | 5 | 6 |
| | |Right|
-------------------
| |Down | |
| 1 | 2 | 3 |
| | | |
----------------
| |
|INS |
| |
-------
2.1

THE GAME SCREAM!

[Screenshot from the game]

Power Level Indicator
(Your Life Line)
You begin each game with 3 "lives",and the indicator tracks the power
remaining in each. As the creatures zap your strength,the indicator
level drops. When it reaches "0", you lose one precious live.

Enemy Power Level Indicator(Evil's Life Line)
Tracks damage you've done to a Primary Evil in any given stage. When
the level drops to "0",the creature is banished back to his or her
grave.

Time(Not on Your Side)
When the timer reaches zero,you'll lose one life.

Heart Monitor
Displays the number of hearts you've collected

Weapons Indicator
Shows the latest weapon or magical item you've picked up and activated.

DRAC'S TOP 10

At the end of the game, if your score ranks among the 10 best, you'll
be able to enter your name on Count Dracula's Top 10 List.If you own a
Commodore, the list will include Drac's Top 5.

To enter your name,type up to 10 letters on the keyboard and press
RETURN.

If you fail to score in the Top 10, you'll automatically return to the
beginning without stopping by this illustrious, blood curdling screen.

[Picture of vampire dentures (or SOMETHING like that) sitting in a
glass]

2.2

TOOLS TO DEFANG THE COUNT

In addition to your mystic whip,many other weapons are hidden along
Castlevania's pathways. You're going to need them. Before playing,
study this chart, so you'll know where to find your weapons, and how
to use them.

WEAPON WHERE TO LOOK POWER COMMENTS

WATCH Hidden on path Stops enemy action Costs you 5 small
or in creature (some exceptions) hearts for each use

DAGGER Hidden on path Fast,accurate attack Makes target object
or in creature weapon desappear

AXE Hidden on path Slow but powerful Costs 1 small heart
or in creature attack weapon per throw

FIRE BOMB Hidden on path Incinerates anything Costs 1 small heart
or in creature on path per throw

BOOMERANG Hidden on path Powerful attack Costs 1 small heart
or in creature weapon that comes back per throw
to your hand

SMALL Hidden on path Gives you 1 extra shot You can stock-pile up
HEART or in creature per weapon to 99 hearts for
extra firepower when
you need it!

LARGE Hidden on path Gives you 5 extra You can stock-pile up
HEART or in creature shots per weapon to 99 hearts for
extra firepower when
you need it!

CROSS Hidden on path, Destroys all onscreen
in a creature or enemies
somewhere in the
background

INVISIBILITY Hidden on path Renders you safe from
POTION or in creature harm for a few seconds

MORNING Hidden on path, Increases power of Short chain for 1st
STAR in a creature or whip in 2 different level,long chain for
somewhere in the stages 2nd level boost
background

MONEY Hidden on path, Gives you free Red=100 Blue=400
BAG in a creature or points White=700
somewhere in the
background

DOUBLE Hidden on path, Lets you use throwing
SHOT in a creature or weapons twice in a row
somewhere in the
background

TRIPLE Hidden on path Lets you use throwing
SHOT or in creature weapons 3 time in a row

PORK Hidden in Partially revives lost Appears with secret
CHOP background power whip stroke

MAGIC Capture from Completely revives all Allows player to
CRYSTAL Primary Evil in lost power explore next level
each stage

2.3

FEATURE CREATURES

Destroy each creature for the point total shown.BONUS POINTS awarded
for knocking out 2 or more creatures with one throw of a weapon.

VAMPIRE BAT-200 points
ZOMBIE-100 points
FISH MAN-300 points
BLACK LEOPARD-200 points
QUEEN MEDUSA-3000 points
PHANTOM BAT-3000 points
MEDUSA HEAD-300 points
RAVEN-200 points
BLACK NIGHT-400 points
WHITE SKELETON-300 points
RED SKELETON-400 points
EAGLE-300 points
HUNCHBACK-500 points
AXE-MAN-500 points
GHOST-300 points
DRAGON SKULL CANNON-400 points

PRIMARY EVILS
SKELE-DRAGON-1000 points
FRANKENSTEIN & IGOR-5000 points
MUMMY MAN-3000 points
GRIM REAPER-7000 points
THE COUNT!-50,000 points

A BLOOD BATH OF BONUS POINTS
100-POINT BONUS-
Awarded for destroying each of these items:
FIRE BALL
MUMMY WRAPPINGS
BONE FROM WHITE SKELETON
AXE-MAN'S AXE
QUEEN MEDUSA'S BABY SNAKE BITES
GRIM REAPER'S SCYTHE

[Konami logo]

Konami Inc.
900 Deerfield Parkway
Buffalo Grove,IL 60089-4510
708-215-511

Castlevania is a registered trademark of Konami Inc.Konami is a
registered trademark of Konami Industry Co.,Ltd.

IBM is a registered trademark of International Business Machines,Inc.
Commodore is a registered trademark of Commodore Electronics Ltd.
Amiga is a registered trademark of Commodore-Amiga,Inc.
Tandy 1000 is a registered trademark of Tandy Corporation.

MS1017

Copyright 1990 Konami Inc.All rights Reserved.