THE DOX TO [CHIPS CHALLENGE] TYPED IN BY SCOOTER
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FIRST OFF THANX TO NICK OF CRYSTAL FOR SUPPLYING THIS DOC TO BE TYPED
IN..CHEERS NICK..YOUR A GREAT MATE.

NOW REGARDS GO OUT TO..RYGAR..FOXY AND MR T FOR THEIR GREAT DOX..AND ALSO TO
THE NEW GUY FROM AGILE..KEEP THE GREAT DOX FLOWING...

CHIPS CHALLENGE.
----------------
CHIP WOULD DO ANYTHING FOR MELINDA THE MENTAL MARVEL,MORE THAN ANYTHING BECAUSE
HE WANTED TO JOIN MELINDA`S EXCLUSIVE COMPUTER CLUB-THE BIT BUSTERS.SO YOU CAN
IMAGINE HOW CHIP FELT WHEN MELINDA SAT DOWN NEXT TO HIM IN THE SCHOOL CAFE AND
OFFERED HIM MEMBERSHIP....ON ONE CONDITION.

TAKE CONTROL OF CHIP AS HE DOES SOME HEAVY INTERFACING WITH A FEW INTERESTING
PUZZLES.MELINDA WILL MONITOR YOUR PROGRESS AS YOU ENTER AND WORK YOUR WAY
THROUGH 144 LEVELS OF CHALLENGING MAZE LIKE PATHS AND PUZZLES.ONCE YOU ACCEPT
THE CHALLENGE,THERE IS NO ESCAPE,MONSTERS,TRAPS,AND THE TICKING OF THE CLOCK
ALL CONSPIRE TO DEFEAT YOU BEFORE A LEVEL IS COMPLETED.

YOU MUST RAM BLOCKS OF SOIL TOGETHER TO CREATE BRIDGES OVER WATER TRAPS,OR USE
THEM AS BUFFERS AGAINST CHERRY BOMBS,INVISIBLE PARITIONS WILL IMPEDE YOUR
PROGRESS,COLOURED KEYS WILL OPEN DOORS THAT LEAD TO OTHER KEYS THAT WILL OPEN
EVEN MORE DOORS! TO MAKE IT THROUGH,YOU MUST KEEP YOUR PUZZLE SEQUENCES STORED
IN YOUR MEMORY

MOST LEVELS HAVE A SPECIFIC NUMBER OF CHIPS THAT YOU MUST COLLECT BEFORE YOU
CAN PROGRESS TO THE NEXT LEVEL.SOMETIMES YOU MUST SNATCH THOSE CHIPS FROM UNDER
THE NOSES OF DEADLY BUGS WHO ARE JUST ACHING TO TAKE A BITE OUT OF YOU!

WELL CHIP ARE YOU STILL UP FOR THE CHALLENGE?..YOU CAN`T GET THAT BIT-BUSTERS
TEE SHIRT OUT OF YOUR SYSTEM?...OK BUDDY,MAKE TRACKS FOR LEVEL ONE OF CHIPS
CHALLENGE!

PLAYING THE GAME.

THE OBJECT OF THE GAME IS TO ENTER AND EXPLORE EACH LEVEL.SOLVE THE
PUZZLE(USUALLY INVOLVING THE COLLECTION OF A NUMBER OF MICROCHIPS)AND PROGRESS
TO THE NEXT,SLIGHTLY MORE DIFFICULT LEVEL.

AS YOU WANDER THROUGH EACH MAZE,THERE WILL BE ITEMS TO COLLECT AND OBJECTS TO
USE,FOR EXAMPLE,KEYS TO OPEN DOORS AND TELEPORT SQUARES TO MOVE YOU FROM PLACE
TO PLACE.
EACH LEVEL CONTAINS CHALLENGES SUCH AS OBSTACLES,TRAPS AND MONSTERS,WITH THE
ADDITIONAL CHALLENGE ON SOME EVELS OF A RACE AGAINST THE CLOCK.

YOU ARE ALLOWED SEVERAL ATTEMPTS TO COMPLETE EACH LEVEL,AFTERWHICH YOU ARE
GIVEN THE OPTION TO CONTINUE TO THE NEXT LEVEL.

THE 1ST EIGHT LEVELS INTRODUCE YOU TO MOST PUZZLE COMPONENTS AND THEY GIVE YOU
CHANCE TO GAIN EXPERIENCE OF THE GAMES BASIC CONCEPTS.A QUESTION MARK APPEARS
NEXT TO CHIP AT THE BEGINNING OF EACH LEVEL.MOVE CHIP OVER THE QUESTION MARK TO
RECIEVE INFO ABOUT THE LEVEL.FOR MORE DETAILED INFORMATION ABOUT THE OBSTACLES
AND SPECIAL ITEMS YOU CAN FIND,SEE `HELPFUL ITEMS`.

USEFUL ITEMS SUCH AS KEYS AND SHIELDS MUST BE PICKED UP AND ADDED TO CHIPS
INVNTORY.TO PICK UP ITEMS,MOVE CHIP OVER THEM.THE ITEM WILL DISAPPEAR FROM THE
ACTION WINDOW AND AN ICON REPRESENTING IT WILL APPEAR IN THE INVENTORY SECTION
OF THE INFORMATION WINDOW.

MOST LEVELS HAVE A SPECIFIC NUMBER OF MICROCHIPS THAT MUST BE COLLECTED AS PART
OF THE PUZZLES SOLUTION BEFORE YOU CAN PASS THROUGH THE MICROCHIP SOCKET AND
PROGRESS TO THE NEXT LEVEL,WHEN YOU FIRST ENTER EACH LEVEL,THE NUMBER OF
MICROCHIPS TO BE COLLECTED APPEARS UNDER CHIPS LEFT HEADING IN THE INFO
WINDOW.ON THESE LEVELS YOU MUST SOLVE PARTS OF THE PUZZLE.

UPON COMPLETION OF A LEVEL,A CONGRATULATORY MESSAGE APPEARS ON THE SCREEN,
PRESS THE CONTINUE KEY TO MOVE TO THE NEXT LEVEL.

CONTROLS:

USUAL MOVEMENTS ON THE JOYSTICK-UP IS UP/DOWN IS DOWN/LEFT IS LEFT..ECT

RESTART LEVEL.. `R`
EXIT GAME...... `X`
MUSIC ON/OFF... `F1`
EFFECTS ON/OFF. `F2`
PAUSE GAME..... `P`
CONTINUE....... `PRESS FIRE BUTTON`

SCREEN.

THE CHIPS CHALLENGE SCREEN IS DIVIDED INTO TWO WINDOWS,THE ACTION WINDOW AND
THE INFO WINDOW.ALL GAME ACTION IS DISPLAYED IN THE ACTION WINDOW...
I`LL TRY TO DESCRIBE SOME OF THE ACTION SCREEN SQUARES FOR YOU...

EXIT SQUARE.........3 SQUARES INSIDE ONE ANOTHER
TIP BUTTON..........SMALL CIRCLE INSIDE A SHADED SQUARE
WATER TRAPS.........DOUBLE SQUARE LINED WITH DOTS
CHEATS..............BLACK SILHOUETTED BOOT?
WATER SHIELD..........................SHIELD WITH A WHITE CIRCLE
MICROCHIP SOCKET....LOOKS LIKE A DOMINO?(HEHEHE)
DOOR................LARGE CIRCLE
CLOSED TOGGLE BLOCK.SQUARE CIRCLED IN BLACK AND WHITE LINES AND SHADED
OPEN TOGGLE BLOCK...SQUARE CIRCLED IN BLACK AND WHITE LINES NOT SHADED
FIRE.TRAP...........USUAL FLICKERING FIRE TYPE DRAWING
FIRE SHIELD.........NO DIFFERENT TO A WATER SHIELD
MAGNET..............HORSE SHOE SHAPED DRAWING..SHADED AT THE ENDS
MONSTER.............LOOKS LIKE A SPIDER
SOLID WALL.........PLAIN SHADED SQUARES
OPEN CORRIDOR.......PLAIN SQUARES..NOTHING IN THEM AND UNSHADED
TANK................USUAL TANK LIKE DRAWING
TELEPORT SQUARE.....CIRCLE SHADED AND (LOOKING LIKE A TELEPHONE DIAL)
KEY.................USUAL KEY LOOKING DRAWING
FORCE FLOOR TRAP....LOOKS LIKE A SET OF STAIRS

AND THATS YER LOT ON THE DESCRIPTIONS OF THE ACTION WINDOW.

TO THE RIGHT OF THE ACTION WINDOW IS THE INFORMATION WINDOW.IN WHICH,THE
FOLLOWING INFO IS DISPLAYED.

LEVEL......SHOWS THE NUMBER F THE LEVEL YOU ARE CURRENTLY PLAYING.
TIME.......GIVES THE NUMBER OF SECONDS REMAINING FOR YOU TO SOLVE THE PUZZLE.
CHIPS LEFT.SHOWS THE NUMBER OF MICRO CHIPS LEFT TO BE FOUND.
INV BOX....DISPLAYS ICONS OF ALL ITEMS YOU HAVE PICKED UP AND NOT YET USED.

ITEMS AND OBSTACLES.
--------------------
ITEMS CANNOT BE TAKEN FROM ONE LEVEL TO ANOTHER.THE FOLLOWING ITEMS AND
OBSTACLES CAN BE FOUND ON VARIOUS LEVELS.

HELPFUL ITEMS.
--------------

KEYS..........OPEN DOORS,PICK THEM UP TO ADD THEM TO YOUR INVENTORY. TO USE A
KEY,WALK UP TO THE DOOR OF THE SAME COLOUR AS THE KEY. MOST KEYS WILL DISAPPEAR
FROM YOUR INVENTORY.

DOORS.........ARE OPENED BY THE KEYS OF THE SAME COLOUR,ONCE THE COLOURED DOOR
IS OPENED IT STAYS OPENED.

MICRO-CHIPS...ENABLE YOU TO PASS EACH LEVELS MICROCHIP SOCKET.MOST LEVELS HAVE
REQUIRED NUMBER OF MICROCIPS YOU MUST COLLECT BEFORE YOU CAN PASS THROUGH THE
MICROCHIP SOCKET TO THE EXIT SQUARE.

EXIT SQUARES..ARE FLASHING SQUARES FOUND ON EVERY LEVEL,STEP ON AN EXIT SQUARE
TO PROCEED TO THE NEXT LEVEL.EXIT SQUARES ARE USUALLY BLOCKED BY MICRO-CIP
SOCKETS.

DIRT BLOCKS...CAN BE LINKED TOGETHER TO FORM BRIDGES OVER WATER,PUSHED AGAINST
A BOMB TO EXPLODE IT HARMLESSLY,OR USED AS BLOCKS AGAINST MONSTERS,DEADLY
LIGHTNING BALLS,AND OTHER MOVING OBSTACLES.
YOU CAN ONLY MOVE ONE BROWN DIRT BLOCK AT A TIME.IF YOU PLACE A DIRT BLOCK TO
MAKE A BRIDGE OVER WATER,YOU MUST STAMP DOWN THE DIRT TO TURN IT INTI A REGULAR
FLOOR SQUARE,TO DO THIS,STEP ON THE BLOCK AFTER PUSHING IT INTO THE WATER.
NOTE: YOU MAY FIND THINGS HIDDEN UNDER SOME DIRT BLOCKS,SOMETIMES THE THINGS
YOU FIND ARE VALUABLE,LIKE MICRO-CHIPS,HOWEVER,YOU MAY FIND THAT A BLOCK IS
COVERING SOMETHING UNPLEASANT,SUCH AS A FIRE TRAP.

TRIP BUTTONS...ARE LINKED TO TOGGLE BLOCKS,CLONE MACHINES AND OTHER
OBSTACLES.STEPPING ONTO A TRIP BUTTON`S COLOUR MATCHES THE COLOUR OF THE LINKED
TRAP OR OBSTACLE,STEPPING ONTO A TRIP BUTTON SQUARE TRIGGERS THE LINKED
ITEM,FOR EXAMPLE.MOVING OVER A GREEN TRIP BUTTON SQUARE WILL OPEN OR CLOSE ALL
LINKED GREEN TOGGLE BLOCKS OR MOVING OVER A RED TRIP BUTTON SQUARE WILL CAUSE A
RED LINKED CLONE MACHINE TO BEGIN RELEASING FIREBALLS!

MAGNETS........NEUTRALISE THE EFFECT OF FORCE FLOOR TRAPS,WITH A MAGNET IN THE
INVENTORY YOU CAN WALK OVER A FORCE FLOOR NORMALLY.

FIRE SHIELDS...NEUTRALISE FIRES,WITH A FIRE SHIELD IN THE INVENTORY,YOU CAN
WALK THROUGH FIRE.

WATER SHIELDS..ALLOWS YOU TO WALK ON WATER.

CLEATS.........ALLOWS YOU TO TRAVEL OVER ICE TRAPS WITHOUT SLIPPING

NOTE: MAGNETS,FIRE SHIELDS,WATER SHIELDS AND CLEATS STAY IN INVENTORY.

TRAPS..MONSTERS..AND OBSTACLES.
-------------------------------

TRAPS............/MUST BE DISARMED BEFORE YOU CAN PASS THROUGH THEM.THEY ARE
VARIOUS SORTS OF TRAPS,FOR EXAMPLE SOME HOLD YOU PRISONER UNTIL YOUR TIME RUNS
OUT.WHILE OTHERS DESTROY YOU AS SOON AS YOU STEP ON THEM,YOU CAN DISARM TRAPS
WITH STRATEGIC PLACEMENTS OF DIRT BLOCKS.

FORCE FLOOR TRAPS/PROPEL YOU WITH LIGHTNING SPEED FROM ONE AREA TO ANOTHER
WITHOUT ALLOWING YOU TO STOP,SOMETIMES YOU CAN USE THIS FORCE TO PROPEL YOU TO
A DESIRED LOCATION,HOWEVER,MOST OF THE TIME YOU WILL NEED TO COLLECT A MAGNET
TO NEUTRALISE THE EFFECT.

FIRE-TRAPS......./ARE IMPASSABLE BONFIRES LAID OUT TO BLOCK YOUR PROGRESS,USE A
FIRE SHIELD OR HAVE A WATER SHIELD IN YOUR INVENTORY.

WATER-TRAPS....../CAN BE CROSSED IN 2 WAYS.EITHER BUILD A BRIDGE OF DIRT BLOCKS
OR HAVE A WATER SHIELD IN YOUR INVENTORY.

ICE-TRAPS......../ARE SLIPPERY OBSTACLES THAT MAKE YOU SLIDE RIGHT PAST YOUR
GOAL.CLEATS ARE REQUIRED TO BE ABLE TO WALK OVER ICE TRAPS.

MONSTERS........./WANT TO DESTROY YOU AND WILL SHOW YOU NO MERCY.ONE TOUCH FROM
A MONSTER AND YOU`LL CASH IN YOUR CHIPS.

TANKS............/BLOCK THE WAY THROUGH CRUCIAL PATHS IN SOME LEVELS.TANKS ARE
ALWAYS LINKED TO TRIP BUTTONS,SO THE WAY AROUND THEM IS TO ACTIVATE THE CORRECT
TRIP BUTTON SO THEY MOVE OUT OF YOUR WAY.

THIEVES........../TOUCHING A THIEVE WIPES YOUR INVENTORY CLEAN OF ALL
ITEMS,MAKE SURE YOU USE THE TOOLS YOU NEED BEFORE TRYING TO PASS A THIEF.

TELEPORT SQUARES./MOVE YOU TO ANOTHER LOCATION IN THE LEVEL.SOME SQUARES
TELEPORT YOU IN THE DIRECTION YOU ARE FACING WHEN YOU STEP ON THEM.OTHERS
TELEPORT YOU IN RANDOM DIRECTIONS,BEWARE! IF YOU STEP ON THE ONLY TELEPORT
SQUARE THAT IS ACCESSIBLE,YOU WILL BE TRAPPED.

TOGGLE BLOCKS..../ARE OUTLINED WITH BROCKEN COLOURED LINES.THESE BLOCKS CAN BE
SOLID OR TRANSPARENT.WHEN THE TOGGLE BLOCK IS SOLID,YOU CANNOT PASS
THROUGHTHESE BLOCKS ARE LINKED TO TRIP BUTTONS,WHEN YOU ACTIVATE A TRIP
BUTTON,THE TOGGLE BLOCKS LINKED TO IT WILL SWITCH TO THE OTHER STATE(SOLID OR
TRANSPARENT).

MICROCHIP SOCKETS/ARE SPECIAL OBSTACLES FOUND ON MOST LEVELS,YOU MUST PASS
THROUGH A MICROCHIP SOCKET TO REACH THE EXIT SQUARE,BUT ONLY AFTER YOU HAVE
COLLECTED THE REQUIRED NUMBER OF MICROCHIPS FOR THAT LEVEL.

CLONE MACHINE..../DISCHARGE FIREBALLS,DIRT BLOCKS AND OTHER ITEMS.MOST CLONE
MACHINES ARE LINKED TO TRIP BUTTONS.IF YOU WISH TO START/STOP A CLONE
MACHINE,ACTIVATE THE LINKED TRIP BUTTON.

BLUE BLOCKS...../CAN BE REAL WALLS ARE JUST AN ILLUSION. TO FIGURE OUT WHICH A
PARTIULAR BLOCK IS,TRY TO PASS THROUGH,IF IT IS AN ILLUSION IT WILL DISAPPEAR.

ONE WAY WALLS.../TURN INTO SOLID WALLS ONVCE YOU PASS THROUGH THEM

STRATEGY.
---------

TAKE NOTES AND DRAW MAPS OF DIFFICULT LEVELS.

LEAVE YOURSELF AN ESCAPE ROUTE WHENEVER POSSIBLE

TIMING IS CRUCIAL,USE PAUSE TO GIVE YOU TIME TO THINK.

IF THE OBVIUOS SOLUTION DOSNT WORK,TRY A BIZZARE SOLUTION,THE BIZZARE WILL
USUALLY PULL YOU THROUGH.

MONSTERS MOVE IN A PREDICTABLE PATTERN

MANY OBJECTS AFFECT MONSTERS THE SAME WAY THEY AFFECT YOU!

IF YOU GET STUCK IN AN IMPASSABLE SITUATION,USE THE RESTART LEVEL KEY TO RESUME
THE LEVEL.

SCORING.
--------

YOU CAN EARN POINTS IN 2 DIFFERENT WAYS PLAYING CHIPS CHALLENGE.ON EACH LEVEL.
A TIME BONUS AND LEVEL BONUS POINTS COMBINE TO GIVE YOU YOUR LEVEL SCORE.
DURING EACH PLAY SESSION,YOUR LEVEL SCORES ARE ADDED TOGETHER TO GIVE YOUR
TOTAL SCORE.

THE NUMBER OF LEVEL BONUS POITS YOU EARN DEPEND ON HOW MANY TIMES YOU HAVE TO
REPEAT THE LEVEL BEFORE SUCCESFULLY COMPLETEING IT.IF YOU COMPLETE THE LEVEL ON
THE FIRST TRY,YOU RECEIVE 500 POINTS MULTIPLIED BY THE LEVEL NUMBER. EACH TIME
YOU DIE OR HAVE TO RESTART,THE NUMBER OF POINTS YOU RECEIVE DECREASES BY 20%.
THE MINIMUM LEVEL BONUS IS 500 POINTS OR 20% OF THE LEVEL NUMBER X 500.WHICH
EVER IS GREATER.

YOU WILL RECEIVE 10 TIME BONUS POINTS FOR EVERY SECOND REMAINING ON THE TIMER
WHEN YOU COMPLETE A LEVEL. ON LEVELS THAT ARE NOT TIMED,THE TIME BONUS IS
ALWAYS ZERO.

................ONCE AGAIN TYPED BY BY SCOOTER[CLASSIC/RAZOR 911]............