HARE RAISING HAVOC

USER'S GUIDE AMIGA

Equipment You Need

o Amiga 500, 1000, 2000, 2500, 3000
o 1 Meg of RAM
o Hard disk drive
o 3.5 inch floppy disk drive

Installing the Game

This game must be installed onto your Amiga hard disk drive.

Before you do anything else, write protect your original disks so you
can't accidentally copy over them. You can do this by moving the tab
on the upper right corner of the disk so you can see through the window.

1. Turn on your Amiga.
2. Insert Hare Raising Havoc Disk 1 in the main floppy disk drive (df0:).
3. Double-click on the Hare Raising Havoc Disk 1 icon to open its window.
4. Double-click on the INSTALL icon. (This will automatically install
Hare Raising Havoc in its own drawer called ROGER.)
5. Please follow the directions that appear on screen.
6. When the install is finished, click OK, and remove Hare Raising Havoc
Disk 6. Hare Raising Havoc is now ready for play.

Starting the Program

1. Double-click on the ROGER drawer and then double-click on the Hare
Raising Havoc icon.
o If you have only 1 Meg of memory, press Ctrl-D while Workbench is
loading (which is right after you turn on the power to your Amiga
computer). This prevents the Workbench program from loading, which
leaves enough memory for the game to run properly. To start the
program, type CD DH0:ROGER and press Return. The type ROGER and
press Return.
o Workbench 2.0 users: Hare Raising Havoc does not support 2.0. To
get your Amiga to boot up using Workbench 1.3, hold down both
mouse buttons while turning on your computer.
2. A picture of an item appears on the computer screen. You're asked
how many of that item Roger has in a specific pocket. To answer
the question, use the Hare Raising Havoc code wheel. Find that item
on the outer wheel and then line it up with Roger's finger on the
inner wheel. In the center of the code wheel, find the pocket that
the item is in. Above the pocket is a window that shows you the
number of items Roger has in that pocket. Match the number on the
computer screen to the number on the code wheel. To do this, press
the up and down arrows on your keyboard to toggle through the numbers
on the computer screen. Once the number on the computer screen
matches the number in the window on the code wheel, press Enter.

NO FUCKING WAY DUDE... SKID ROW CRACKED THIS FUCKER!!!

3. Next you see the introduction screen. You can press Return to bypass
the screens or wait for the program to automatically continue.

Your Goal in Hare Raising Havoc

You need to help Roger out of the room or area he's stuck in so he can
capture Baby Herman before Mommy returns home. Roger will want to try
using everything around him. Have him pull, push, kick, slide, and
jump on objects to see if they'll help him escape. A timer appears
on the screen to show how much time Roger has left.

Controlling the Game

Keyboard
Jump Up
|
___ ___ ___
| | | |
| 7 | 8 | 9 |
|___|___|___|
| | | |
Move left <- | 4 | 5 | 6 | -> Move right
|___|___|___|
| | | |
| 1 | 2 | 3 |
|___|___|___|

|
Jump down

Return Have Roger try to do something


Joystick

Joystick Up - Jump Up
Joystick Down - Jump Down
Joystick Left - Move left
Joystick Right - Move right

Button 1 Have Roger try to do something

Other keys used in the game

Esc Quit game and return to AmigaDOS.
T Press T to see the time remaining in the game.
P Pause game: press P again to resume game.


HARE RAISING HAVOC
TOON TOWN TIMES
LATE EDITION

Amiga Owners With Only 1 Megabyte of RAM

While playing Hare Raising Havoc, you might notice that the animation
occasionally pauses for a second or two. This happens when the program
is loading sound files from the hard disk drive into available RAM as
those sound files are needed, replacing previously loaded sound files.
If you have 2 megabytes or more of RAM, the program has more room for
sound storage, which lets the animation run smoothly.

To view the animation without pauses, run Hare Raising Havoc without
sound. To do this, start the game at the DOS prompt by typing

ROGER QUIET

(instead of ROGER) and pressing Enter.