KID GLOVES 2
'The Journey Back'
==================

INTRODUCTION:
-------------

So Kid has hung up his gloves...

After his death-defying adventure, Kid finally made it home to safety, and put
away his magic boxing gloves.
Storing them in the dark recesses of his attic (along with his baseball cap),
he vowed to forget the gloves and their supernatural properties.

But as time passes the magical power of the gloves engulfs Kid once again, and
he embarks on a new and more extraordinary adventure, this time accompanied by
his girlfriend Frida...

The magic worlds of the gloves are now ruled by Wievallard, an evil wizard
hungry for power and pleasure. As soon as he spots Kid's girlfriend, a
dastardly plan for kidnap forms in his mind, and she is whisked away by his
overpowering sorcery, to be imprisoned in his mountain stronghold.

Now Kid is searching the mysterious magic worlds, hot on the trail of his
beloved girlfriend and the wizard Wievallard. Your task is to help Kid in his
undertaking - but beware of the evils that abound in this arcane world of
magic and mystery!


CHARACTERS:
===========

A vile spell has been cast over all of the creatures on the island within
Wievallard, the evil wizard's, domain.

This forces them to defend the island to the death, but don't worry - by
killing them you're setting them free to go and live in happiness and freedom,
where evil wizards cannot reach them.

Penguins Inhabiting the icy regions these guys will run up to you
and peck you to death with their beaks. Not very nice.

Snakes Usually stationary, but some snakes are able to cough up
fireballs, so be careful.

Teddy Bears Unfortunately these geezers are not out for a picnic, and
some of them are in fact fast movers.

Snow Balls Bouncing blobs of ice with a mean streak.

Fish Back home you need to eat these for dinner,but now they're
trying to turn the table on you.

Turtles Surprisingly fast movers.Some jump around making them even
harder to hit.

Octopus Don't admire the legs too long or they'll be wrapped
around your neck.

Hungry Piranhas These can catch you unawares by leaping from the water in
an attempt to chew your ankles.

Red-Backed Knobble-
kneed Spiders Found nearly everywhere, these guys are some of Wievallard
favourite guardians.

Members of the Grim
Reaper Training
Academy These students haven't quite got the right idea yet.
They'll try to take you down to Hades before you're dead.

Dancing Flames These fiery friends will try to barbecue anything in sight

Pointy Tailed
Scopions A fast formidable foe, armed with a deadly stingy thingy
in its butt.

Fearless Pharaohs Guarding their treasures these chaps will do all they can
to halt your progress.

Baby Dragons Old enough to spew fire but being immature their scales
aren't fully developed making them fairly easy to kill.
This is not the case when it comes to their mother at the
end of the Fire Island.

Fluffy Killer
Clouds Despite their appearance these little blighters are deadly
clumps of vapour.

Acid Raindrops Blobs of water with seriously corrosive tendencies.

And now for the bad guys !!!

Greater Fanged Yeti One of Wievallard's first experiments in genetic engine-
ering. Taking a hippopotamus and crossing it with a sabre
toothed polar bear he created this abomination to protect
the northern area of his domain.

Celis, Siren of
the Seas Because his goldfish were to placid and his piranhas too
small, Wievallard employed a terrifying mermaid to guard
his coral reefs. Going by the name of Celia she has
dazzled men with her beauty, only to dash their hopes and
dreams by removing their heads. She'll prove to be a
handful!

Big Mother Dragon Mother of many baby dragons, this monster is very protec-
tive of her offspring. She'll be outraged if you even
tread on a measly little spider. By the time you get to
her she is bound to be mad!

Grand Mummy A while back Wievallard went on a world cruise and brought
this mummified moron back from Egypt as a souvenir. Tiring
of the mummy's hugging, the evil wizard sent him off to
guard the desert lands.

Hawk, Guardian of
the Wind Island Mr. Hawk used to be a placid kestrel until Wievallard
introduced him to anabolic steroids, turning him into an
aggressive, irritable, feather bound freak.

Wievallard, the
evil wizard Despite his immense power and high IQ, Wievallard is a
very lonely old man. Rumour has it that his mum was a
witch, who tested all her spells on him. Due to this
unstable unpredictable he grew to despise all women and
didn't like men very much either. Becoming a recluse he
decided to learn about the mystic arts that had caused him
so many problems as a child.

OBJECTS:
========
Each time you kill a creature it will leave behind an object.

Key You will need to collect of these on each level to be able
to escape through the door.

Tokens Collect as many of these as possible for use in the One
Armed Bandits and Arcade Machine.

Ring 1000 points.
Ruby 2500 points.
Emerald 5000 points.
Diamond 10000 points.
Wine 250 points plus 1/4 unit of energy.
Apple 1 unit of energy.
Lemon 2 unit of energy.
cherry Full energy!
Kid's Dagger The weapon you start with. If you have exchanged weapons
be careful not to pick this up again.
Mighty Axe Longer reach and more powerful than the dagger.
Excalibur A meaty sword. Longer reach and more powerful than the axe
Shield As long as this icon is in the panel you will not take any
damage when you get it.
Fireballs Usually given in fives, these are great for long range
fighting. Pull down on joystick and press fire.
Nasty Critters These come in threes, and are operated in the same way as
fireballs. The difference is that instead of shooting off
horizontally these guys bounce on the ground and are
therefore ideal for dropping down onto things.
NB. TO SWITCH BETWEEN FIREBALLS AND CRITTERS PRESS SPACE.
Crown of Kings Collect ten of these babies and get an extra life free of
charge. Well, it'll cost you the ten crowns, but it's a
bargain. Honest!
Big Boots Grap a pair of these and you can trample the bad guys
underfoot. Be careful though, you can't use your weapon if
your wearing these.
Trainers The fantastic new helium-filled soles on these designer
trainers will enable you to make jumps higher than ever
before!
Balloon Grab onto one of these and you can float about to your
heart's desire.You can't use your weapon when your holding
the balloon, but you can fire critters and fireballs if
you pull down and then press fire. Just pressing fire will
pop the balloon and allow you to drop back to earth.
Ankh This mystic item is very useful if you die because it will
allow you to keep all the weapons that you have collected
so you can use them in your next life. Unfortunately in
doing this is destroys itself. If the countdown reaches
zero before you reach the exit you will start loosing
energy, unless you have the Ankh. When the timer runs out
it will reset, but again you will lose the Ankh.
Clock Running out of time? then this is for you. Pick this up
and the countdown will reset.
Nasty Poison Apart from the dagger this is the only object you'll want
to avoid. Gobble this up and you'll lose a whole unit of
energy. Yeuk!!


JOYSTICK CONTROL:
=================

Up Jump / Climb up
Down Climb down
Left Walk left
Right Walk right
Fire Hold fire down to buils up power. When you release fire
you will use your weapon. If you pull down and then press
fire you will release a Fireball or Nasty Critter (if you
have collect any).
KEYBOARD CONTROL:
=================

Space Toggle Fireballs and Nasty Critters. If you are standing
next to a bandit or Arcade machine Space will make you
enter it.
A Up LEFT AMIGA Fire
Z Down ALT (ST) Fire
X Left F10 Pause / Unpause
C Right


IN THE BANDIT:
==============

Fire Spin reels.
F1,F2,F3 Hold reel 1,2 or 3
F4 Clear all holds.
Return Exit Bandit.


HINTS ON PLAYING:
=================

Locate and kill the creature that has the key, then find the exit.
If the countdown reaches zero before you get to the exit your energy will be
drained. If you have the Ankh you will not lose any health, the countdown will
reset but the Ankh will disappear.
Take a runup before trying to jump across a wide gab.
Explore each level to find hidden objects. Some levels have lages areas off
the beaten track containing numerous bonuses, well worth searching out!

END...