SKID ROW

presents

KING'S QUEST V

Absence makes the heart go yonder!

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THE KING'S QUEST V MANUAL

TABLE OF CONTENTS

Quest For the Castle ......................................... 4
How to Read This Manual ...................................... 8
ALL SYSTEMS
Getting Started .............................................. 9
AMIGA
Hard Disk Installation and Loading Instructions .............. 15
ALL SYSTEMS
Using a Mouse to Play King's Quest V ......................... 17
Using a Keyboard to Play King's Quest V ...................... 19
Using a Joystick to Play King's Quest V ...................... 20
The Icon Bar ................................................. 21
Magic Spells ................................................. 27
Pausing Your Game ............................................ 27
Saving Your Game ............................................. 28
Restoring Your Game .......................................... 29

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KING'S QUEST V

Long ago, in the kingdom of Daventry, there were three magical treasures
that kept the kingdom strong and prosperous: A magic mirror that
foretold the future, an enchanted shield with the power to overthrow
any invaders, and a treasure chest that was never empty. These treasures
were taken from Daventry by deception and stealth, and without them
Daventry grew poor and weak and King Edward, once a stout-hearted and
vigorous ruler, had become powerless and sickly. Edward had no heir,
and everyone feared the chaos that would result on his death.

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King Edward asked his bravest knight, Sir Graham, to embark upon a quest
to recover the three treasures. Graham's quest was successful, and as
his reward, King Edward named Sir Graham his heir and granted him the
throne of Daventry. The chronicles of Graham's search for the royal
treasures of Daventry are recounted in King's Quest I: Quest for the
Crown.

King Graham was a wise and kindly monarch, and with his great wisdom
and the return of the three treasures, Daventry prospered once again.
But Graham knew that he must soon marry and establish his own royal line
with an heir to his throne. He searched far and wide, but no maiden in
the kingdom possessed the qualities he sought in a queen.

One day King Graham saw in his magic mirror a vision of a lovely young
woman held prisoner in a crystal tower. The mirror told him that her
name Valanice, a girl both beautiful and good, who had been stolen
from her home and taken to a far land. Graham vowed to find her and
set her free. After a long journey with many trials, he did, and asked
her to be his queen. The chronicles of Graham's perilous journey to
rescue the lovely Valanice are related in King's Quest II: Romancing
the Throne.

In time, Queen Valanice and King Graham became the parents of twins,
a son and a daughter. Life in Daventry was peaceful and good - for
a time.

In a land far away lived an evil and powerful wizard named Manannan.
It was his wont to kidnap infant boys and raise them to be his slaves,
killing each in turn before he was full-grown and could pose a threat
to the wizard's dominance. His most recent vassal, a boy

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he called Gwydion, was, however, unusually bright and perceptive.
He mastered several of Manannan's spells and turned them against
him to gain his freedom.

After a time, Gwydion's travels brought him to Daventry, not the
lovely and peaceful Daventry of days gone by, but a land devastated
by a terrible affliction. The kingdom had fallen victim to the
ravages of a dreadful three-headed dragon, which had burned the land
all around and killed many people.

Gwydion was able to use his newfound magical powers to destroy the
dragon and rescue an intended victim from its lair. He was taken
before the King and Queen and rewarded in such a way as he never
could have imagined in his life as Manannan's slave. The chronicles
of Gwydion, his trials and his journeys, are told in King's Quest III:
To Heir is Human.

In later years, King Graham's health began to fail, and the royal
physicians were powerless to help him. Only a magical fruit from the
faraway land of the Tamir could bring about a cure and restore the
health of Daventry's monarch. Graham's daughter, Princess Rosella,
set off in pursuit of this healing magic for her father. On her
journey, she performed many brave deeds, and had many great
adventures. The chronicles of Rosella's travels and experiences
in Tamir are described in King's Quest IV: The Perils of Rosella.

With the king's health fully restored, and his family together once
more, it was a happy and fulfilled Graham who set out for a walk in
the forest one spring day almost a year since Rosella had returned
from Tamir. The kingdom was peaceful and

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prosperous again, and the people were content. Birds were singing
in the trees. It seemed an auspicious sign.

As Graham was contemplating his good fortune, a sharp wind blew into
the woods from the east, whirling up sticks and leaves into his path,
and startling the birds into silence. The air grew suddenly colder.
It seemed an unexpected storm was approaching. Graham began to walk
back toward the castle, his joyful mood broken by a dark foreboding.

When he reached the top of the gentle rise overlooking his home, he
was horrified to see only empty space where the royal castle of
Daventry had stood only minutes before. Cold fear gripped his heart.
Where was his family? What had happened to them?
"Whoo-hoo...whoo-hoo." An owl hooted behind him, but Graham scarcely
heard it over the pounding of his heart. "I can tell you what happened,"
came a voice behind him, and Graham spun around to confront a large owl
in a blue vest and spectacles. "I know what happened to your castle. I
saw it all," said the owl.

Journey into the magical world of King's Quest once again on a quest for
the missing castle and the royal family of Daventry.

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How to Read this Manual

Throughout this manual we will use the following ways of representing
information:

MENU COMMANDS will be CAPITALIZED.
Example: SAVE, RESTORE, QUIT, PAUSE GAME
Typed commands will appear as bold type.
Example: 'type cd \sierra`
Portions of the command line not meant to be typed will not appear
in bold type. For example, in the line 'type cd \sierra`, 'type`
should not be typed.
[Keystrokes] will appear in brackets setting them off from the
surrounding text.
Example: [Spacebar], [Tab], [PageUp]
The brackets are not keystrokes and should not be typed.
Two or more keys that should be pressed together will be separated by
a hyphen (-). This hyphen is not a keystroke, and should not be
typed.
Example: 'Press [Ctrl-I] to view your inventory.`
If a space appears between parts of a command, it is meant to be typed.
Example: 'type cd \sierra` (the space between cd and \sierra should be
typed as part of the command)
The term 'diskette` is used to refer to either 3.5" or 5.25" data
storage disks.

ALL SYSTEMS: Readme Files
PLEASE NOTE: If there is a README file on your game diskette, it may
contain important information and instructions that were not
available at the time the documentation and other materials for this
game were printed. Failure to review the README file before installing
the program may cause

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unexpected results during installation, loading or playing the game.

AMIGA README INSTRUCTIONS

With Disk 1 in your diskette drive, double-click on the SIERRA disk
icon, then double-click on the README.DOC icon.

ALL SYSTEMS: Getting Started
Make Back-ups

It is always advisable to make back-up copies of your master program
diskettes to increase the life of the masters and guard against
accidents. Follow your computer's instructions to make copies of all
game diskettes.

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Create a 'Save Game` Disk

Even if you will be playing from a hard disk, you may want to format
a blank diskette for saving games. Follow your computer's instructions
to format a blank diskette and keep it handy for saving your games as
you play. For some helpful tips on saving games, see 'Saving Your
Game` (page 28).

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AMIGA
HARD DISK INSTALLATION

PLEASE NOTE: At least 1M of memory is needed in order to run King's
Quest V on your Amiga if you want to install the entire game to a
hard disk.
PLEASE NOTE: RENAME your copies of all game disks to remove the words
'COPY OF` are not removed from the disk names of ALL the copies, the
system will continue to ask for the original disk, and will not run
the game.

There are two Hard Disk Installation options to choose from:
Regular Install will copy the contents of all game disks to your hard
drive. Choose regular install if you want to install the entire game.
Small Install will copy only the contents of the STARTUP disk onto
your hard disk. As you play the game, you will be prompted to insert
other game disks as necessary. The INSTALL procedure will recommend
Small Install if you do not have the minimum amount of storage space
available on your hard disk for the entire game. Choose Small
Install if you want to install STARTUP files to your hard disk for ease
of play, but do not have enough memory to install the entire game.

1. Boot your system with Workbench, and insert Disk 1 of your Sierra
game.
2. Double-click on the disk icon, then double-click on the INSTALL
icon.
3. Follow the onscreen prompts to complete the installation.

LOADING INSTRUCTIONS

From Diskettes:

1. Insert Disk 1 into drive DF0:.

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2. Turn on your system.

From Hard Disk:

1. Load Workbench and double-click on your hard disk icon.
2. Double-click on the SIERRA drawer.
3. Double-click on the KING'S QUEST V drawer.
4. Double-click on the KING'S QUEST V icon.

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How To Play King's Quest V

ALL SYSTEMS

Using a Mouse to Play King's Quest V

To position the onscreen cursor, move the mouse to the desired position.
To move your character, position the cursor and click the mouse button.
To execute a command, click the mouse button (multi-button mouse users,
click the left button).

For more detailed mouse instructions, see below.

1 - Button Mouse
__________ [SHIFT-CLICK]
[ENTER] --- | | Cycle through
|__________| available cursors.
| | [Ctrl-Click]
| | Toggle between
| | WALK and last
|__________| Cursor chosen.

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2 - Button Mouse
__________
[ENTER] --- | || | --- Cycle through
|____||____| available cursors.
| | [Ctrl-Click]
| | Toggle between
| | WALK and last
|__________| cursor chosen.


3 - Button Mouse

Toggle between WALK and
last cursor chosen.
|
___________
[ENTER] --- | | | | Cycle through
|___|___|___| available cursors.
| |
| |
| |
|___________|

For other commands,
mouse users can use
the numeric keypad.

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Using a Keyboard to Play King's Quest V

To position the onscreen cursor or move your game character using a
keyboard, press a direction key on the numeric keypad. To stop your
character, press the same direction key again. To execute a command,
press [ENTER]. For more detailed keypad instructions, see below.

Numeric Keypad

7 Up-Left
8 Up
9 Up-Right
4 Left
5 Cycle through available cursors.
6 Right
1 Down-Left
2 Down
3 Down-Right
0 Toggle between WALK and last cursor chosen.
. Open icon bar.
Enter [ENTER]

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Using a Joystick to Play King's Quest V
To position the onscreen cursor using a joystick, move the stick in the
desired direction. To execute a command, press the FIRE button. For
more detailed joystick instructions, see below.

Joystick button 1 [ENTER]
Joystick button 2 Open icon bar

For other commands, joystick users can use the numeric keypad.

PLEASE NOTE: With the exception of mouse-only items, all playing
instructions beyond this point are for keyboard. Mouse or joystick
commands may also be used. Please reference the section above for
mouse and joystick equivalents to keyboard commands.

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THE ICON BAR

At the top of the screen is an icon bar containing several icons
that can be selected to execute the command choices available to you.
Some icons will have a menu of choices. Use the [Tab] key to move
between choices within an icon menu.

The Walk Icon

Choose Walk when you want to move the character from place to place
onscreen. A walking character will move until it encounters an
obstacle in its path, then stop.

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The Walk Cursor (mouse mode only)

When you choose Walk, the cursor will change to a walking figure. Place
the feet of the figure at the place where you want to move the character
and click the mouse button. If there are no obstacles in the path,
the character will move to that spot.
PLEASE NOTE: In Keyboard and Joystick mode, the character's destination
will be assumed to be the edge of the screen in the direction of
movement, and will walk off the screen if not stopped. There will not
be a special cursor onscreen.

The Travel Icon

Choose Travel when you want to travel longer distances without stopping.
A traveling character will move as far as the edge of the screen,
avoiding obstacles in its path.

The Travel Cursor

When you choose Travel, the cursor will change to a striding figure.
Place the feet of the figure at the place where you want to move the
character and click the mouse button. The character will move to that
spot, avoiding any obstacles in its path.

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PLEASE NOTE: In Keyboard and Joystick mode, the character's destination
will be assumed to be the edge of the screen in the direction of
movement, and will walk off the screen if not stopped. There will not
be a special cursor onscreen.

The Look Icon

Choose Look when you want to have the character look at something
onscreen.

The Look Cursor

When you choose Look, the cursor will change to an eye. Place the eye
at the desired place on the screen and press [ENTER]. If there is
something to be seen at this place, a message will be displayed.

The Action Icon

Choose Action when you want the character to perform an action on an
object (Example: getting a drink from a pond, jumping onto a rock,
etc.)

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The Action Cursor

When you choose Action, the cursor will change to a hand. Place the hand
at the desired place onscreen and press [ENTER]. The necessary action
for this screen position will be performed.

The Talk Icon

Choose Talk when you want to initiate a conversation between game
characters.

The Talk Cursor

When you choose Talk, the cursor will change to a talking head.
Position the mouth on the person (or thing) you want to speak and
click the mouse button or press [ENTER]. If conversation is possible,
the character will talk, or a conversation will begin.

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The Item Icon

The Item icon shows the last inventory item you selected. Choose Item
when you want to see or use this item.

The Inventory Icon

Choose Inventory when you want to see and select from the items you are
currently carrying.

The Save/Restore Icon

Choose Save/Restore when you want to save your game, or restore a
previously saved game.

The Stop Icon

Choose Stop when you want to pause your game, quit playing, or restart
the game from the beginning.

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The Controls Icon

This icon allows three game variables to be adjusted:
Speed - Adjusts the speed of the game animation.
Volume - Adjusts the sound volume.
Game Detail - Adjusts the amount of non-essential animation in the game.
If your computer system is running the game too slowly, you may want
to adjust the game detail to eliminate non-essential animation.
Choose Controls when you want to adjust one of these areas.

The Information Icon

Choose Information when you need to be reminded what the various icons
do in the game.

Object Cursors

Each item in your inventory has a special object cursor associated
with it. Each of these cursors looks like the object it represents.
Object cursors can be used to perform game actions with your inventory
items.

To use an Object cursor in the game, follow the steps below:
1. From the game, choose the Inventory icon from the icon bar.
2. Move the arrow cursor to the inventory item you want to use,
and press [ENTER]. The cursor will change to look like the item you
have selected.

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3. Choose the OK icon. You will exit the inventory screen to the game.
4. Move the Object cursor to the place onscreen where you want to use
the inventory item and press [ENTER].
To use cursors in the inventory screen, choose a cursor and position it
on the inventory item, then press [ENTER].
Choose the Look cursor to see a description of the item on the
inventory screen.
Choose the Action cursor to use an inventory item to take action on
another inventory item (Example: putting jewels into a pouch).

MAGIC SPELLS

From time to time during the game, it may be necessary to use Crispin's
wand to cast a spell. At these times, a window will appear, telling
you which spell to cast, and showing your four symbols. These are the
symbols that activate the spell. Below the symbols are the letters
of the English alphabet. To make the spell work, find each symbol
and its matching letter in your game manual and select the onscreen
letter that matches the symbol. Be sure to do this in order, from
left to right. If you match up the symbols and letters correctly,
the spell will be successful.

PAUSING YOUR GAME

If you wish to pause the game, select the Stop icon (stop sign) from
the icon bar. The game will pause until you select CONTINUE to resume
play.

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SAVING YOUR GAME

IMPORTANT!! If you're playing from diskettes, you must have a separate
formatted diskette ready before you can save a game. Since each disk
can only hold a limited number of games, we recommend that you have
more than one disk formatted, in order to assure adequate space for
save game storage.

To allow for errors in judgement and creative exploration, we recommend
that you frequently save your game in progress, and that you save
several different games from different points as you play. You will
always want to save your game before encountering potentially
dangerous situations. You should also save your game after you have
made significant progress.
You may named your saved games using standard English phrases. For
example, if you are standing on a beach, you might call you game
'standing on beach`, or simply 'beach`.

SINGLE DISKETTE DRIVE SYSTEMS

1. Choose the Save/Restore icon (diskette) from the icon bar and select
SAVE GAME. The Save Game menu will appear.
2. When you are prompted to insert your Save Game diskette in the disk
drive, replace your game diskette with a blank formatted disk.
3. Select OK.
4. Type the description of your saved game, and press [ENTER] to save the
game. When the process is complete, you will be prompted to re-
insert the game diskette.

DOUBLE DISKETTE DRIVE SYSTEMS

1. Choose the Save/Restore icon (diskette) from the icon bar and select
SAVE GAME. The Save Game menu will appear.
2. You will be prompted to insert your Save Game diskette into your
primary drive (example: a: or df0:). Using your [Tab] key, select
CHANGE.
3. Insert a blank formatted diskette in your secondary drive.

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4. Press [Ctrl-C] to clear the command line, and type the name of your
secondary drive (example: b: or df1:), and the name of the directory *
you wish to save to.
5. Select OK, and press [ENTER].
6. Type the description of your saved game, and press [ENTER] to save the
game.

HARD DISK USERS

NOTE: If you choose to save games to your hard disk, we suggest that you
create one or more save game directories or folders on your hard disk.
See your computer's instructions for creating directories.
1. Choose the Save/Restore icon (diskette) from the icon bar and select
SAVE GAME. The Save Game menu will appear.
2. If you wish to save the game to a directory * other than the one you
are currently playing on, select CHANGE DIRECTORY *. Press [Ctrl-C]
to clear the command line, and type the drive and name of the new
directory * .
3. Select OK, and press [ENTER].
4. Type the description of your saved game, and press [ENTER] to save the
game.

RESTORING YOUR GAME

1. Choose the Save/Restore icon (diskette) from the icon bar and select
RESTORE GAME. You will be prompted to select the game you wish to
restore. (On a single drive system, you will be prompted to insert
your save game disk).
2. Highlight the desired game and select RESTORE.
3. If the game you wish to restore is in a different directory, select
CHANGE DIRECTORY, then type the name of the directory * you wish to
restore from.
* The term 'directory` refers to directories, drawers and folders.

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QUITTING YOUR GAME

To stop playing, choose the Stop icon from the icon bar and select QUIT.

RESTARTING YOUR GAME

To restart your game at any time during play, choose the Stop icon
from the icon bar and select START NEW GAME. The game will begin
again in front of Crispin's cottage.

MESSAGE WINDOWS

Message windows will appear at various times during the game. When
you have read the message, press [ENTER] to remove the window and
resume play.

NOTE: Some message windows are program controlled.

LOOK everywhere. Thoroughly explore your surroundings. Open doors
and drawers. Look closely at all objects you encounter or you may
miss important details.

EXPLORE each area of the game very carefully, and DRAW A MAP as you
progress through the game. Make a note of each area you visit,
and include information about objects found there and dangerous
areas nearby. If you miss an area, you may miss an important clue!

GET objects you think you will need. You can see an inventory of
items on hand by choosing the Inventory icon at any time.

USE the items you have picked up to solve problems in the game.
Different approaches to a puzzle may bring about a different outcome.

BE CAREFUL, and remain alert at all times - disaster may strike in
the most unlikely of places!

SAVE YOUR GAME OFTEN, especially when you are about to try something new
potentially dangerous. This way, if the worst should happen, you won't
have to start all over again from the beginning. Save games at
different points, so you will always be able to return to

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a desired point in the game. In effect, this will enable you to travel
backward through time and do things differently if you wish.

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