LEATHER GODDESSES OF PHOBOS

Typed in by ???. Edited by PARASITE.


SECTION I: ABOUT LEATHER GODDESSES OF PHOBOS

PREFACE TO THE STORY
1936. In the United States, a new miracle fabric called nylon
was becoming popular, Alf Landon wa running for President, Victor
Hess had won the Nobel Prize for Physics for discovering cosmic
radiation, Gone With the Wind was the best-selling novel, and
steak cost twenty-five cents a pound. Elsewhere, black track
star Jesse Owens was embarrassing Adolph Hitler by winning four
gold medals at the Berlin Olympics, Edward the VIII of England
was abdicating his throne to marry a commoner, the Spanish Civil
War was beginning to heat up, and the Leather Goddesses of Phobos
were preparing to invade the Earth and turn it into their private
pleasure world.
Don't let anyone tell you that nothing ever happens in Upper
Sandusky, Ohio, because on this day in 1936, you're snatched out
of your favorite bar - kidnapped by minions of the evil Leather
Goddesses. You are brought back to Phobos as an experimental
subject, as preparations continue to enslave every man and woman
on Earth.
If you succeed in escaping the clutches of the Leather
Goddesses, you will begin an odyssey the likes of which you have
never even imagined (except, perhaps, in certain every enjoyable
dreams). With your loyal friend and fellow Earthmate at your
side, you will begin a naughty, bawdy, rousing and every, very
amusing romp across the solar system. Your mission, should you
be able to catch your breath long enough to think about it, is to
collect the materials you'll need to ultimately defeat the
Leather Goddesses of Phobos and save humanity! Are you "up" for
the job?

SOME RECOGNIZED VERBS
This is only a partial list of the verbs that Leather Goddesses
of Phobos understands. There are many more. Some of the verbs
listed can be found in all Infocom stories; others are included
especially for Leather Goddesses of Phobos. Remember you can use
a variety of prepositions with some verbs. (For example, LOOK
can become LOOK INSIDE, LOOK BEHIND, LOOK UNDER, LOOK THROUGH,
LOOK AT, and so on.)

ANSWER EAT LOOK SHOW
APPLY EMPTY MAKE SIT
ASK ENTER MARRY SLEEP
ATTACK EXAMINE MEASURE SMELL
BEND EXIT OPEN STAIN
BITE FOLLOW POINT STAND
BLOW GIVE POUR TAKE
BOARD HIDE PULL TASTE
BREAK JUMP PUSH THROW
BURN KICK PUT TIE
BUY KISS READ TOUCH
CLIMB KNOCK REMOVE TURN
CLOSE LICK RIP UNTIE
COUNT LIE ROLL WALK
DROP LISTEN SEARCH WEAR

THE THREE LEVELS OF NAUGHTINESS
You can select from three levels of naughtiness. The first is
the TAME level, which has absolutely no "bad" language or sex-
related situations. Next is the SUGGESTIVE level, which includes
some naughty language and sexual innuendo, but nothing that you
wouldn't see on network TV. Finally, if you're feeling truly
risque', there's our LEWD level, which includes most of George
Carlin's Seven Words You Can't Say on Television as well as
examples of almost graphic sex. Naturally, most people find the
LEWD level the most fun. You can roughly equate these three
levels with the G, PG, and R movie ratings. The story will
always begin in the SUGGESTIVE level. The STATUS command will
tell you your current naughtiness level.

SAMPLE TRANSCRIPT AND MAP
This transcript is not from Leather Goddesses of Phobos, but it
does show many of the typical commands you might use in the
story. It contains some simple puzzles and their solutions, and
it will give you a good idea of how Infocom's interactive fiction
works. The player's commands appear in capital letters after each
prompt (>). The map represents the terrain in the sample
transcript as you might have drawn it. NOTE: In this sample
transcript, you play a male character. In Leather Goddesses of
Phobos you can be either a male or a female character.

ASTERIOD BELT GANYMEDE
________ _______ ___________ _______
| in | |your | calendar |outskirts| |your |
| space|__|space| packing crate |of the |___|space|
-------- |ship | (sonic blaster) | city | |ship |
| ------- ----------- -------
| /
| /
___|_______ __/____
| on an | |alley| pack of
| asteriod| | | thives
---------- -------
\ |
\ ___any direction |
_________ / _________
|other | |plush | miss ganymede
|side of | umberto |bedroom| zinc-plated
|asteriod| rock-creatures --------- gyroscope
---------- glasscase

IN SPACE:
You are floating in outer space just "west" of your spaceship. A
tiny asteroid lies below you.
>INVENTORY
You have a plasma grenade, a pink feather duster, and a radium
radio.
>GO DOWN
On An Asteroid
This is a godforsaken hunk of rock with nothing to recommend it.
The horizon is deceptively close, forming a craggy circle around
you in every direction.
Your rocket ship is floating a hundred feet above you.
>WALK EAST
Other Side of Asteroid
Your short hike has taken you to the other side of the
asteroid, which is as ugly and barren as the first side.
A human is tied to a stake here. Nearby, a tribe of rock-
creatures are foraging around for chunks of ice. They obviously
intend for this poor fellow to be frozen at the stake. Not
surprising, considering how much rock-creatures love a good
frozen steak.
>ASK THE HUMAN ABOUT THE ROCK CREATURES
"Thank the great red spot of Jupiter! A fellow human! Get me
outta here before those rock-creatures turn me into a human
popsicle!"
"There's some nice ice over here!" says one of the rock-
creatures in a typically gravelly voice.

>EXAMINE THE PLASMA GRENADE
The deadliest weapon this side of Pluto, a pllasma grenade is
activated by pulling the pin and throwing it - as quickly as
possible - at the person or thing you intend to turn into very
tiny sub-atomic partticles.
One of the rock-creatures stumbles across some particularly
frigid frozen methane, and scrapes its stony claws together in
delightful anticipation.
"By the molten pools of Mercury, hurry up!" says the human at
the stake.
>PULL THE PIN
The pin slides out smoothly. The gernade throbs with unleashed
power.
"Isn't this enough ice?" growls the youngest rock-creature.
>THROW THE GERNADE AT THE ROCK CREATURES
Boom! The air is filled with a fine dust that one usually
associates with vaporized rock-creatures. "Good show! By the way,
I am Umberto, from Ganymede> I pledge that I shall someday repay
this debt. Now untie me, will ya?"
>UNTIE UMBERTO
You release Umberto from the stake.
>UMBERTO, FOLLOW ME
"You bet!"
>NORTH
On An Asteriod
Your rocket ship is floating a hundred feet above you.
Umberto follow faithfully.
>SOUTHWEST
Other Side of Asteroid
Umberto is right behind you every step of the way.
>AGAIN
On An Asteroid
Your rocket ship is floating a hundred feed above you.
Like a loyal friend, Umberto stays at your side.
>JUMP UP
This asteroid has almost no gravity, and you jump upwards with
ease...

IN SPACE
Umberto arrives a second later.
>ENTER THE ROCKET SHIP
Your Spaceship
You can see a calendar and a packing crate here.
"Nice ship," says Umberto, who obviously knows a nice ship when
he sees one.
>READ THE CALENDAR. OPEN THE PACKING CRATE
It's the Miss Solar System Calendar for 2036, currently open to
February. February features Miss Ganymede, a stunning redhead in
a see-throught spacesuit. Her seductive pose leaves you aching.
Opening the packing crate reveals a sonic blaster.

>LOOK
Your Spaceship
This sleek rocket, built by Uranus Metalworks, is the fleetest
little baby in the spacelanes. The controls are simple and well-
labelled. The only exit is on the western side of the cabin.
You can see a calendar and a packing crate here. The packing
crate contains a sonic blaster.
>EXAMINE THE CONTROLS
The controls consist of three buttons: a gray button marked
"Lunar Base," a red button labelled "Ganymede City," and a brown
button that reads "The Asteroid Where You Just Killed the Rock
Creatures."
>TAKE THE SONIC BLASTER: Taken
>INVENTORY
You are carrying a sonic blaster, a grenade pin, a pink feather
duster, and a radium-powered radio.
>TURN ON THE RADIO
The radio hums to life. You tune in to your usual channel,
currently filled with innocuous deep space chatter. Suddenly, a
message blasts through louder than the rest. "Rayana, the
daughter of Ganymede's King Menthos, has been kidnapped by the
dreaded space pirates of Deimos. The King is offering a reward
of one million ganymids for her safe return."
"The princess!" yells Umberto, stunned. "We are engaged to be
married this very month! Help me rescue her, and you may claim
the entire reward!"
>PUSH THE BUTTON
[Which button do you mean, the gray button, the red button, or
the brown button?]
>RED
A plume of fire spews from the tail of the rocket. You lean
forward to maintain your balance.
>WAIT: Time passes...
Ganymede appears through the viewport as a tiny disk.
>WAIT: Time passes
You are now nearing Ganymede orbit. The landing thrusters kick
on. Suddenly the ship rocks. "We've been hit!" Umberto shouts.
"It's those scurvy pirates!" The ship dives toward the surface
and crashes lightly just beyond the city limits.
"Just minor damages," Umberto reports after a cursory
instection. "If you can get me a welding torch and a zinc-plated
gyroscope, I'll have her repaired in no time. While you're
hunting up those parts, I'll find out where those lawless scum
have taken Rayana." He dashes out of the ship. Through the
viewport, you see him disappear among the narrow, twisting
streets of Ganymede City.
>GET OUT OF THE ROCKET SHIP
Outskirts of the City
You are on the edge of Ganymede City, which as been called the
roughest town in the solar system. Your rocket can be entered to
the east. A dilapidated building lies to the north, and a seedy
alley leads off the the southwest.
>ENTER THE SPEEDY ALLEY: Alley
This is a blind alley, curving from the mouth of the alley,
toward the northeast, to a featureless, unscalable wall just
south of you.
Although it's a blind alley, you have no trouble seeing the pack
of thieves and cutthroats which have just entered behind you.
>FIRE THE SONIC BASTER AT THE FEATURELESS WALL
[I don't know the word "baster."]
>OOPS BLASTER
Completely eerie - an explosion of this magnitude should make
SOME noise, right? In any case, the silent explosion leaves a
gaping hole in the wall to the south.
The lowlifes draw closer, They also draw knives.
>SOUTH
As you pass through the opening in the wall, it collapses behind
you, blocking the pack of thieves.
Plush Bedroom
This luxurious boudoir is lined with soft cushions and draped
with the sheerest silks you've ever seen. The carpet is so thick
and soft that you remove your boots without even thinking about
it. A delicious aroma fills the room.
A glass case stands next to the door at the eastern side of the
room. The glass case contains a zinc-plated gyroscope.
>SMELL THE AROMA
[Scratch spot number nine, then hit the RETURN key.]
You remember that smell from a heady week you once spent among
the vineyards of lo. Someone nearby is opening a bottle of potent
champagne.
You hear a sound from the doorway, and spin around as a stunning
redhead walks in with two glasses of sparkling champagne. "Ah...
I was hoping for some company," she whispers huskily. Studying
her as she dims the lights, you decide that Miss Ganymede is even
more magnificent in the flesh than she is in the 2036 Miss Solar
System calendar.
>TAME
Tame descriptions. (Yawn.)
"Shall we begin the screening of 'La Grande Illusion' now?"
asks Miss Ganymede, continuing to dim the lights.

SECTION II: ABOUT INFOCOM'S INTERACTIVE FICTION
An Overview
Interactive fiction is a story in which you are the main
character. Your own thinking and imagination determine the
actiions of that character and guide the story from start to
finish.

Each work of interactive fiction, such as Leather Goddesses of
Phobos, presents you with a series of locations, items,
characters, and events. You can move from place to place, use
the objects you find, and interact with the other characters, to
affect the outcome to the story. An important element of
interactive fiction is puzzle-solving. You should think of a
locked door or a ferocious beast not as a permanent obstacle, but
merely as a puzzle to be tackled. Solving puzzles will
frequently involve bringing a certain item with you, and then
using it in the proper way.
In Leather Goddesses of Phobos, time passes only in response to
your input, with each input counting as one turn. Nothing
happens until you type a sentence and press the RETURN (or ENTER)
key, so you can plan your turns as slowly and carefully as you
want.
To measure your progress, Leather Goddesses of Phobos keeps
track of your score. You may get points for solving puzzles,
performing certain actions, or visiting certain locations. You
will also be assigned a rank based on your score.

STARTING AND STOPPING
Starting the story: To load Leather Goddesses of Phobos, follow
the instructions on the Reference Card in your package.
To get past the opening screen and into the story, just press
your RETURN (or ENTER) key. You will then get a description of
the opening location of the story, Joe's Bar. Then the prompt
(>) will appear, indicating that Leather Goddesses of Phobos is
waiting for your first input.
Here;s a quick exercise to help you get accustomed to
interacting with Leather Goddesses of Phobos. Type the following
command first:
>INVENTORY
Then press the RETURN (or ENTER) key. Leather Goddesses of
Phobos will respond by telling you what you are holding.
Then try:
>READ THE COMIC BOOK
After you press the RETURN (or ENTER) key, Leather Goddesses of
Phobos will again respond. Now you decide what to do next.
Saving and restoring: It will probably take you many days to
complete Leather Goddesses of Phobos. Using the SAVE feature,
you can continue the story at a later time without having to
start over from the beginning, just as you can place a bookmark
in a book you are reading. SAVE puts a "snapshot" of your place
in the story onto another disk. You should also save your place
before (or after) trying something dangerous or tricky. That
way, even if you get lost or "killed" in the story, you can
return to your saved position.

To save your place in the story, type SAVE at the prompt (>),
and then press the RETURN (or ENTER) key. Then follow the
instructions for saving and restoring on your Reference Card.
Some computers require a blank disk, initialized and formatted,
for saves. Using a disk with data on it (not counting other
Leather Goddesses of Phobos saves) may result in the loss of that
data, depending on your computer. You can save your position as
often as you like by using additional blank disks.
You can restore a saved position any time you want. To do so,
type RESTORE at the prompt (>), and press the RETURN (or ENTER)
key. Then follow the instructions on your Reference Card. You
can then continue the story from the point where you used the
SAVE command. You can type LOOK for a description of where you
are.
Quitting and restarting: If you want to start over from the
beginning, type RESTART and press the RETURN (or ENTER) key.
(This is usually faster than re-booting.) Just to make sure,
Leather Goddesses of Phobos will ask if you really want to start
over. If you do type Y or YES and press the RETURN (or ENTER)
key.
If you want to stop entirrely, type QUIT and press the RETURN
(or ENTER) key. Once again, Leather Goddesses of Phobos will ask
if this is really what you want to do.
Remember when you RESTART or QUIT: if you want to be able to
return to your current position, you must first use the SAVE
command.

COMMUNICATING WITH INFOCOM'S INTERACTIVE FICTION
In Leather Goddesses of Phobos, you type your commands in plain
English each time you see the prompt (>). Leather Goddesses of
Phobos unually acts as if your commands begin with "I want
to...," although you shouldn't actually type those words. You
can use words THE if you want, and you can use capital letters if
you want; Leather Goddesses of Phobos doesn't care either way.
When you have finished typing a command, press the RETURN (or
ENTER) key. Leather Goddesses of Phobos will then respond,
telling you whether your request is possible at this point in the
story, and what happened as a result.
Leather Goddesses of Phobos recognizes your words by their
first six letters, and all subsequent letters are ignored.
Therefore, SPACEShip, SPACESuits, and SPACESickness would all be
treated as the same word by Leather Goddesses of Phobos.
To move around, just type the direction you want to go.
Directions can be abbreviated: NORTH to N, SOUTH to S, WEST to
W, NORTHEAST to NE, NORTHWEST to NW, SOUTHEAST to NE, SOUTHWEST
to SW, UP to U, and DOWN to D. In and OUT will also work in
certain places.

Leather Goddesses of Phobos understands many different kinds of
sentences. Here are several examples. (Note that some of these
objects do not actually appear in Leather Goddesses of Phobos.)

>WALK TO THE NORTH
>GO DOWN
>NE
>TAKE THE WHIP
>READ THE MANUAL
>LIE DOWN ON THE BED
>EXAMINE THE LARGE PULSATING POD
>UNLOCK THE SPIKED HANDCUFFS
>PUT THE HANDCUFFS ON THE STRANGER
>SMEAR THE PEANUT BUTTER ON MY STOMACH
>PUSH THE BLACK BUTTON
>SHOOT THE VIBRATING RAY GUN AT THE HYPERVENTILATING ALIEN
>INJECT MY SISTER WITH THE APHRODISIAC
>CLIMB THE FENCE
>LOOK AT THE UNDULATING TENTACLES THROUGH THE ELECTRON
MICROSCOPE

You can use multiple objects with certain verbs if you separate
them by the word AND or by a comma.
Some examples:
>TAKE MELON AND WHIP
>DROP THE SPIKED HANDCUFFS, THE CLEAR JELLY, AND THE AXE
>PUT THE MALE RABBIT AND THE FEMALE RABBIT IN THE CAGE

You can include several sentences on one input line if you
separate them by the word THEN or by a period. (Note that each
sentence will still count as a turn.) You don't need a period at
the end of the input line. For example, you could type all of the
following at once, before pressing the RETURN (orENTER) key:
>PICK UP THE APPLIANCE.GO EAST THEN CLIMB IN THE HOT TUB.KISS
PAT.IN.OUT.IN.OUT
If Leather Goddesses of Phobos doesn't understand one of the
sentences on your input line, or if something unusual happens, it
will ignore the rest of your input line (see "Common
Complaints").
The words IT and ALL can be very useful. For example:
>FEEL THE LEATHER VEST.TAKE IT,PUT IT ON
>CLOSE THE HEAVY METAL DOOR.LOCK IT
>TAKE THE BOTTLE OF PILLS.CLOSE IT.PUT IT IN THE DRAWER.
>TAKE ALL
>TAKE ALL THE NAUGHTY PHOTOS
>DROP ALL BUT THE PIPE AND THE STICK OF INCENSE
>TAKE ALL FROM THE MEDICINE CHEST
>PUT ALL IN THE LARGE ORIFICE
>GIVE ALL BUT THE PANTYHOSE TO THE ARRESTING OFFICER

The word ALL refers to every visible object except those inside
something else. If there were an apple on the ground and an
oragne inside a cabinet, TAKE ALL would take the apple but not
the orange.
There are three kinds of questions that Leather Goddesses of
Phobos understands: WHO IS (someone), WHERE IS (something), and
WHAT IS (something)> For example:
>WHO IS TIFFANY?
>WHERE IS THE RUBBER HOSE?
>WHAT IS A VENUSIAN SLIME BEAST?

You will meet other people and creatures in Leather Goddesses
of Phobos. You can "talk" to these beings by typing their name,
then a comma, then whatever you want to say to them. Here are
some examples:
>BUTCH, HELLO
>UNCLE SMEDLEY,WHERE ARE MY PAJAMAS?
>DOCTOR JECKYLE,PUT DOWN THAT NEEDLE
>MASSEUSE,GIVE ME A MASSAGE
>IRV,OPEN THE CLOSET DOOR.TAKE A SHIRT.
>MENACING ALIEN,PICK UP THE MENACING ALIEN GUN THEN SHOOT
YOURSELF

Notice that in the last two examples, you are giving a person
more than one command on the same input line. But remember:
Most people in the story don't care for idle chatter. Your deeds
will speak louder than your words.
You can use quotes to answer a question or say something "out
loud." For example:
>SAY "HELLO"
>ANSWER "YES"
>REPLY"348"

Leather Goddesses of Phobos tries to guess what you really mean
when you don't give enough information> For example, if you say
that you want to do something, but not what you want to do it to
or with, Leather Goddesses of Phobos will sometimes decide that
there is only one possible object you could mean. When it does
so, it will tell you. For example:
>UNLOCK THE DOOR
(with the key)
The door is now unlocked.
or
>KILL THE RAPIST
(with the insurance policy)
You read the insurance policy to the rapist, who dies of boredom.

If your command is ambiguous, Leather Goddesses of Phobos will
ask what you really mean. You con answer most of these questions
briefly by suppling the missing information, rather than typing
the entire input again. You can do this only at the very next
prompt. For Example:
>COVER THE BODY
What do you want to cover the body with?
>THE BLANKET
You drape the blanket loosely over poor Mrs. Filbert.
or
>EAT THE MELON
Which melon do you mean, the honeydew melon or the casaba melon?
>HONEYDEW
The honeydew melon is ripe and juicy.

Leather Goddesses of phobos recognizes over 900 words, nearly
all that you are likely to use in your commands. However,
Leather Goddesses of Phobos uses many words in its descriptions
that it will not recognize in your commands. For example, you
might read, "The salesperson is busy showing some edible earrings
to another customer, and doesn't notice you pocketing the key."
If Leather Goddesses of Phobos doesn't understand the phrases
EDIBLE EARRINGS or OTHER CUSTOMER in your input, you can assume
that you don't have to refer to them to complete the story; they
are only there to provide you with a more vivid description of
where you are or what is going on.

SPECIAL COMMANDS
Below are explanations for a number of useful one-word commands.
In many cases, these will not count as a turn. Type the command
after the prompt (>) and press the RETURN (or ENTER) key.

AGAIN - Leather Goddesses of Phobos will respond as if you had
repeated your previous commands. For instance, typing KILL THE
RADIUM-POWERED ROBOT WITH THE SWORD then typing AGAIN would be
like trying to kill the robot twice in a row. You can abbreviate
AGAIN to G.

BRIEF - This command tells Leather Goddesses of Phobos to give
you the full description of a location only the first time you
enter it. On subsequent visits, Leather Goddesses of Phobos will
tell you only the name of the location and the objects present.
This is how Leather Goddesses of Phobos to display only the name
of a place you have entered, even if you have never been there
before. In this mode, Leather Goddesses of Phobos will not even
mention which objects are present. Of course, you can always get
a description of your location and the items there by typing
LOOK. In SUPERBRIEF mode, the blank line between turns will be
eliminated. This mode is meant for players who are already very
familiar with the geograph. The VERBOSE command tells Leather
Goddesses of Phobos that you want a complete description of each
location, and the objects in it, every time you enter a location,
even if you've been there before.
DIAGNOSE - LEATHER GODDESSES OF PHOBOS will give you a medical
report of your physical condition.

INVENTORY - Leather Goddesses of phobos will list what you are
carrying. You can abbreviate INVENTORY to I.

LEWD - This gives you the most risque version of Leather
Goddesses of Phobos. See "The Three Levels of Naughtiness".

LOOK - This tells Leather Goddesses of Phobos to describe your
location in full detail. You can abbreviate LOOK to L.

OOPS - If you accidentally mistype a word, such that Leather
Goddesses of Phobos doesn't understand it, you can correct
yourself at the next prompt by typing OOPS and the correct word.
For example, if you typed HAND THE CHAIN SAW TO GARNDMA and were
told "[I don't know the word 'garndma']" you could type OOPS
GRANDMA rather than retyping the entire sentence.

QUIT - This lets you stoop. If you want to save your position
before quitting, follow the instructions in the "Starting and
Stopping" section. You can abbreviate QUIT to Q.

RESTART - This stops the story and starts it over from the
beginning.

RESTORE - This restores a previously saved position. See
"Starting and Stopping" for more details.

SAVE - This puts a "snapshot" of your current position on your
storage disk. You can return to a saved position in the future
using the RESTORE command. See "Starting and Stopping" for more
details.

SCRIPT - This command tells your printer to begin making a
transcript of the story as you venture onwards. A transcript may
aid your memory but is not mecessary. It will work only on
certain computers; read your Reference Card for details.

SUGGESTIVE - This gives you a moderately risque version of
Leather Goddesses of Phobos. See "The Three Levels of
Naughtiness".

STATUS - This will give you a bunch of information: your current
mode of descriptiveness, the level of "adultness" you're playing
at, your score, a ranking based on your score, and the number of
turns you've taken.

SUPERBRIEF - This command tells Leather Goddesses of Phobos to
give you the sparest level of descriptiveness.

TAME - This gives you a very wholesome version of Leather
Goddesses of Phobos.
UNSCRIPT - This commands your printer to stop making a
transcript.

VERBOSE - This command tells Leather Goddesses of Phobos to give
you the wordiest level of descriptiveness.

WAIT - This will cause time in the story to pass. Nothing in the
story will happen until you type a sentence and press the RETURN
(or ENTER) key. You could leave your computer, take a nap, eat
lunch, take a ride in a hovercraft, compose a sonnet about the
mating habits of baboons, and return to the story to find that
nothing has changed. You can use WAIT to make time pass in the
story without doing anything. For example, if you met a talking
baboon, you might WAIT to see if it will say anything; if you
were in a moving hovercraft, you might WAIT to see where it goes.
You can abbreviate WAIT to Z.

Tips for Novices
1. Draw a map. It should include each location and the
directions connecting it to adjoining locations. When you find
yourself in a new location, make a note of any interesting
objects there. There are 10 possible directions (NORTH, SOUTH,
EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP, and
DOWN) plus IN and OUT.

2. EXAMINE all objects you come across in the story.

3. TAKE all objects you come across in the story. Most objects
that you can pick up are important for solving one or more of the
puzzles you'll run into.

4. Save your place often. That way, if you mess up or get
"killed," you won't have to start over from the beginning.

5. Read the story carefully! There are often clues in the
descriptions of locations and objects.

6. Try everything you can think of - even strange or dangerous
actions are fun and may provide clues; you can always save your
position first. Here's a silly example:
>GIVE THE BASKETBALL TO THE LION
The lion takes an experimental bite out of the basketball but
spits it out. It continues to gnaw on your leg.
Here you have a clue that maybe giving something more edible to
the lion (that slab of raw meat?) might save your leg.

7. Unlike other "adventure games" you may have played, there are
many possible routes to the end of Leather Goddesses of Phobos.
If you get stuck on one puzzle, move on to another. Some puzzles
have more than one solution; other puzzles don't need to be
solved at all. Sometimes you will have to solve one puzzle in
order to obtain the items(s) or information you need to solve
another puzzle.
8. You may find it helpful to go through Leather Goddesses of
Phobos with another person. Different people may find different
puzzles easy and can often complement each other.

9. Read the sample transcript to get a feel for how Infocom's
interactive fiction words

10. You can word a command in many different ways. For example,
if you were tired, or wanted to climb between the sheets for some
other reason, you could type in any of the following.
>GET IN BED
>GET ONTO THE BED
>LIE DOWN ON THE BED
If you type in a command that Leather Goddesses of Phobos doesn't
understand, try rephrasing the command or using synonyms. If
Leather Goddesses of Phobos still doesn't understand your
command, you are almost certainly trying something that is not
important in continuing your adventure.

Commom Complaints
Leather Goddesses of Phobos will complain if you type a command
that confuses it completely. Leather Goddesses of Phobos will
then ignore the rest of the input line. (Certain events, such as
being attacked or walking into a wall, may also cause Leather
Goddesses of Phobos to ignore the rest of your command, since the
event may have changed your situation drastically.) Some of
Leather Goddesses of Phobos's complaints:
I don't know the word "_______". The word you typed is not in
the story's vocabulary. Sometimes using a synonym or rephrasing
will help. If not, Leather Goddesses of Phobos probably doesn't
know the idea you were trying to get across.

You used the word "_____" in a way that I don't understand.
Leather Goddesses of Phobos knows the word you typed, but
couldn't use it in that sense. Usually this is because Leather
Goddesses of Phobos knows the word as a different part of speech.
For example, if you typed LOWER THE FLAG, you are using LOWER as
a verb, but Leather Goddesses of Phobos might know LOWER only as
an adjective, as in PRESS THE LOWER BUTTON.

There was no verb in that sentence! Unless you are answering a
question, each sentence must have a verb (or one of the special
commands).

There seems to be a noun missing in that sentence. This usually
means your sentence was incomplete, such as EAT THE BLUE or PUT
THE BOOK IN THE.

There were too many nouns in that sentence. An example is PUT
THE SOUP IN THE BOWL WITH THE LADLE, which has three noun
"phrases," one more than Leather Goddesses of Phobos can digest
in a single action.

Come again? You pressed the RETURN (or ENTER) key without typing
anything.

You can't see any _________ here! The object you referred to was
not accessible. It may be somewhere else, for instance, or
present but in a closed container.

The other object(s) that you mentioned isn't (aren't) here. You
referred to one or more objects in the same sentence, some of
which aren't prresent or accessible.

You can't use multiple (in) direct objects with "_______". You
can use multiple objects (that is, nouns or noun phrases
separated by AND or a comma) or the word ALL only with certain
verbs. Among the more useful of these verbs are TAKE, DROP, and
PUT. An example of a verb that will not work with multiple
objects is EXAMINE; you couldn't say EXAMINE ALL or EXAMINE THE
BOWL AND THE SWORD.

You can't go that way. There is no passage or exit in the
direction you want to move.

That sentence isn't one I recognize. The sentence you typed may
have been gibberish, such as TAKE ROPE WITH READ. Or you may
have typed a reasonable sentence but used a syntax that Leather
Goddesses of Phobos does not recognize, such as REACH UNDER THE
GARMENT. Try rephrasing the sentence.

QUICK REFERENCE GUIDE
1. To start the story ("boot up"), see the separate Reference
Card in your Leather Goddesses of Phobos package.

2. When you see the prompt (>) on your screen, Leather Goddesses
of Phobos is waiting for your input. There are four kinds of
sentences or commands that Leather Goddesses of Phobos
understands:
A. Direction commands: To move from place to place, just
type the direction you want to go: NORTH, SOUTH, EAST,
WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP,
DOWN, IN, or OUT.
B. Actions: Just type whatever you want to do. Some examples:
READ THE BOOK or OPEN THE DOOR or LOOK THROUGH THE WINDOW
or GIVE THE BALL TO THE CAT. Once you're familiar with
simple commands, try the more complex ones described in
"Communicating with Infocom's Interactive Fiction:.
C. Commands given to other characters: To talk to characters
in the story, type their name, then a comma, then what
you want to say to them. For example: FRED,TELL ME ABOUT
THE STORM or OLD MAN,FOLLOW ME.
D. Special commands: Some commands, such as INVENTORY or
DIAGNOSE, give you specific information or affect your
output. A list of these appears in the "Special Commands"
section.

3. After typing your sentence or command, you must press the
RETURN (or ENTER) key before Leather Goddesses of Phobos will
respond.

4. On most computers, your screen will display a special line
called the status line. It tells you the name of your current
location, your score, and the number of turns you have taken so
far in the story.

5. You can pick up and carry many of the items you'll find in
the story. For example, if ;you type TAKE THE TUBE OF JELLY, you
will be carrying it. Type INVENTORY to see a list of the items
you are carrying.

6. When you want to stop, save your place for later, or start
over, read the "Starting and Stopping" section.

7. If you have trouble, refer to the specific section of the
manual for more detailed instructions.