PRIME TIME -- TV NETWORK GAME

Tired of watching bad TV? Well, now you can do something about...you can
make it worse! Yes, you can be the one who makes those marvellously
intelligent decisions, killing those great shows with bad ratings and
elevating those bad shows with great ratings to heights unknown!

Can you give your network those high ratings it demands? Can you keep your
programming budget in the black? Well, you better...Network programmers
can be canceled as easily as network turkeys! And if you survive this
media jungle (and it is a jungle out there!), then you should send in your
resume to your nearest television network...you may be able to get them to
Prime Time heaven.

TURNING ON THE TUBE...

Starting the game is the easy part. Load the game according to the
instructions included on the Player Reference Card. After the title
screen, you'll note the selection screen. Up to 3 people may play Prime
Time. If there are less than 3 available (or willing!), the computer
program has culled the infinite wisdom of the inimitable King of
Programmers, Fred Silverfish, who will pick up the slack.

Each player will represent one major TV network and players will have a
chance to rename their network during the selection screen.

Finally, clicking the START button will get the affair going. (Note the
button marked RESTORE will allow you to resume a previously saved game.)

TEST PATTERNS...

In the crazy world of Prime Time Television, there are 3 major networks...
usually known as the American national Television network (ANT), the
National Broadcasting System (NBS), and the Superior Broadcasting Company
(SBC).

One dark and dreary night, the presidents of the 3 networks were at a posh
pub watching cable TV and conspiring to fire all the programming
executives. After the programmers put their schedules "to bed", they were
pink-slipped and put to pasture. This, of course, is why the networks had
to hire new programming execs.

So here you are...working with the schedule, getting ready for the new
season and hoping for the best come next year. Your objective is simple:
get the best ratings for your network. When the preliminary schedule is
completed, the final "numbers" will appear. After the preliminary schedule
is set, each network is given $100,000 per ratings point which is added to
the final budget. The player with the highest final budget is the winner!

PLAYING WITH THE DIALS...

In Prime Time, before play begins, the set schedules you've inherited will
be shown on the screen as pages of the TV WISE-GUIDE. Type "N" to turn to
the next page, "L" for the last page, or hit the ESCAPE key when finished.
Typing "P" will print the whole on-air schedule. See the Players Reference
Card for further details.

Following the final page of the TV WISE-GUIDE, you'll see the front page of
the monthly trader paper, Variety. Make sure you check out the headlines,
these trends may have something to do with how your shows are rated.

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When you are done looking at the Variety page, hit or click ESCAPE, and
you'll find the entire list of on-air shows ranked according to their
ratings. This Ratings List will also show you how the various programs
were rated for the past month.

Finally, the Network Scoreboard will pop up. Here you'll see the monthly
run-down of who had the highest average monthly ratings, how much each
network has in its programming budget coffers, and a running average of
network ratings.

Prime Time is played from month to month. For example, begin in August,
planning the September schedule. In September, you'll work on the October
schedule, and so forth until June, when you'll work on the July schedule --
the final "sked" of the network season.

Each player gets his or her turn each month to work their programming magic
--they get 5 whole minutes to do so!

A player's turn ends in 1 of 2 ways.

1. The player puts the schedule to bed by clicking the EXIT door on
the Desktop screen, or
2. The player clicks on the telephone and decides to DO LUNCH.

At the end of the third player's turn, the monthly Auction for Specials is
held, then the whole thing is repeated until the month before when players
do their programming for the final month. Note that since the rich get
richer and the poor get poorer (ain't we got fun?), the player with the
biggest budget gets to go first during each monthly turn.

HOW YOU RATE...

In the TV biz, it has been said that "You can live with poor ratings. But
not well, and not for long." And how true that is...TV networks make their
advertisers. The rates are based on how well a show fares in the ever-
powerful ratings. In Prime Time, the nation's viewing habits are
documented by the D.C. Nelson Company, and their say, of course, is final!
Poorly rated shows get "numbers" around 5.0 or less. Highly rated shows
will fly above 28.0.

The nelson ratings represent relative numbers of viewers watching a
specific show at a specific time. The higher the ratings, therefore the
bigger the audience. And the bigger the audience, the more the networks
can charge their advertisers for that show. As a rule of thumb, for each
rating point, the network earns around $19,000 per 1/2 hour episode. For
example, "Murder-1" the hour long detective series may achieve a Nelson
rating of 30.0. This means, in one month, "Murder-1" generates $1,140,000
for its network ($19,000 X 30.0 X 2<-four 2 half-hours - $1,140,000).

The ratings are calculated through a series of complex routines. Target
audiences are looked at; if it has been predetermined that "family shows"
are "in" during a certain month, those programs geared towards all ages
will do well. Age groups, time slots, show lengths and many other
demographics are figured in. One of these factors is the so-called
"fickle-factor". Audiences are truly a fickle group. One month they want
this, next month they want that. And to make matters worse, you can never
really plan for this fickleness due to this inherent transient nature. so
don't be surprised if during a particular month, the ratings of a
particular show (or shows) either soars or drops for no apparent reason.
So, how can one prepare for such events? To be honest, you can't! You
just have to hope you've targeted the right audience and then cross your
fingers.
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All programming life, however, is not so dismal. There are some guidelines
to follow in the never-ending quest to interpret the ratings. Learn from
success. Look at the highly rated programs and try to determine why they
are up at such rare air levels. Is it because of its time-slot? Its
genre? Shows just before or after it? If you can figure out what makes it
succeed, and you have a similar time-slot then you can add the program of
your choice. In a similar vein, if a show is a failure, it behooves you to
find out what makes it tick so poorly...you don't want to make the same
mistake twice!

TRENDS AND THE TRADES...

You can get a feel for what the public is hankering for (or against) by
reading the "Trades" -- the trade paper of the television industry. In
Prime Time, the trade paper all good programmers read is Variety, and prior
to the start of each programming month, you'll get to see the front page.

Three headlines will be featured each month. The headlines may or may not
reflect a change in the game (network budgets, show ratings, etc.). If
there is an indication of a trend you best pay close attention ("Country
Craves Comedies...Sit-Com Ratings Ha-Ha-High!") --these trends may last for
several months.

SPECIAL SPECIALS...

There are 15 "big event" specials in Prime Time which are available for
purchase by any of the networks. These shows are expensive, but very
frequently produce great ratings. The specials may only be aired during
specific months, and are auctioned to the highest bidder prior to the air
date. More later...

HOW SWEEP IT IS...

There are 2 months during the programming season which are more important
than any other month. These are the months that comprise "The Sweeps".

During these months, the networks pull out all the stops to bring in the
highest ratings possible. Why? Well...it all comes down to money (of
course!). Advertising rates for the months that follow (up until the next
sweeps month) are set during the sweeps, you'll get more per ratings points
than the other networks. The rich get richer, and the poor get poorer...
Who said life in the TV business is fair?

PLAY TV...

Here's how Prime Time is played.

The game begins in one month with you programming for the next month. You
have "inherited" a schedule of shows which has already been rated and
ranked by the D.C. Nelson Company. So first, you'll want to flip through
the pages of the TV WISE-GUIDE (its a good idea to print this out; a hard
copy can help you make better decisions earlier), the Variety page, and the
list of Ratings and Rankings.

Don't expect a particularly balanced schedule --or particularly good
ratings...remember you are taking over for a fired programmer!

NON-BASIC PROGRAMMING...

There are 3 distinct phases in each Month (or round) of Prime Time. First,
the DISPLAY PHASE where you are shown the TV WISE-GUIDE listings, the

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Variety page, the Network Standings, and the Ratings and Rankings. Next,
you go into the PROGRAMMING PHASE where you get to bid on one-of-a-kind
shows.

Generally speaking, when you are in the PROGRAMMING PHASE, any time a list,
of sorts, of shows is displayed, you may obtain detailed information about
a show by pointing to its name and either clicking the RIGHT mouse button
or pressing the space bar. Please see the PLAYERS REFERENCE CARD for
details.

YOUR BUDGET...

All networks begin with $15 million. This amount is readjusted, as needed,
by Variety headlines, so your opening budget may be slightly different.

Here's how the budget itself is calculated:

The cost on any ON-AIR production is multiplied by 4 (4 weeks to a month =
4 episodes per month). This number is subtracted from the advertising
revenues from that show. The AD Revenues are figured by taking the
program's Ratings and multiplying it by $18,000, $19,000, or $20,000
(depending on the network's standing in the last sweeps).

Finally, this total is multiplied by the number of half-hours of the show.
For example, "Nice Work" is a successful 1/2-hour sitcom costing $65,000
per show and drawing a monthly rating of 25.2. This show is on the third
place network.

ad # of episode 4 weeks
rating rates years cost per month
| | | | |
(25.2 X 18.00) X 1 - (65,000 X 4) =

This then, is the basic budget calculation. Other factors will affect your
budget including, the cost of SPECIALS, and various events that will be
discussed later.

SHELF LINERS...

Before we go any further, lets describe what the NETWORK SHELF is.

The shelf is...well...a shelf! It's a place where you put things
temporarily. It is found in the PROGRAMMING ROOM and can hold a maximum of
FIVE programs. programs "on the shelf" are not on the air, merely held
aside to be used (or cancelled) if needed. The network is charged $10,000
a month for each show on the shelf. If the "Shelf Show" is one currently
in development (see "DEVELOP A SHOW") the cost is upped to $30,000 per
month.

PRAY TV...

Buy the antacids -- You're in charge!

Each network exec is given 5 minutes to set their schedules for the
upcoming month. The network with the most money gets to go first. You'll
do your work from your executive office suite...the DESKTOP SCREEN.

On your desk you'll see a folder, on the LEFT, reading NETWORK REVIEW, a
TELEPHONE CARD FILE and a TELEPHONE.

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On the wall is a digital clock (that counts down from 5 minutes), and a
calendar (telling you which month you are programming for). An EXIT door
is on the LEFT and a door to the PROGRAMMING DEPARTMENT is on the RIGHT.

You'll also notice your current budget listed at the bottom of the screen.

While in your office, you may do several things. Just move the arrow to
the appropriate icon and press the mouse button (See PLAYERS REFERENCE
CARD).

When you are all finished buying, adjusting, whatever, you end your turn by
either pointing to and selecting the "EXIT" door or hitting and selecting
the TELEPHONE: Put the Schedule to "Bed" or "Lets do Lunch" respectively.
You must select one of these. Remember, the clock ticks away and for every
second over 5 minutes, you'll lose $10,000! Time is money.

Let's go over in detail what each selection will do. NOTE: TO MAKE A
SELECTION, SEE PLAYER'S REFERENCE CARD.

VIEW AND REVIEW...

Selecting the NETWORK REVIEW icon from the DESKTOP SCREEN, opens a folder
containing 5 items.

On the LEFT hand side of the folder, selecting "Network Review" will
redisplay the most recent "Who's on First" screen, showing you the average
network ratings and budgets.

"Show Board" will display the list of on-air programs, their ratings and
rankings, and their competition on a day-by-day basis. (With the "Show
Board" screen, as with any screen that list PROGRAM NAMES, show
demographics may be requested; - more later).

"Profit and Loss" will display the number of shows you own that are on-air
shows, their product cost and ad revenues. You'll also be provided with
the costs involved with "on-the-shelf" shows, shows in development, and
the cost of "pushing" shows.

The little pink memo page, when selected, recaps the latest front page of
Variety.

Finally, the "Ratings & Rankings" sheet will produce a list of your on-air
shows, their rank amongst All on-air shows, and their current ratings.
From this screen, you may elect to PUSH a show. This, of course, is the
end result of a managerial decision. An effort is made to increase a
show's ratings by extensively advertising and promoting that show. PUSHING
does not always work, but when it does, the results can be dramatic.
Speaking of dramatic, the cost to PUSH a show for one month equals the cost
of one episode of a show.

To PUSH a show, place the arrow by the show's name and hit the button. A
show is PUSHED when its name is highlighted. Remember, a show stays PUSHED
until it is UNPUSHED (again, point to the show and press the button).

Only 7 shows may be PUSHED at one time.

Pressing the ESC key or moving the pointer to DONE and pressing the button,
gets you out of any screen. Pointing to EXIT and hitting the button closes
the NETWORK REVIEW folder and puts you back to the Desktop.

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LET YOUR FINGERS DO THE WALKING...

There are 5 studios in Prime Time with which you do business. All the TV
shows are produced by 1 of the 5. All studios have a selection of programs
that you may produce. They are various lengths, various genres, and target
audiences.

When a show is purchased, the studio places it "On Your Shelf". From
there, you may do whatever you want with it.

To GO SERIES SHOPPING, select the PHONE INDEX FILE from your desktop. The
file will open showing the names of the 5 studios. Move the arrow to the
studio you wish to deal with and press the button. That selected studio
will then provide you with a list of shows it has for sale. you'll see the
SHOW NAME, Length, and COST PER EPISODE. To get some more information
about a particular show follow the instructions on your PLAYER REFERENCE
CARD, and a window will open telling you the GENRE (the type of show), the
TARGET AUDIENCE (preteen, teen, adult, all ages) and the amount of VIOLENCE
and SEX (1-3 "V's" or "S's").

If you think a certain program is your cup of tea (or glass of scotch),
then point to the NAME and press the button. You'll be asked if you wish
to purchase that show. YES puts it on your shelf.

While at any studio, you also have the opportunity to DEVELOP A SHOW. By
selecting DEVELOP from any studio, you get a chance to exercise your
creativity as well as your juggling prowess. If you really want an hour-
long sitcom and none are available, or you don't like the demographics
(target audience, violence, sex, etc.), here's your chance to roll your
own.

HOW TO DEVELOP A SHOW...

It takes time and money to develop a show, and if you're running low on
both, you better look for other things to do.

You'll also need an empty space on your shelf.

After selecting the DEVELOP option, you'll need to name your show. Type in
any name that suits your fancy. Then select a genre from one of the
following:

Comedy
Action/Adventure
Drama
Movie
Game Show
Sports Program
News/Documentary
Variety Show

Next, select a length from 30 minutes to 2 hours. You'll then be asked to
select the targets and demographics; and finally, type in a short
description of the show (the "blurb").

The RETURN (or ENTER) key will enter all information. Finally, select SAVE
to actually CREATE the show; RESTORE erases what you've just entered and
you can start all over; ESC puts you back into the studio screen as if
nothing had happened.

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Once a show is in development (checking the INFO will say so) it will sit
on your shelf and cost you $30,000 per month. Development time varies and
may entail several months. But once a show is "ready" the on-shelf costs
drop to $10,000 per month.

So is it really worth it to develop your own shows? After all, development
can cost you from $30,000 to $210,000. Well it does have its advantages.
First off, you can create the type of show you want. If lots of sex seems
to be "selling" and Variety tells you that Game Shows are popular...here's
your chance...create a sexy game show! You'll also find that "home grown"
TV series are a bit cheaper per episode than "canned" studio purchases;
after all, there was no middleman.

COLLUDING CLUES...

A headline may pop-up on the Variety page suggesting that a studio and a
network may be colluding. If the network is your network, you'll be asked
if you do, indeed, wish to collude with a certain studio. If you answer
YES all shows purchased by you from that studio will be 15-25% less.

If Another Player wishes to shop at that studio you have the option to say
NO and lock the player out, or CHARGE that player a certain amount of money
EXTRA per show.

OFF THE RACKS -- ON THE SHELF...

From your desktop, you can enter the PROGRAMMING DEPARTMENT by pointing to
the PROGRAMMING DOOR and pushing the button.

In the Programming Room, you'll see 2 rows of film CANs, and the SHELF
(upper left of the screen). The CANS contain the on-air shows and the
thicker (wider) the can, the longer the show. The CANS are arranged in
order according to the days they are aired.

There are several things you can do in the Programming Room. You can
CANCEL a show by placing the HAND over the file CAN (check info to make
sure it's the right show!), press the button to pick it up, then move the
CAN over to the trash can in the bottom right. Press the button again, and
your show is destroyed. Once a show is cancelled, it is gone forever (at
least from the current game!).

A little less drastic is to place a show ON THE SHELF. Just follow the
above instructions but place the can on the shelf--not the trash can.
Remember, there is a charge of $10,000 per show per month for shows sitting
on the shelf.

Likewise, you can move a show from the shelf on the air. To PUT A SHOW ON
THE AIR, simply follow the above instructions. You can only put a show
into the schedule if there is room. If, for instance, you just cancelled a
1/2 hour show and there is only a one hour show on the shelf, you'll have
to either MOVE SHOWS AROUND or leave the Programming Room, go to a studio,
buy a 1/2 hour show, go back to programming and place it on the air.

There is a temporary slot to the LEFT of the trash can. When MOVING SHOWS
AROUND, you may temporarily place them there. NOTE: this is NOT a shelf
space. Nay show left there when you leave the Programming Room is
automatically CANCELLED!

Before you leave the Programming Room, be sure there are no HOLES IN YOUR
SCHEDULE. You will not be permitted to end your turn if there is an
unscheduled block in your on-air schedule. At the bottom of the

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Programming Room screen, you'll see 2 boxes labelled EXIT and UNDO.
Placing the hand on UNDO and pushing the button resets the schedule to how
it was before you began. EXIT returns you to your desk.

NIGHTY NIGH!...

As mentioned earlier, when you're finished juggling your shows, or
shopping, or creating, you END your turn by either PUTTING YOUR SCHEDULE TO
BED or DOING LUNCH.

If you point to the EXIT door and press the button, you have just PUT YOUR
SCHEDULE TO BED. That's it. You're done for this month and the next
programmer goes to work.

Pointing to the TELEPHONE and pushing the button says that you want to DO
LUNCH. Lets DO LUNCH also ends your turn and puts the schedule to bed...
but there is more. You get to gamble a bit, taking a "Power Lunch" with an
important person. Half of the time, nothing happens (except having a good
lunch!). The other half of the time, however, you'll either make thousands
extra or lose thousands of dollars.

THE AUCTION...

When all 3 networks have PUT THEIR SCHEDULES TO BED, the specials that will
air in the upcoming month are auctioned off to the highest bidder.

The AUCTION SCREEN will show you the name of the SPECIAL to be auctioned,
and a TIME LINE. When the LINE first disappears the AUCTION begins (the
first line gives players a change to grab their respective controllers
assigned at the beginning of the game).

Look at the PLAYER'S REFERENCE CARD to see how to increase or decrease your
bid. The numbers listed on the screen are in THOUSANDS OF DOLLARS.

Players may bid with ALL of their programming budget. When the TIME LINE
vanishes a second time, the bids are set and the special is awarded to the
highest bidder.

FOR YOU, A LOAN...

It can happen. You may run out of money. But in TV land, there's always
someone who'll give you an extra $15 million smackers. You may only borrow
money when you've lost it all. The amount you borrowed will be subtracted
fROm your final score.

OFF THE AIR...

When you've set the schedules and all the ratings are in, the game ENDS.

The player with the HIGHEST AVERAGE RATINGS scores $300,000 per ratings
point. This total is added to the final budget figure. $200,000 per point
goes to network number two; and the third network gets $100,000 per point.

The winner of Prime Time is the player with the HIGHEST ADJUSTED BUDGET.

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FINE TUNING...

So that's about it. That is how Prime Time is played. Here are a few
suggestions to close with:

- Play the game a few times just to get used to accessing the various menus
and routines. Get a feel for moving from one screen to the next, and back
again. Remember, time is money. Knowing what you want to do before you do
it will keep you from going over the 5 minute limit and losing $10,000 a
second. Use the hard-copy print-out feature sparingly, as this may take up
some valuable time. Use the "TV WISE GUIDE" frequently as a way to learn
about the programs both unsold on the air (or shelf).

- Don't hold on to too many shows. There may be 5 spots available on the
network shelf, but remember the cost involved of shelving a series (as
opposed to simply cancelling the show).

- Developing a show may be a good idea--but try not to do it too late into
the game; it may not be "ready" in time and all it did was cost you $30,000
a month. On the other hand, if you notice a trend developing in viewing
habits, don't waste time to jump on the preverbial bandwagon...it may be
too late!

- After playing Prime Time a few times, you'll start to get a "feel" for
what succeeds when and some programming decisions will be easier.

- Trust your intuition. OK--it may not be scientific, but gut feelings can
mean the difference between success and failure. When Kovner cracks SBC
and ANT programmer Fred Silverman was once asked to describe his ability to
select and program so many hit shows, he commented that "he's just an
'average' guy with an average family. I trusted my instincts. Being an
average guy, what I like, the country likes."

HOLLYWOOD 'N' GRAPEVINE

All the latest inside dope from TV's biggest dope. By Roan Embarrass.

DATELINE HOLLYWOOD...

We've had lots and lots of breakfast cereals, in the past, based on cartoon
characters. Look for BRAND N foods' to produce new snacks named after
behind-the-scenes TV folk. First up will be the Brand N' POP TARTIKOFF...
Tom Silly may be lured away from television and into dinner theater.
Insiders tell me he's already inked a deal to star with Burt Wrap, Hank
Hogan, and Arnold Schwartzenfinkleneigerstein in "Little Women"...Power
struggles on the set of DILLAS? The new show about a big pickle-farming
family may have to be canned for a while. Seems start Patrick Toughie was
upset when he found out his character BILLY BOB FLYWING was killed-off then
reincarnated as a shower. That didn't bother him as much as the fact that
the shower is located in the BATE'S MOTEL...In an effort to increase
ratings, ANT recently hired special effects whiz Mel Hartenclamp to jazz up
its nightly new broadcast. What's that thing going out of Peter Danton's
head?

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HOW I'VE HEARD EVERYTHING DEPARTMENT...

Could famous tennis start John Makearow and his wife, Couch Patatum, be
flipping their preverbial wigs. Marinara (a very reliable sauce) reports
that jaunty John plans to build a resort spa on Venus. "He originally
wanted to build near Austria," report Marinara. "But he had a run-in with
the Rhine judge"...Are "jiggle shows" on the way back? Reports have it
that there will be a new variety series featuring warms dancing in vats of
Jell-O...After months of speculation, it seems that band leader Doc
Servingsome will be severing ties on the late night "GOODNIGHT" show. I'm
told he was always at odds with Johnny Guresome, the show's perennial host,
and never really cared for Johnny's sidekick, "that fat dog-food head".

AND FINALLY...

Just in is a rumor that public TV may be going out of business next year.
PTV prez, Frag Gimlunk, has been quoted as saying, "We might not have any
alternative. We're quickly running out of people to bore."

RUSSIAN TELEVISION
YOU BETTER LIKE IT ... OR ELSE!

by Phesty Noglitz

If you have a satellite dish and you happen to twiddle your knobs in just
the right fashion, you'll be able to pick up television transmissions from
Moscow. And what fun they are! Much more fun than automobile
transmissions. After sitting through more than 2 weeks of scheduled
broadcast, I've put together a small list of the best of the big Red Eye.

Note first off that the American series "The Untouchables" was originally
scheduled to be seen. But the President yanked it at the last minute.
They didn't want the general public to see all those flashy new cars.

Sunday night means variety shows on Soviet TV. Most non-bloodshot eyes are
peeled to the RED SULLIVANICH SHOW. Here viewers can watch all the latest
opera acts, baggybabushka comics, and be treated to teams of Soviet
tractor-tire changers.

Monday night is devoted to heavy-hitting dramas about professional people:
doctors, lawyers, teachers and barnacle scrapers.

You'll find sit-coms on Tuesdays and Thursday (there are no broadcast on
Wednesdays. They blame it on the CIA). The most popular sit-com is called
NINTY-SEVEN'S COMPANY, about a funny Russian Family in 97 all living
together in an eight-by-ten apartment. Also popular is the comedy about a
grandmother leading the Russian Revolution. HANNAH AND HER RESISTERS stars
MOSCOVITE film star Ali "Qickdraw" McGrawski.

If you like dramas and soaps, then tune in Friday night. Chernobyl is very
popular. Larryavich Hagamamich plays a power hungry power magnate. He
wheels and deals with nuclear power after lunch and with gas after dinner.
KAY OF THE KGB is a fabulous detective show about a super sleuth who solves
all crimes and drinks Vodka by the case. The show has a scheduled run of 2
months (the producers don't expect the star's liver to last longer than
that).

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Saturday night is perhaps Russia's most popular TV night. This is the
night of the game show. IVAN'S GOT A SECRET is the most watched. Also
well received are THE MARCH GAME and FAMILY FEUDSKI.

All in all, Russian television bodes well for all Soviet couch cabbages (as
they are called). next year promises to be even more exciting when BOLSHOI
BLOOPERS premieres.

REVIEW by Cincinnati Armory

"PRIME TIME"

I think this must be a first, a television comedy based on a computer game.
The game of PRIME TIME was absolutely brilliant. Clever, witty,
hysterically funny, and generally nifty. It was easy to see why some
enterprising programming exec would want to adapt it to the little screen.
Something went wrong with the translation, however.

I would suspect that Fred Silverfish, the producer is only playing with
forty-seven (he's a pinochle addict). First off, he hired a Latvian ex-
convict with migraine headaches and acne to write the series. The lead
roles are played by such hams, their collar buttons are cloves. The
script has so many holes, you might think you were on the freeway.

Conie Von Nent was hired to do the show's music. The Mayor should give him
the off-key to the city. I've heard better music coming from a leaking
tire.

The series is directed by Silverfish's fifth ex-wife, Daisy Rotilla. She
captains the show with the light subtle touch of a nervous surgeon with a
dull, rusty scalpel.

Long live PRIME TIME! But "Prime Time's gotta go!

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PLAYER REFERENCE CARD ATARI 520/1040 ST

LOADING THE GAMES

Turn off the computer, insert the disk into drive A. Turn the computer
back on and "Prime Time" will load automatically.

GENERAL SELECTRIC....

After the title sequence, the selection screen appears. Using the mouse,
highlight a choice with the LEFT button. Press the RIGHT button to set the
selection.

Remember, there are always 3 networks in the "Prime Time". This screen
will allow you to select the device you'll use during the SPECIAL AUCTION.
Look at the blocks marked JOYSTICK, MOUSE, and KEYBOARD. Point and click
the LEFT then RIGHT mouse buttons to toggle the words HUMAN/COMPUTER to
decide which networks you'd like the computer to play (or which device
you'd like to use).

To label each network: ANT, NBS, and SBC, or whatever initials you choose,
clicking within a block will put a cursor on the network letters allowing
you to type in any 3 letters you choose.

Point the mouse on START, click the LEFT button to select the START
feature, then press the RIGHT button to start "Prime Time".

"THREE BEES"... "Prime Time" is essentially divided into 3 parts:

1) THE DISPLAY SCREEN - where you see the:

-> TV WISE GUIDE
-> Ratings and Rankings
-> Variety Page

To operate, use the mouse to point and the LEFT button to click on the
"NEXT/LAST/PRINT/DONE" menu at the bottom of the screen.

2) THE DESKTOP SCREEN - where you do all your work:

To operate, use the LEFT button to select, grab and move objects around.
The RIGHT button opens the "demographic" window that gives you necessary
data each show's audience. When you point and click on the digital clock
you'll be offered several options; just point and click to activate any of
these following options:

-> "PAUSE GAME" - stops all play temporarily until you click "resume".

-> "SAVE/LOAD GAME" - to "SAVE" any current position on any formatted
disk (make sure you have a formatted disk!). You may "SAVE" up to 10
positions per disk. Just point and click one of the numbered buttons on
the window. To "LOAD" a saved game the button with "SAVED POSITIONS" will
be highlighted.

3) THE AUCTION SCREEN - where you will do your bidding.

To operate, move the "Red Countdown Line" 2 times for each auctioned show.
The first time is really to "get ready", where each player gets a hold of
their appropriate bidding device. The KEYBOARD PLAYER should push the
stick UP to increase and DOWN to decrease bids. The MOUSE PLAYER should
push the RIGHT button to increase and the LEFT button to decrease the bids.

- 12 - rmh