SCOOTER OF -== SKID ROW ==- GIVES YOU THE DOX TO -== RUBICON ==-


THE RUBICON STORY...

IN MAY 2011 AN ACCIDENT IN A SOVIET NUCLEAR POWERPLANT SITUATED ON KOALA
ISLAND CAUSED A MAJOR DISASTER. RADIOACTIVITY WAS SPREAD OVER AN AREA OF
300 SQUARE MILES WITH A RADIATION VALUE OF 1230000 RAD.
THE SOVIET UNION AND FINALND WERE EVACUATED IMMEDIATELY. MONTHS LATER
TERRIFYING MUATATIONS IN THE AREA WERE DISCOVERED WHERE RADIATION HAD
SPREAD.

THE ONLY SURVIVOR TELLS US; `THESE CREATURES WERE BEYOND RECOGNITION, BUT
SEEMED TO POSSESS THE INTELLIGENCE OF MANKIND`. IT IS YOUR MISSION TO
DISARM THE NUCLEAR WEAPONS BEFORE ONE OF THE MUTATIONS STARTS USING
THEM.GOOD LUCK...WE PLACE OUR TRUST IN YOU.

AIM OF THE GAME
---------------
THE AIM OF THE GAME IS TO MAKE YOUR WAY THROUGH THE VARIOUS RADIOACTIVE
AREAS, REACH THE NUCLEAR BASE AND DISARM THE NUCLEAR WEAPONS THERE. ON THE
WAY YOU WILL BE ATTACKED BY VARIOUS MUTATIONS WHICH MUST BEDESTROYED AT ALL
COSTS.
TO HELP YOU ON YOUR MISSION, EXTRAS CAN BE COLLECTED ON THE WAY,THESE WILL
GIVE YOU EXTRA MANOEUVERABILITY AND FIREPOWER AND SHOULD BE FOUND AND
COLLECTED EWHERE POSSIBLE(AMIGA AND ST ONLY).
NOTE TO GAIN ENTRY TO THE NUCLEAR PLANT AT THE END OF THE GAME YOU MUST
FIND AND COLLECT ALL THE `SW` UNITS ALONG THE WAY(C64 VER ONLY) AS THESE
STABILIZE THE WEAPONS ENOUGH FOR YOU TO ENTER UNHARMED...

CONTROLS
--------
CONTROL IS BY JOYSTICK ONLY IN PORT 2(ALL COMPUTERS)
PAUSE.....SPACE BAR
RESTART...FIRE ON JOYSTICK

WEAPON SELECTION (AMIGA/ST)
---------------------------
TO DEAL WITH LARGERER ENEMIES YOU WILL MEET IN THE GAME THERE ARE 7 WEAPONS
AVAILABLE, AS FOLLOWS..

WEAPON ACTIVATING KEY
------ --------------
SINGLE SHOT LASER.....F1
JETPACK...............F2
SCATTER GUN...........F3
NAPALM................F4
SEEKERS...............F5
ROCKETS...............F6
BOLT LAZER............F7

APART FROM A SINGLE SHOT LAZER WHICH IS AVAILABLE AT ALL TIMES, ALL THE
OTHER WEAPONS ARE INITIALLY UNARMED. TO ARM A WEAPON YOU FIRST NEED TO
SELECT IT BY PRESSING ITS CORRESPONDING F-KEY. AS ABOVE. YOU THEN NED TO
COLLECT AN ARMING CANISTER - THESE APPEAR PERIODICALLY IN THE GAME AND WILL
FLOAT DOWN FROM THE TOP OF THE SCREEN.
TO COLLECT A CANISTER SIMPLY WALK INTO IT. THE ENERGY BAR JUST UNDER THE
WEAPON SELECTED(IN THE PANEL) WILL GO UP TO FULL POWER, AND THE WEAPON CAN
THEN BE USED. AS THE WEAPON IS USED ITS ENERGY WILL BE DRAINED - WHEN THE
ENERGY BAR RUNS OUT THE WEAPON WILL BECOME DIS-ARMED(AND NEEDS TO BE
RE-ARMED AGAIN), SPO BE SURE TO USE LARGE WEAPONS WISELY!.

STATUS PANELS
-------------
WORKING FROM LEFT TO RIGHT, THE WEAPON PANEL IS LAID OUT AS FOLLOWS;

WEAPONS SYSTEM
--------------
SHOWS WHICH ENERGY IS CURRENTLY SELECTED AND HOW MUCH ENERGY THE WEAPON HAS
FOR USE.

LIVES INDICATOR
---------------
SHOWS HOW MANY LIVES YOU HAVE LEFT

ENERGY BAR
----------
SHOWS THE ENERGY REMAINING IN YOUR CURRENT LIVE

ALIEN ENERGY BAR
----------------
SHOWS THE ENERGY REMAINING IN THE CURRENT ALIEN BEING FOUGHT

MESSAGE WINDOW
--------------
SUPPLIES YOU WITH INFO SUCH AS DANGERS IE AHEAD,LOW ENERGY LEVELS..ECT

SCORE WINDOW
------------
SHOWS YOUR CURRENT SCORE

AND THATS THE LOT..TYPED IN BY SCOOTER/SKID ROW..