Space Harrier II
Typed by Neil Tomlinson.


SPACE HARRIER II
----------------


SPACE HARRIER II

INSTRUCTIONS FOR PLAY

� 1989 SEGA ENTERPRISES LTD

"This game has been manufactured under license from Sega
Enterprises Ltd., Japan, and "SPACE HARRIER II" and "SEGA�"
are trademarks of Sega Enterprises Ltd."


Published by Grandslam Entertainments Ltd
56 Leslie Park Road
Croydon
Surrey CR0 6TP



SPACE HARRIER II

LOADING
-------

NOTE FOR AMIGA AND ST OWNERS

To avoid the risk of computer virus infection it is best to
switch off the computer for at least thirty seconds before
loading any game.

AMIGA Insert the disk and reset the computer. The
game should now load.


ATARI ST Insert disk 1 and reset the computer.
Insert disk 2 when requested.
N.B.1 Disk 2 may be inserted into drive B.
N.B.2 Disk 2 is only required if drive A is
single sided.


C-64

Disk LOAD"*",8,1

Tape Rewind to start of side 1: Press SHIFT
RUN/STOP


AMSTRAD CPC

Disc Insert disk and type |CPM. (the | symbol is
obtained by pressing the shift and the @
key.)

Tape Rewind to start of side 1 (labelled): Press
CTRL, and the Small Enter key.

Owners of the 464/664 computers will be
required to turn over the tape during
loading. Please follow the on-screen
instructions.


SPECTRUM

+3 Disk Insert disk. Reset computer and press
ENTER.

Tape Rewind to start of side 1 (labelled): Type
LOAD "" (128K owners should use the LOADER
or LOAD"" from the 128 Basic)

Owners of the 48K Spectrum will be required
to turn over the tape during loading.
Please follow the on-screen instructions.


MSX

Tape Rewind tape to start of side 1. Type LOAD
"CAS:",r

Please turn over the tape when requested.


PLAYING THE GAME
----------------

You assume the role of the Space Harrier in your quest to rid
the Fantasy Land of the cruel tyranny imposed by the Dark
Harrier.

To succeed you must battle your way through twelve levels of
awesome dangers. Each level culminates in a terrifying
guardian which must be overcome in order to proceed to the
next round.

Once all twelve levels have been completed you move onto the
final conflict. In this round, you will have to meet all
twelve guardians before the ultimate battle with the Dark
Harrier.


OPTIONS
-------

You may start the game at any of the twelve levels. When the
name of the round appears (the first is STUNA AREA) you may
advance through the levels by moving right. (moving left will
take you back)


BONUS ROUNDS
------------

During the course of the game you may enter a bonus round,
these occur at various stages. Whilst on you jet-board
destroy as much as possible in order to gain extra points and
lives.


CONTROLS
--------

The joystick is used to control your player on all versions.

In addition to the joystick option the Spectrum, Amstrad, MSX
and C-64 will have the option of using the Z,X,O and K keys
and the Space Bar to fire. The ST and Amiga will allow the
use of the mouse.


NOTE:-
------

Using the DIRECTION option from the menu page it is possible
to reverse the UP and DOWN controls. (This option is only
available if using the keyboard or joystick).

Using the RAPID FIRE option will simulate an AUTO-FIRE
joystick.