TEENAGE MUTANT NINJA TURTLES.
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TYPED UP # GAME ACCESS CODES # BY W/\RLOCK-->>!!
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***** PAGE ONE *****

A B C D E F G H

01 0170 1109 9770 0533 0138 1221 0610 0049
02 8272 1192 8788 1066 0661 8266 0165 0082
03 9828 0690 0217 8428 0118 9275 8733 9230
04 8810 0053 0154 1101 0550 0019 0137 9584
05 9902 1751 9963 8949 0250 8445 1150 0575
06 0589 8358 1235 0617 8244 9370 9805 8742
07 8301 9398 8795 1069 8854 8268 0165 8274
08 9808 0680 0212 1258 0629 9274 0669 0078
09 1620 1706 9941 9962 0757 1274 1789 0638
10 0657 9288 8868 9298 1705 8788 1194 9941
11 9779 0537 8332 8390 9315 8753 8216 8332
12 1096 9892 1618 0681 8404 0234 9333 8762
13 0089 8364 1110 9771 8725 9354 8901 1122
14 1701 1623 1707 9941 0746 9461 1786 0637
15 0549 9362 8905 0100 1202 8793 9260 0662
16 0721 1123 1716 9818 0685 9430 1771 0629
17 1769 9844 8890 9437 8942 1143 1723 8797
18 1273 9980 9854 9919 8927 8431 1271 1659
19 9431 9835 8757 1178 8909 1126 0691 1113
20 1566 0655 0199 9443 0625 0056 8348 9294
21 8706 1153 9920 1632 9904 1752 0748 1270
22 1146 9917 0606 0175 1239 9835 0565 0154
23 8416 8432 8312 1084 1566 1551 9863 9923
24 0683 1109 1706 9811 0682 0213 1258 0629
25 8833 9280 1696 8784 1192 0724 1130 0693
26 1189 1746 0617 0180 0218 9325 9782 0539
27 8725 8330 9413 1634 1585 1688 0716 9446
28 1578 8725 0138 0197 1122 0561 0024 0140
29 1108 9898 1621 9898 1749 0746 1269 0762
30 9793 0544 0144 8392 0100 0050 1049 9740
31 1579 9877 9930 9957 1778 1785 1788 0766
32 0253 0126 9279 0543 9231 1671 0579 1185
33 8282 9261 0534 1035 1669 9794 9889 0720
34 0005 0002 8193 0000 0000 8192 0000 0000
35 0004 0002 0001 9216 0512 9216 1664 0576
36 0005 8322 9281 0544 1040 8840 0068 0162
37 1260 9974 0635 9405 8926 9327 1719 8795
38 1605 9762 9873 0712 1252 8946 0121 9404
39 0238 8311 9275 9757 1550 8839 1219 9953
40 8271 1191 9811 1577 0660 8394 9445 9842


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***** PAGE TWO *****


I J K L M N O P

01 0152 0076 9254 0531 9225 8836 9282 8865
02 1065 0532 0010 9349 9794 0545 1168 1736
03 8839 1091 8865 1104 9896 8788 0170 1237
04 9762 9745 8840 1220 8930 1137 9912 1628
05 1055 9871 0583 0163 1233 0616 9268 9882
06 1171 1737 8804 9394 9945 8812 1206 8923
07 8233 0020 1034 8709 9218 0641 1088 1696
08 1191 0595 9257 0660 9290 8869 9298 1705
09 0191 0223 9327 0567 0027 1165 0582 9251
10 8810 0181 1242 1645 0566 0155 0205 9318
11 8262 1059 8721 8200 9348 8770 1057 8848
12 0029 1166 1607 0547 9361 0712 9316 8882
13 1713 1624 0684 9430 0747 9333 8890 9309
14 1214 0735 0111 9399 0603 0045 1174 9803
15 8267 8357 9298 8745 1044 1674 8773 9378
16 8378 9437 0622 1079 1691 9805 0678 9427
17 0174 9431 1643 9781 1690 9933 1766 0755
18 1597 0670 9432 0743 9331 1721 0604 8366
19 9900 9814 9899 8917 8462 8437 1146 1597
20 0551 8211 8329 0068 8226 8209 9224 1540
21 0763 9341 9918 9823 1711 8919 1259 0757
22 8397 0102 0051 1049 9740 9734 9859 8897
23 0737 1264 8952 9340 0702 1119 8879 9303
24 0058 0157 0078 0039 0019 9225 0516 9218
25 9306 0685 0086 1195 0597 9258 9877 0586
26 0755 9337 8892 0689 8280 8364 9302 1579
27 0755 9337 8892 9310 8879 8279 8363 1109
28 9286 0547 9233 8804 9284 8866 1105 8872
29 0125 0190 0095 0047 9239 0523 0005 1154
30 0518 9347 8897 9312 8880 8280 1196 1622
31 9471 9983 9855 1727 1759 1775 0759 0251
32 0720 9320 9908 0602 1197 8918 0107 0181
33 1256 8948 0122 0189 8286 0047 0023 8203
34 1024 0512 0000 0128 0064 0032 0016 0008
35 1184 0720 0104 0180 0090 0045 9238 0523
36 1105 9768 0532 9354 1733 9826 1713 0728
37 1197 0726 8299 0181 9306 8749 0022 1163
38 1630 9775 8855 9419 1765 1659 8889 0220
39 1648 9912 8924 0238 1271 8827 9277 0670
40 1593 1692 1742 9959 9971 9977 1788 8958

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PHEW!!! That's it folks!!! There shouldn't be any errors,(I hope!)
If there is,sorry! (What do you expect for 5 oclock on a Saturday
morning anyway!) Just reboot and try another number. Ok then,thats
it for me. CATCH U L8R!!!
W/\RLOCK-->>!!

P.S. MEGGA GREETS TO HOOK!! WHERE EVER YOU ARE! HE.HE.
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TEENAGE MUTANT NINJA TURTLES


You're now the proud owner of PARANOIMIA's authentic personal
computer version of Teenage Mutant Ninja Turtles. We suggest that
you read the following instructions from Master Splinter before
battling through the sewers of New York.

TABLE OF CONTENTS

INTRODUCTION / HOW TO PLAY.................................... 4
LOADING INSTRUCTIONS.......................................... 5
PASSWORD INSTRUCTIONS......................................... 6
HOW TO BEGIN / RESTART AND END YOUR MISSION................... 7
GAME CONTROLS................................................. 8
INFORMATION SCREEN............................................ 9
SCREENS AND LEVELS............................................ 10
WEAPONS....................................................... 11
THE TURTLE HEROES............................................. 12
ENEMIES....................................................... 13
KARATE BOSSES................................................. 14

PAGE 3

PREPARE TO SHELL OUT SOME PUNISHMENT

Steam rises from Wall Street sewers like hot breath from a pack of
wild dogs. Just below the pavement's puddle strewn surface, the
Teenage Mutant Ninja Turtles have gathered around the leftovers of a
family-reunion-sized sausage pizza with extra sauce. Usually these
party dudes would inhale the mozzarella platter as if it were the
last "za" on Earth, but not tonight.

You see, only hours ago, their trusted friend, April O'Neil, was
kidnapped from her mobile news van by the vile, ruthless, terrorist
bully SHREDDER! He's a Slice-O-Matic crum, a villain more vicious
than an army of mind altered Bruce Lees.

With their lovely cohort held hostage, the fearless foursome must
concoct a way to rescue April before Shredder brain-washes her into
joining his Ninjitsu Foot Clan. They'll combine this treacherous
task with the mission they've been on since their mutated beginnings-
to thrash Shredder and capture his Life Transformer Gun, the lone
piece of technology that can turn their rat friend, Splinter, back
into the man he used to be.

So take control of these heroes in a half shell, and either claim
total victory over New York's premier Kick Man... or lead them onto
the menu at Mc Turtles (Home of the Quarter Flounder with Cheese).

HOW TO PLAY

Your initial goal is to rescue the fair maiden, April, a hip version
of a medieval damsel in distress. But your ultimate objective is to
battle through the streets and sewers of New York until you score a
victory at the TECHNODROME, home of the evil Shredder and his Life
Transformer Gun.

To reach this territory of terror, you must overcome six levels of
adventure without getting all four turtles captured by Shredder's
Foot Clan Warriors. Each level has several stages. Along the way,
your every instinct will be challenged both above ground and below,
and imprisonment will happen swiftly if your Life Line runs down or
you're run down by a Roller Car.

Once a turtle is captured, he is out of action until you find and
rescue him. (Prisoners could be anywhere. To release them, simply
touch their hand.)

At the end of each level (except Level 2) you'll unfortunately
find a Karate Boss who is anxiously waiting to turn you into turtle
soup.

A FINAL SLICE OF ADVICE: Keep an eye out for weapons, ropes and
life-sustaining pizza pies as you go.



PAGE 6

HOW TO BEGIN

Once you've chosen CONTINUE or NEW GAME, press the Joystick Fire
Button.

HOW TO SAVE YOUR ADVENTURE FOR ANOTHER DAY

At any time during the game, you can use the SAVE GAME FEATURE by
simultaneously pressing the CTRL and the S Key. The screen will
briefly flash "SAVING GAME" to confirm your command. The disk must
be write enabled for this feature.

The SAVE GAME FEATURE allows you to save your game status as you
progress from one level to the next. You can use the SAVE GAME FEATURE
at any time and as often as you wish, but only one game status is
saved. Each time you save a game, the current game status replaces
the last saved game.

The next time you re-boot the game, you can select CONTINUE A SAVED
GAME on the introduction screen and return to the same location in
New York where you finished your last adventure.

STARTING A SAVED GAME

When you first load the game, you will be asked whether you wish to:
START A NEW GAME or CONTINUE A SAVED GAME.

If you select CONTINUE A SAVED GAME, you will resume playing the
game from the point where you last used the game save option.

If you select START A NEW GAME, you will play the game from the
beginning of the adventure.

ENDING YOUR MISSION

When you are ready to sleaze-out of the sewer, simultaneously press
the CTRL and Q Keys. You will then be asked whether you wish to:
START OVER or END.

If you select START OVER, you will restart the game at the
beginning of the first level. You will not need to reset any game
configurations.

If you select END, you will have a last chance to save your game
status before quitting.

If you select YES, to the SAVE GAME question, your current status
will be saved for future use.

If you select NO, to the SAVE GAME question, your current status
will not be saved and the adventure will come to a shelf-crushing
halt.

PAGE 7


GAME CONTROLS

During the game, press:

Key Function Action
--- -------- ------
CTRL P Pause Toggle Pause On and Off.
CTRL B Background Music Toggle Background Music On and Off.
CTRL E Sound Effects Toggle Sound Effects On and Off.
CTRL S Save Game Save the game at the current status.
CTRL Q Quit Ends the game and returns to DOS.
SPACE BAR Weapons Select Toggle between standard weapon and
special weapon (i.e. Boomerang).
If the special weapon runs out of
ammo, you will automatically revert
to the turtle's standard weapon.
RETURN KEY Special Features Displays the Information Screen.

JOYSTICK CONTROLS

Joystick moves the turtle hero in four directions.
Up
Left__|__Right
|
Down

ATTACK CONTROLS

Joystick Fire Button

Press and quickly release to fire active weapon. To jump, press
and momentarily hold the Fire Button down.

TO SWIM

Use the joystick to maneuver underwater. To increase your
swimming speed, press the Joystick Fire Button rapidly.

TO PARTY DOWN IN THE PARTY WAGON

To enter the Party Wagon, stand next to it and press the ENTER key.

Once inside, use the joystick to cruise around. Press the SPACE
BAR to toggle between Anti-Foot Clan Missiles and the Vulcan Cannon.
Press the Joystick Fire Button to launch these weapons.

To exit the Party Wagon, press the ENTER key.

PAGE 8


SPLINTER'S MULTI-PURPOSE INFORMATION SCREEN

The first screen that will appear is the information (AKA:INFO)
Screen. This screen should be utilized throughout your quest, to read
maps and to gain useful hints from Splinter and April (once you've
rescued her).

From the Info Screen you'll also choose the turtle you wish to
guide. Move the joystick Up or Down to select a turtle, then press
the Joystick Fire Button to lock in your identity.

During play you can return to the Info Screen by pressing the RETURN
Key. This is crucial to remember, since you'll gain important
advantages by matching each turtle's strengths with those of the
various enemies.

Area Map

Displays diagram of the level you're exploring. Your location is
highlighted by a flashing white dot. Red Grid Squares indicate areas
where the turtles can move through. White Grid Squares clue you in on
underground passages and buildings.
/
______________/_________________________________________________________
| :PARANOIMIA:/ Area : |
| ___________/_______________ _____ |
||_|_| / |_|_| | ___ __ |
|| / | | | |LEO |__| |
|| | | |___|======= |
|| | | ___ __ |
|| | | | |RAPH |__| |
|| | | |___|======= |
||_ _ _ _| | ___ __ |
||_|_|___________________|_|_| | | |MIKE |__| |
| | |___|======= |
| | ___ __ |
| ______________________________ | | |DON |__| |
|| | | |___|======= \ |
|| THE MAP SHOWS YOUR | |___/_ \ |
|| POSITION ON THE GROUND. | / / \ |
|| YOU CAN DO IT. | / / Weapons |
||______________________________| / / each turtle is |
| / / / currently using |
| / / The Turtles |
| / / Leonardo, Raphael, |
| Messages from your / Michaelangelo |
| loyal friends / and Donatello. |
| / |
| Turtle Data |
| Colored graph indicates the turtle presently on |
| the prowl. |
|________________________________________________________________________|

PAGE 9


DEATH DEFYING SCREENS

The Sunny Side of the Sewer
The Streets of New York
The Criminally Polluted Hudson River

NEW YORK, NEW YORK (A TURTLIN' TOWN)

Fifth Avenue/Greenwich Village (Level 1)
Hudson River near the Holland Tunnel (Level 2)
Wall Street (Level 3)
JFK International Airport (Level 4)
Shredder's Base inside the South Bronx (Level 5)
The Technodrome (Level 6)

PAGE 10


PIZZA AND OTHER LIFE SUSTAINING GOODIES

Boomerang - If you catch the boomerang on its return, you can use it
again and again.

Mr. Invincibility - Locate one of these, and you'll find yourself
indestructible for a limited period of time.

Nunchukus - Michaelangelo's weapon.

Bo - Donatello's weapon.

Katana Blade - Leonardo's weapon.

Sai - Raphael's weapon

Whole Pizza - Totally revitalizes your turtle.

Half Pizza - Returns a portion of your powers.

Slice O' Pizza - Restores a slice of life.

Anti-Foot Clan Missile - Perfect for demolishing enemy barricades in
Level 3.

The Rope - Use in Levels 3 and 4 to leap from building to building.

Kiai - When thrown, it travels in a straight line, decimating enemies
in its path.

Single Shuriken - Hurl these gruesome weapons one by one.

Triple Shuriken - Toss in trios.

PAGE 11


THE TURTLES (Not to be confused with the Beatles!)

The fab four of Karatedom await your beck and call. These jammin'
dudes, stars of stage, screen and comic books, are pumped full of
pizza power. Each has a different skill and a unique personality.
You must decide when is the best time to control each turtle.

Return to the Info Screen to switch turtles from situation to
situation. Remember: These Samurai sidekicks are only as gifted in the
ancient art of warfare as you.

LEONARDO - Leonardo's primary weapon is the hair splitting Katana
Blade. He's most effective when attacking sewer enemies, especially
ones that lurk overhead.

RAPHAEL - The needle tipped Sai is Raphael's preferred attack tool.
The speec and grace of his strikes are what he prides himself on.

MICHAELANGELO - Compared to his comrades, Michaelangelo's power is
only average. However, enemies around his feet usually fall prey to
his Nunchukus onslaught. His courage will also amaze you.

DONATELLO - The dreaded Bo (not to be confused with everyone's
favorite Halfback/Left Fielder) is Donatello's form of amusement.
Don't be fooled by the fact that it looks like a simple stick,
because this baby can take out enemies from both above and below.

THE TURTLES' TOP 10

At the end of the game, if your score ranks among the 10 best, you'll
be able to enter your name on the Turtle Top 10 List.

To enter your name, type up to 10 letters on the keyboard and press
the RETURN Key.

If you fail to score in the Top 10, you'll automatically return
to the beginning without stopping by this illustrious screen.

PAGE 12


ENEMIES GALORE

Stick 'Em Up (AKA: The Roof Leaper) - Ignorant to the force of gravity,
this pesty sewer thug (the product of a horrible chemical spill) pounces
about on ceiling pipes, waiting to rain terror from above.

Foot Clan Foot Soldier - Following in the thousand year tradition
of karate combat, he's a killing machine blindly guided by
Shredder's commands.

Mouser - With jaws capable of crushing iron sewer gates, the Mouser
is Splinter's prime enemy and the turtles' smallest threat.

Searchlight Mechanism - If this hovering scoundrel spots you, watch out!

Fire Freak - An ex-pyromaniac from Brooklyn, this hot dog takes careful
aim before launching fireballs that turn into clones of himself.

The Roller Car - In search of turtle fodder, Foot Clan platoons tour
New York's famous avenues in Roller Cars (once used by David Letterman
during his now famous "smashing" episodes).

PAGE 13


KARATE BOSSES

Bebop & Rocksteady - Part beasts and part criminal misfits, these guys
are Shredder's most trusted sidekicks and the enforcers at the end of
Level 1. (Value 4,000 and 5,000 points respectively.)

Big Mouser - Ruler of Level 4, he turned to a life of sleaze after
being booted from the Mouseketeer Club. (Value 8,000 points.)

Mecaturtle - Appearing like your average turtle, this Level 3
commander will show his true colors if you do him any harm. (Value
6,000 points. Value 7,000 points if destroyed after his transformation.)

Technodrome Guardian - Level 5's mobile stronghold, this roving ruffian
will zap you senseless unless you aim for his eyeclops radar. (Value
9,000 points.)

Shredder - At last, your arch enemy at arms length. Of course,
he's the meanest of the mean, the dirtiest dirt in town. If you fail
to destroy him and capture his Life Transformer Gun, he'll turn you
into an ordinary turtle - and considering all the cars in New York,
that would make you a leading candidate for a future road kill.
AAAAAAARGH! (Value 10,000 points.)


Spread by Midnight Maniac and Mayday of Trilogy