Wizball documents typed by Viz of A-byte
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WIZBALL
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For many years, Wiz and his fantastic Cat lived happily in brightly
coloured Wizworld. All was not well however as a malevolent force
had discovered the vista and indended to stamp out brilliance once and
and for all.
The evil Zark and his horrible sprites have moved in to eliminate the
spectrum and render all landscapes drab and grey.
So jump in your transporter and with the help of your faithful servant
Catelite restore Wizworld to its former glory.
Collect icons for special effects as you manoeuvre to shake off the
alien forces. Stunning graphics create the mood for a thrilling and
compulsive game with hordes of hidden features and extra controls.


CONTROLS
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Wizball is controlled by joystick with keyboard.

JOYSTICK 1 (port 1)

Controls Wiz and Catelite on one player option and controls Wiz only
on two, three and four player options.

JOYSTICK 2 (port 0)

Controls Cat on team option.

JOYSTICK

Moving the joystick right puts right hand spin on Wizball.
Moving the joystick left puts left hand spin on Wizball.
Pressing FIRE activates the weapons you are carrying.
Press FIRE and moving the joystick controls Cat on one player option
only.
On team options Cat is controlled by a separate joystick.
Wiggling the joystick from left to right selects the feature represented
on the glowing icon at the top of the screen.

KEYBOARD

SPACEBAR - PAUSE
FIRE BUTTON - RESTART
Pressing Q while paused game will quit the game.

TITLE SCREEN OPTIONS

ONE PLAYER - One player controlling both Wizball and Catelite.
TWO PLAYER - One player V another player, alternative lives.
TWO PLAYER TEAM - Wiz and Cat with separate controls playing together.
THREE PLAYER - One team V one player alternate lives.
FOUR PLAYER - One team V another team alternate lives.
Select between the options with joystick and press FIRE to start.


GAME PLAY
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The landscapes in Wizworld are comprised of three colours each. Your
objective is to restore these original colours by shooting the RED,
GREEN and BLUE colour bubbles and then use Cat to collect the droplets
of chemicals as they fall to the ground. Droplets collected will be
stored in the cauldrons displayed at the bottom of the screen, until
such time as you have enough of each colour to make the target colour
displayed in the cauldron to the far right.
In the three levels which have aliens on; one has red, on has green and
one has blue. It is therefore necessary to move between the three
levels using the tunnels to collect all three colours.
To complete a level you must colour in all three shades of grey, darkest
first. After each type of colour is completed there is a bonus stage.

ICONS

When certain aliens are killed they will deposit a green pearl which
will remain stationary on the screen. If Wizball passes over this pearl
and picks it up the first icon on the top of the screen will glow, this
indicates Wiz has the option to select the feature represented on the
icon. If you want to select to another feature collect more pearls until
the icon you want is glowing.

ICON 1

THRUST - Gives Wiz control over the Wizball and allows him to move
it left or right.
ANTIGRAW - Gives Wiz total control over the Wizball, stops perpetual
bouncing.

ICON 2

BEAM - gives Wiz supa-beam weapon.
DOUBLE - Gives Wiz and Cat automatic two directional fire power.

ICON 3

CATELITE - Gives Wiz a cat fresh from training college.

ICON 4

BLAZERS - Gives Wiz and Cat super power blazers.

ICON 5

WIZZ SPRAY - Gives Wiz mega spray protection.
CAT SPRAY - Does the same for our feline friend (Wiz and Cat cannot
have a spray at same time).

ICON 6

SMART BOMB - Kill every sprite in sight.

ICON 7

SHIELDS - Gives Wiz and Cat shields for a limited period only.

WIZ-LAB

After a bonus stage Wiz enters Wiz-Lab and is given Wiz-Perk by his
guardian angel. You may select one weapon or control which will be
magically endowed upon all subsequent Wizballs from bird or opt for the
bonus of 1000 points * Wiz-Level number.

DROPLETS

Sometimes droplets of a different colour will be produced by the bubbles.
These are as follows:

WHITE - Will award you an extra Wizball life.
CREY - Awards you 128 lives for Cat.
MAGENTA - Mutant Cat.
BLACK - Blackout.
BLUE - Filth Raid.


STATUS AND SCORING
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ALIENS - 10-500 Points COMPLETING LEVEL -7500 Points
COLLECTING PEARLS - 100 Points BONUS WAWE -Extra bonus Wave
COLLECTING DROPLETS - 150 Points ALIENS KILLED -* 40 Points
COMPLETING COLOUR - 2000 Points WIZ POINTS IN HAND -Level no.*1000 Points

A Wizball is awarded every 100,000 points. Extra lives can also be
gained on the bonus wave by shooting Wiz�s lookalike (if the image makes
a noise an extra life is awarded).


HINTS and TIPS
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* Level 4 cannot be entered until level 1 is completed, likewise
Level 5 cannot be entered until Level 2 is completed etc.

* There can never be more than 3 landscapes occupied by aliens and when
you complete a landscape all aliend disappear, that is except on Level 8.

* Near to all the tubes there are arrows which indicate whether the tube
will take you to a level below or a level above.


CREDITS
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� 1987 Ocean Software Limited. Produced by D.C. Ward.
Desing by Sensible Software.
Coding, Graphics and Music by Peter Johnson.


CONTACT VIZ OF A-BYTE:

Vesa Pohjola
Kisatie 5c
01450 VANTAA
Finland