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A L I E N S
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(c) SPETER SOFTWARE, June 1989.

INTRODUCTION
This program is loosely based on a BASIC program from "The big fat Book of
Computer Games" by Tim Hartnell, 1984.

This program was written in Borland's Turbo Pascal v.5.

AIM
This is a simple "Aliens attacking Earth" game. Your objective is to RAM
all the (defenceless) Alien ships before they can land on Earth; while
doing this you must avoid the alien Droids which will try to RAM you!

PLAY
The game is played on a representation of near Earth space. The Aliens
start on the left of screen, Earth is on the right and you are in the middle.
To complicate matters, there are stationary mines which will blow up ships
if hit, and moving "meteors" which destroy anything they hit!

The game logic is very simple but the skill levels (1-9) allow the game to
be sped up to considerably increase the level of difficulty.

MOVEMENT
Two sets of movement keys can be used:

1) on the keyboard main section:

A (up)
|
Z (down) < (left) -- > (right)

2) on the numeric keypad:

8/up arrow (up)
|
4/left arrow (left) --+-- 6/right arrow (right)
|
2/down arrow (down)

LEGEND
The (text) characters below represent the objects in the game:
A Alien ships (your targets)
D Alien droids
* stationary mines
� meteors
H Human Ship (you)


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REGISTRATION
$10 To register the games disk.
$20 To register and receive the latest copy of the games disk.


SOURCE LISTING
For a commented source listing of the program, send $35 to the address below.

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please address any comments to:

SPETER Software
PO BOX 643
LANE COVE
N.S.W. 2066
AUSTRALIA
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