���������������������������������͸
� S P A C E A D V E N T U R E �
� Version 2.01 Release 2 �
���������������������������������;

(C) Copyright 1987,1988 of FireBall Software Ltd.
Programming, sound and graphics by Robert Schmidt
Based on the original program for the BBC Micro by Andrew & Roger Thomas

INTRODUCTION :
~~~~~~~~~~~~~~~~
In the year 4328 after the fifth galactic war, scientists all over the planet
Zarn discovered an enormous space ship drifting seemingless without intelligent
control, outside Zarn's gravity. The III (Intergalactic Investigation
Institute) decided to send you in one of their scout ships towards the huge
aircraft.

As your scout ship fastens itself to the craft and opens a passageway between
the ships, your Life Scanner blinks wildly and says that the craft is far from
empty. It is not populated by normal life forms, but by androids, an even more
dangerous version of the Destruction robot-series! Even in your hot, airtight
space suit, you can't help feeling the ice cold fear flow slowly down your
back.

HOW TO REACH THE GOAL :
~~~~~~~~~~~~~~~~~~~~~~~~~
You also realize that if somebody is going to do something to save the world
Zarn from total destruction, YOU have got to do it NOW!

The scanner tells you some other valuable information : All the energy used
by the enormous ship is kept by four crystals, all locked away in separate
rooms. When (or if) you manage to get all the four crystals back to your scout
ship, the alien craft will, caused by the sudden loss of energy, self-destruct
in an enormous explosion, for never to be seen again!

To open one of those rooms, you'll need the correct electronic key.

POWER PACKS :
~~~~~~~~~~~~~~~
Scattered about in the alien craft are some very powerful packs of pure energy.
You are able to pick up and use these power packs, but you may only carry four
at a time. Use them on either the life support, the phaser or the blaster.
The life support is necessary to maintain life outside Zarn's atmosphere. If it
goes empty, you are dead.

The phaser and blaster are your two weapons. The blaster causes more damage to
the androids, but also consumes more power than the phaser. If both of your
weapons goes empty and there are no power packs available, you won't have the
slightest chance to survive the next android attack, and die.

THE MAP :
~~~~~~~~~~~
The map of the ship is shown to the left under the main screen. It shows at all
times a map of the current level of the ship, and your position inside it.
Your own scout ship fastened itself to the ship at level two, as you can see
of the map. The two rooms marked by small 'T's at each level are teleport
rooms. Please note that objects like keys, crystals, power packs and robots are
NOT shown on the map.

Your position is shown as a room turned white. On the map you can also see the
one-door rooms, which, if they are locked, are likely to contain one of the
four crystals.

TELEPORT ROOMS :
~~~~~~~~~~~~~~~~~~
The only means to travel between the three levels of the ship is to enter one
of the two teleport rooms available at each level (Marked by small 'T's on the
map). You will be prompted to press a key 1-3 for the level of your wish.
If you press the number of the CURRENT level, you will be teleported to the
other teleport room at the same level.

USE OF THE KEYBOARD :
~~~~~~~~~~~~~~~~~~~~~~~
Guide yourself around using the eight cursor direction keys : first key hit
will move the man in that direction, the second hit (at the same key) will stop
the man.

The following keys are also used during the game :

SPACE BAR - fire current weapon
ESC - cancel current game

F1 - Charge life support

F3 - Charge the phaser F4 - Select phaser as weapon

F5 - Charge the blaster F6 - Select blaster as weapon

Shift+F7/F7 - Decrease/Increase speed F8 - Toggle noise and sound on/off

F9 - Select palette colours F10 - Select background colour

Please note that the speed is initiated as maximum at start-up, but as AT
owners will find the game impossible to play at this speed, decreasing it will
be found very useful !

The choises made by F8, F9 & F10 will affect the other parts of the game too,
i.e. the title screen, the menu and the hi-score list.

FILES ON THE DISTRIBUTION DISKETTE :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following files are included on the distribution diskette :

SPADV .EXE - Version 2.01 of SPACE ADVENTURE
HISC .DAT - Hi-scores list
SHIP .DAT - The ship data, loaded for each game
ICONS .DAT - The graphics icons used in game, loaded once
TITLE .DAT - The title screens, loaded at start-up only

INSTR .EXE - To read this documentation
SPADV .DOC - This file

If SPADV can't find SHIP, ICONS or TITLE.DAT the program will return you to
DOS with an error message. The same happens if INSTR can't find this
documentation file. If HISC.DAT is not present, SPADV will generate a new
hi-scores list at startup.

In case any of the important files are missing, contact the person you got your
copy from for an update. If that doesn't help, send $20 and a diskette to the
address at the end of these instructions for the latest version of the game.

OTHER SOFTWARE FROM FIREBALL :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Hunchback game ought to be a well known to owners of Commodore and BBC
computers, and now the ultimate version of this popular game is available
for your IBM compatible PC. The scene is simple: The beautiful princess
Esmeralda is held captured in a tower of the Notre Dame Cathedral.
You play the role of Quasimodo, easy reckognized on his hunchback, as he
attempts the rescue.
But who said life was easy? The guards are doing their best to prevent
you from reaching your goal, by firing arrows and cannon-balls, and by
stabbing you with spears. Throw yourself over the gaping pit with the rope
and ring the bell to move on to the next wall. You sure will take the
challenge, but will you manage to save your beloved? Order this
ShareWare product from FireBall today! (20 dollars)

- Ever heard of Mandelbrot Sets? If you have, you'll probably know that the
Mandelbrot Sets are generated by a fractal function which enables you to
explore an infinite wealth of fascinating landscapes and shapes, in color!
The Mandelbrot Set Explorer is now available as ShareWare, or order it
directly from FireBall Software by sending $30 to the address below.
Package includes some demonstration sets, and full instructions.

COPYRIGHT NOTICE :
~~~~~~~~~~~~~~~~~~~~
As this game is distributed under the ShareWare concept, you may give a copy
of it to your friends. But please note : NO FEE OR PROFIT SHOULD BE MADE WHEN
DISTRIBUTING THIS PROGRAM TO OTHERS. Diskettes containing this software should
be sold at the price of the diskette ONLY. You are not permitted to demand
anything, NOT EVEN A PROGRAM OR A SIMPLE SERVICE IN CHANGE for this software.
If anything is to be paid for this program, it is going to be to us.

If you find yourself playing and enjoying this game often, you are entitled to
send a contribution of, say 20 dollars (Very cheap for a game of this quality).
This will encourage us to make improvements on this game, or even produce some
new software. We also welcome ideas for new programs and games. Please make
cheques payable to, or send letters to the following address :

FireBall Software
c/o Robert Schmidt
Ole Nordgaardsvei 44
7049 Trondheim
NORWAY

'Space Adventure', 'Hunchback', 'The Mandelbrot Set Explorer' and 'FireBall'
are registered trademarks of FireBall Software Ltd.