Action Fighter - Inlay Card Docs
Retyped in 2000 AD by Alessandro "Gazzosa" Grussu
Visit my website at http://members.xoom.com/gazzosa
Proud member of the Spectrum Webring.

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ACTION FIGHTER (TM)

LOADING INSTRUCTIONS

CBM64/128 CASSETTE:
Press the SHIFT and RUN/STOP keys together. Press PLAY on the cassette
recorder.

SPECTRUM 48/128K, +2 CASSETTE:
Cassette users should be in 48k mode. Type LOAD"" and press Enter.

AMSTRAD CPC 464/664/6128
Cassette users should press the Control key and small Enter keys
together, press any key to load.

SCENARIO
You have been charged with five highly dangerous missions to destroy the
enemies attack force. Combat takes place in enemy territory on the ground
and in the air. For this purpose you will make use of the latest top
secret transforming vehicle.
You begin as a motorcycle. You may then collect four parts (represented
by A B C D icons) which will change the motorcycle into a car. The icons
will appear depending on the number of enemy vehicles you have destroyed.
When you change into the car, pressing the SPACEBAR will transform you
back into the motorcycle and vice versa.
Changing into the jet-car is done automatically after collecting the last
two parts (E and F icons). The jet-car will only change into the
motorcycle when landing after completing the mission. This also results
in the loss of all parts collected.

GAME PLAY
You must travel on the ground based section destroying enemy vehicles and
collecting parts icons until you take off.
Once in the air you must travel to your mission objective. This is
described at the start of each level. These targets can either be bombed
or shot depending on their altitude. When they have been defeated the
next mission will be displayed.
There is a time bonus on each level. If you destroy the objective within
the time limit, bonus points are added.

ON THE ROAD

When travelling on the road you will be attacked and obstructed by enemy
vehicles. You must stay on the road as there are various crash barriers
along the route. If you hit them whilst driving relatively slowly, you
will merely bounce off. However, if you hit a crash barrier at high speed
you will be destroyed.
There are also ramps to negotiate which cross over water. These can be
jumped if approached at the correct speed and position. You can avoid the
ramps by pulling into the side road if you are driving too fast on the
approach.
There is an indicator at the top of the screen which warns you how the
road ahead is going to turn etc. so you can slow down if you wish to
avoid the ramps.
If you ever see a Sega van on the road, position yourself just behind it
and you will be automatically drawn inside. You will then be equipped
with a new weapon.
The weapons are collected in the following order:
1. Double fire power.
2. Missiles.
3. Reverse Firing.
4. Limited invulnerability.
If you lose a life, you will lose all add-ons and will have to start
collecting again.

IN THE AIR
When in the air, your jet-car can fly at one of two speeds. You start at
the slower speed, but you can collect a floating bonus which allows you
to go faster.
When you reach the end of the air section you will have to destroy the
mission objective.
If you see the Sega twin rotor helicopter then fly into the back of it to
pick up extra weapons, which are the same as collected from the Sega van.
In addition you have also a bomb sight to aim the bombs that you drop.

Flag Bonuses (COMMODORE 64 version only).
Flags can be collected on the ground and in the air. There are 20 to
collect on each level and collecting all of them will result in an extra
large bonus.

THE MOTORCYCLE
As a grund vehicle, the motorcycle has very good acceleration and
deceleration capabilities. It has very good manoeuvrability capabilities
(left to right). The enemy helicopters will not attack. The motorcycle
has no front or rear protection from collisions with enemy vehicles.

THE CAR
The car can survive collisions from the front and rear. It has very good
control capabilities when knocked from the side by an enemy vehicle.
Enemy helicopters will attack the car. Acceleration is not as good as the
motorcycle. Manoeuvrability is not as good as the motorcycle.

THE JET-CAR
The jet-car has good manoeuvrability.

GAME CONTROL COMMODORE 64
Plug a joystick in port 2. Push UP to accelerate, DOWN to decelerate. The
following keys are also used:
RUN/STOP Pause
Q Abort
SPACE Transform car to bike/bike to car

GAME CONTROL SPECTRUM/AMSTRAD CPC
You can either use joystick control, or play via the keyboard:
Z Left
X Right
O Up/Accelerate
K Down/Decelerate
P Fire
H Pause
Q Abort
SPACE Transform car to bike/bike to car.





Copyright (C) Microprose Software 1989. Published on behalf of FIREBIRD
by KIXX. Copyright subsists on this program. Unauthorised copying,
lending or resale in any manner strictly prohibited.