ADVENTURE B: INCA CURSE
Artic Computing

ADVENTURES are games in which you explore and discover strange new
worlds without leaving the comfort of your chair. The computer will
act as your puppet, eyes and other senses. You instruct the computer
using short sentences, usually verb-noun, and providing the computer
understands it will obey your command. If the computer does not under-
stand try re-wording the command.

In each location you may find objects which you can manipulate and use
in further locations to help you progress on your adventure. When
entering your command you may use the DELETE key to erase any letters.

The game is written in machine code. The programme is saved with a
game "ADVENT" but it is simpler to load by the LOAD "" CODE command.

In this ADVENTURE you find yourself in a South American jungle, near
an, as yet, undisturbed INCA Temple. Inside this temple you will find
lots of treasure; your aim is still to get out with as much treasure
as you can. Beware, do not let greed be your downfall. Your adventure
is complete when you have returned to the jungle clearing with
treasure. The highest score to date for treasure is 3200 points.

As this adventure is very large the programme also has cassette
routines with which you can load and save a game at any stage.

To save the game, you QUIT the game. The computer then asks if you
want to save the game. If you reply 'Y' the computer will display the
READY CASSETTE [message], now start your cassette player on RECORD and
hit any key. The game takes 2 seconds to save.

To play a previously stored game, when you run the programme you are
asked if you wish to restore a previously stored game. If you answer
'Y' the computer again displays READY CASSETTE. You then cue up your
tape, press PLAY on your cassette and hit any key. The game will then
continue from where you last left it.

GOOD LUCK!
(c) 1981 ARTIC COMPUTING