BADLANDS
(Domark)
Written by Teque London Limited


INSTRUCTIONS

The Game:
Badlands puts you in the hot seat of a mega-fast sprint racing car.
Speed round eight death-defying tracks in a race of danger and
destruction where failure spells death and success the chance to race
another day.
Badlands is a game for one, or two players simultaneously.

Getting Started:
It's now 50 years since the nuclear disaster and the sport of sprint
racing has evolved into a ruthless battle between armed cars. Race
tracks have been built on dangerous ruins, the aftermath of the holo-
caust, in the zone known as the BADLANDS.
Your objective is to race round the eight different tracks as fast as
possible, collecting wrenches (spanners) along the way in order to
continue to the next round. Failing to finish first means disqualif-
ication. Missiles can be found hidden around the tracks behind
destructible scenery - in the Badlands even mountains will crumble if
shot at.
Between the tracks, and assuming you have collected enough wrenches,
you can customise your car with extra acceleration, shields and
weapons. Bonus wrenches are awarded for finishing first and beating
the fastest lap time.
BADLANDS features simultaneous two-player action, and a buy-in feature
means that a friend can join in at any time. Each player is awarded
two continue credits at the start - finish behind any of the drone
cars and you will have to use a credit to continue.
BADLANDS has eight unique track layouts, each set in different
animated backgrounds that react to player shots and crashes. These
tracks shift and change as the level of difficulty increases.

Controls:
In Badlands you have a choice of two control methods (IBM PC, Amiga,
Atari ST and Commodore 64 versions only)

JOYSTICK CONTROL A JOYSTICK CONTROL B
Left - Rotate car left Left - Rotate car left
Right - Rotate car right Right - Rotate car right
Down - Shoot weapon Up - Accelerate
Fire - Accelerate Down - Brake
Fire - Shoot weapon

With JOYSTICK CONTROL A your car will slow down as soon as the FIRE
button is released.
With JOYSTICK CONTROL B you car will continue to travel at the speed
you have accelerated to, hence the need for a brake.


CONTROLS

ATARI ST & AMIGA
Player 1 - Joystick Port 1 or keyboard
Player 2 - Joystick Port 0 only
Control Style A Control Style B
Z = Rotate Left Z = Rotate left
Right Shift = Accelerate / = Brake
X = Rotate Right Space Bar = Fire Weapon
Space Bar = Fire Weapon X = Rotate Right
Right Shift = Accelerate
Pause/Unpause = H
Quit = F9

On the Selection Screen press:
F1 - Select control style for Player 1
F2 - Select control style for Player 2
F3 - Select either Music or Sound FX
F4 - Reset fastest lap times (yes/no) - Default is NO

COMMODORE 64
Player 1: Joystick or keys F1 - Select control style for Player 1
Player 2: Joystick only F3 - Select control style for Player 2
F5 - Select either Music or Sound FX
Q - Accelerate
O - Left
P - Right
Space - Fire
Run/Stop - Pause/Unpause
Inst/Del - Quit

AMSTRAD & SPECTRUM
Player 1 - Joystick P - Right
Player 2 - Keys Space - Fire
Q - Accelerate S - Pause/Unpause
O - Left F - Quit


LOADING INSTRUCTIONS

Disk
ATARI ST / AMIGA: Reset machine and insert game disk.
SPECTRUM +3: Place disk in drive and use "LOADER" option from
start-up menu.
COMMODORE 64/128: Type LOAD"*",8,1
AMSTRAD: Type RUN"DISC"

Cassette
SPECTRUM: Type LOAD"" and press ENTER, then start tape.
COMMODORE 64/128: Press SHIFT and the RUN/STOP key.
AMSTRAD: Press CTRL and small ENTER key. If you have a disk drive
attached first type | TAPE (| is obtained by pressing the SHIFT and @
keys simultaneously).


Programmed by Teque London Ltd.
(c) 1990 TENGEN INC. All rights reserved.
(tm) Atari Games Corporation

(c) 1990 Artwork & Packaging Domark Software Ltd.