BATTLE VALLEY
by Simon Wellard
Spectrum and Amstrad version by John Wildsmith

The peace summit was successful. An arms treaty has been signed.
All medium range missiles have been destroyed...except for two
which have been captured by a group of Terrorists who plan to
destroy the Western World unless their fellow terrorists are
released from a penitentiary in the United States.

Your task, as a mercenary employed by the United States Govern-
ment, is to capture the terrorist bases in their desert outposts
- Battle Valley - and eliminate the two missiles.

AIM OF THE GAME
The player starts off at his central H.Q. and his aim is to
progress from there to capture all terrorist bases, three located
in either direction. Then the two missiles have to be destroyed
in their silos, found beyond the two farthest bases. This must
all be completed before the countdown reaches zero, otherwise the
missiles will be launched and the world destroyed.

In between the bases lie many different weapons, which steadily
increase in speed and complexity as more ground is covered. Most
of the weapons can be eliminated by using the helicopter. The
remainder must be destroyed using the tank. Note that the
terrorist bases and the missile silos themselves can only be
destroyed by the tank.

The helicopter has a winch which is used to collect pontoons for
mending broken bridges or to collect extra ammunition from roof-
tops. The tank collects ammunition when it is halted on the grid
at an ammo dump.

LOADING
Spectrum Cassette
48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 128 with cassette
player, ZX Spectrum +2.

You are advised to disconnect all hardware from the rear edge
connector. Unless using a ZX Spectrum +2 connect a cassette player
to the computer in the usual manner. ZX Spectrum +2 and 128 users
should use tape LOADER, 48K users enter LOAD"" on the computer
keyboard and press the ENTER key. Press the Play key on the
cassette player. The game takes a few minutes to load.

CONTROLS
On title screen:
1 = define keys (joystick is auto selected)
2 = toggles music on/off

When on a base:
Joystick Keys Action
left/right O/P select tank
up Q select helicopter
Delete transfer to farthest captured base
on far side of H.Q.

Using a tank or helicopter:
Joystick Keys Action
left/right O/P move left/right
up/down Q/A move up/down (helicopter)
gun barrel up/down (tank)
fire Space fire rockets or shells

Using helicopter winch:
Halt helicopter then hold down fire button (or Space key) and move
joystick up/down (or use Q/A) to raise winch up/down.

SCORING
Anti aircraft cannon 1250 Anti aircraft gun 750
Land based missile 300 Defensive cannon 1250
Missile launch pad 2000 Fuel tanker 300
Missile carrier 1000 Rapid fire launcher 750
Missile launcher 2020 Ammunition truck 300
Storage silo 300 Fuel tank 400
Early warning station 2000 Military outpost 1750
Rocket launcher 800 Transmission mast 1000

CREDITS
Original game design by Simon Wellard
Spectrum and Amstrad version by John Wildsmith
Graphics by Chris Wood
Music and sound effects by Dave Rogers
Produced by Paul Chamberlain.

(C) Hewson Consultants Ltd. 1988

The program and data are copyright and may not be reproduced in
part or in total by any means without the written permission of
Hewson Consultants Ltd. All rights reserved. No responsibility
is accepted for any errors.

Our policy is one of constant improvements. Therefore, we reserve
the right to modify any product without notice.

Hewson Consultants Ltd., 56B Milton Park, Milton, Abingdon,
OXON OX14 4RX