===================
Championship Sprint
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Document created by [email protected] on 11th Jan 00 for
World of Spectrum: http://www.void.demon.nl/spectrum.html

Taken from the Ocean compilation 'Game Set and Match 2'.

Championship Sprint
-------------------
Championship Sprint incorporates the same head-to-head driving excitement
that has made it's predecessor, Super Sprint, a top game success, but with
a difference! In Championship Sprint there's no limit to the excitement
because you make up the tracks - thousands of them!!

Loading
-------
1. Place the cassette in your recorder ensuring that it is fully rewound.
2. Ensure that the MIC socket is disconnected and that the volume and tone
controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum + then load as follows.
Type LOAD"" (ENTER). (Note there is no space between the two quotes). The "
is obtained by pressing SYMBOL SHIFT and P keys simultaneously.
4. Press PLAY on your recorder and the game will load automatically. If you
have any problems try adjusting the volume and tone controls and consulting
Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading instructions
on-screen or in the accompanying manual.
6. If there is more than one title on either side of the cassette always stop
the tape when the first game has loaded. To load subsequent games reset the
machine and follow previous loading instructions.

Control Note
------------
If there is no Sinclair option, select redefine keyboard option and when
prompted move joystick in approprate direction. Make sure the keyboard is
always selected.

Championship Sprint
-------------------
Control Notes...
----------------
The Spectrum version of CHAMPIONSHIP SPRINT may be played by up to two
players, on joystick or keyboard. (See QUICK REFERENCE GUIDE for key usage).
Spectrum owners may use Kempston or Sinclair joysticks.

Getting Started
---------------
CHAMPIONSHIP SPRINT is split into two distinct sections - CHAMPIONSHIP
SPRINT RACING and CHAMPIONSHIP SPRINT COURSE CONSTRUCTION - you will find
them on either side of the cassette.
Eight ready-made TRACKS are provided for you to RACE on, and further sets
of eight may be created by you using the CONSTRUCTION program, which is a
TRACK EDITOR.
Create/Edit TRACKS using the CONSTRUCTION program, save them to your own
cassette, and then load the RACING program, to play either the ready made
TRACKS or your own pre-saved TRACKS!

Using Championship Sprint Course Construction
---------------------------------------------
This program is known as the TRACK EDITOR, and once it has loaded, you'll
see a screen displaying a track with four boxed words across the top, and
some designs down the right-hand side. An arrow, known as the CURSOR, may be
seen on the screen, and moving the joystick in any direction moves the
CURSOR in the same direction as the joystick.
A square box, known as the CURSOR, highlights part of the TRACK, and an
ARROW may be seen within the CURSOR. Practice moving the CURSOR left and
right by using the O and P keys, and up and down using the Q and A keys.
The ICONS at the side of the screen are the key to the gameplay options -
each ICON has a gameplay option associated with it - full details on how to
use the ICONS and other EDITOR features of CHAMPIONSHIP SPRINT are
described below.

Using Icons
-----------
1. Move the CURSOR as far RIGHT as it will go. The CURSOR will now
highlight an ICON if you move it UP or DOWN.
2. Move the CURSOR to highlight the ICON you require, and then press FIRE/
SELECT.
3. Some ICONS (such as CONTROL) will now give you options, listed in a small
menu, move the highlight bar up and down using the UP/DOWN keys, and when
your selection is highlighted, press FIRE/SELECT. Follow any additional
instructions that may appear on screen, and/or refer to the notes below
on ICONS - USING GAMEPLAY OPTIONS. To quit, simply return the highlight
bar to the top of the menu, and press FIRE/SELECT.
Other ICONS (such as VIEW) will perform the required action and you are
free to continue using the EDITOR, whilst others (such as HELP) will
remain in that option until you press FIRE/SELECT.

Constructing Your Own Track/Modifying A Track
---------------------------------------------
1. Place the CURSOR on the track at the position you wish to start designing/
modifying the track on screen, by moving LEFT, RIGHT, UP and DOWN.
2. Once the CURSOR is positioned press FIRE/SELECT and keep it pressed down;
now use the UP and DOWN keys. This will cause a track TILE to appear on-
screen where the CURSOR is.
3. When the TILE you wish to use is displayed, take your finger off FIRE/
SELECT. You may now move the cursor to another part of the screen.
4. Repeat from 2 above until the track is to your satisfaction.
5. Repeat the above for all eight tracks, and then SAVE them to your own
data cassette.
It should be noted that tracks need to be playable, as they are validated
prior to race, and so any blockage of the track, or any open edges (say,
onto grass) will not be valid. Note also that BRIDGE files are two-way (ie,
cars are supposed to go over as well as under), and that RAMPS must be
paired.

Icons - Available Gameplay Options
----------------------------------
The following options are available as ICONS:
(ICONS described, with actual functions beneath description)

4 arrows - (CONTROL) allows you to redefine the keyboard CONTROL keys
HELP - (HELP) an on-screemn reminder of the ICON functions
Door - (EXIT) Quits the EDITOR program
? - (VALIDATE) Before RACING may begin, you must decide which route
the cars must race around the TRACKS in order to
qualify for a complete LAP (most tracks feature
junctions, and unless a valid direction is specified
at each junction it is impossible to race). This is
achieved by guiding an arrow around the track from
the START GRID, through any junctions, until it
reaches the START GRID once more. The route the arrow
has taken comprises the required LAP for this track,
hence when players race on the track they must follow
the same route in order to stand a chance of winning.
1. Highlight this ICON and press FIRE/SELECT.
2. The arrow will appear upon the START GRID of the currently selected track.
Press FIRE/SELECT again and it will automatically move as far around the
track as it can. During this time it will display a "?" symbol, showing
that is is VALIDATING the track.
3. If/When the symbol reaches a junction where it may move in more than one
direction, it will stop. At this point, you take manual control and
turn the arrow to point in the direction required at this junction.
4. Press the FIRE/SELECT to set the arrow in motion once again.
5. Repeat from item 3 until the arrow reaches the START GRID once again,
and the letters "OK" are displayed in the upper right-hand corner of the
screen.
6. Ensure that you have used VALIDATE on all 8 tracks before you attempt to
race any of them.
EYE - (VIEW) Shows all of the available TILES you may use in
constructing your own TRACKS. Press FIRE/SELECT to
return to EDITOR.
LEFT ARROW - (LAST) The eight TRACKS are horizontally next to each other,
with the EDITOR displaying the current one. This ICON
allows you to select the TRACK to the left of the one
on screen, so you may work upon that.
RIGHT ARROW - (NEXT) Allows you to select the TRACK on the right of the
one on screen
I - (INITIALISE) Allows you to:
* CLEAR all TILES from TRACK (screen) currently
displayed and replace with GRASS or
* CLEAR all TILES from ALL 8 TRACKS (screens) and
replace with GRASS or
* RESET current TRACK (screen) to it's original pre-
edited state or
* RESET all 8 TRACKS to their original, pre-edited
state
CHALK-BOARD - (CREDITS) Credits
NO-ENTRY SIGN - * OIL/WATER/GRAVEL
(OBSTACLE) For each of the above you may choose a number between
0 and 4 by pressing FIRE/SELECT - this is the number
of those items that will randomly appear in any one
RACE around any TRACK. For example, if you get OIL
to 3, then in any one race a total of 3 OIL slicks
will be randomly placed around the TRACKS as
obstacles.
* WHIRLWINDS
By pressing FIRE/SELECT you may select either Y or N
- this determines whether or not a WHIRLWIND will
appear randomly throughout any RACE on any TRACK.
Select N for no WHIRLWIND.
CASSETTE - (TAPE) Allows you to SAVE the current 8 TRACKS (screens)
to your own data cassette for use with the RACING
program, or to LOAD 8 pre-saved TRACKS from your
own data cassette. SAVED TRACKS may be LOADED into
the EDITOR again in future, or into CHAMPIONSHIP
SPRINT RACING for competing on.
Before selecting either option, ensure that you
remove the CHAMPIONSHIP SPRINT cassette from the tape
recorder, and that your own data cassette it
inserted at the correct position.

Using Championship Sprint Racing
--------------------------------
This program is based upon Atari Games' popular Championship Sprint arcade
racing game. It's a race for CHAMPIONS! And what a challenge! To RACE and win
eight different TRACKS - and if you use your own CONSTRUCTED TRACKS, you
can race as many different combinations of eight TRACKS as you wish. As
tricky or as you make them. It's really up to you!
Once the program begins to load, the main screen will display black and
while squares followed by a title page.
After a short while, a MENU will be displayed, requesting you to "SELECT
TRACKS NOW". Your choices are:
1. Championship Tracks
2. Custom Tracks
If you select 1, you will RACE upon the 8 ready made TRACKS. If you select
2, you will be able to RACE upon 8 TRACKS that you have designed using the
COURSE CONSTRUCTION EDITOR, and you should insert your own TRACKS
datacassette now, ensuring it is at the correct position for loading your
TRACKS.
When you are ready to RACE, a menu is displayed with the numbers 1 to 4
listed.
To select the number of PLAYERS, press the 1 key until the screen displays
the correct number.
To select the control method that will be used by PLAYER ONE and PLAYER
TWO, press the 2 and 3 keys respectively, until the screen displays the
desired control options.
A menu now shows a graphic outline of all eight tracks - you have several
seconds to SELECT the TRACK you wish to begin RACING from. The
highlighted TRACK is the one you will RACE, and to move the highlight to
SELECT your TRACK, use LEFT and RIGHT as necessary.

Rules Of The Track
------------------
You'll soon find yourself on the START GRID with the other competitors.
Your aim is to be the first in the Winners Circle, on every TRACK, beating
all of the others. To do this, you must be the first to complete four
complete laps across the START GRID using the correct route. The DRONE
(computer) cars are the trickiest of opponents, as they never make mistakes,
but they can be beaten by skillful driving.
When racing, try to collect the SPANNERS that will randomly appear -
collect four and you can gain some valuable bonus extra for your car - these
will help to give you an advantage against your competitors in the next
race!
You control your car by pressing FIRE to accelerate, and by steering LEFT
and RIGHT. To slow down, simply take your finger off the FIRE button.

Ocean is a registered trademark of Ocean Software Limited.