CIRCUS GAMES
Tynesoft


TO LOAD: Type LOAD ""

OPTION SCREEN 1
Select one or two players
Keyboard or Kempston Joystick
Redefine keys or other joystick
Then go to "Finished Selection"
Press Fire to continue
OPTION SCREEN 2
Select individual Events or compete
in the full International Competition
OPTION SCREEN 3
Having selected the number of players,
type in the Players' names (maximum
of four letters) using the Joystick and Fire
Button or selected keys.

STOP THE TAPE WHEN EACH EVENT HAS LOADED


* * * T I G E R T R A I N I N G * * *

A large cage is placed in the centre of the Ring - the door opens and
in bound three great Bengal tigers. You, as the Trainer, have to get
all three big cats to perform a series of tricks without being devoured
by the magnificent animals.
The game is split into three tricks:
1. Persuade the animals to lie down then turn your back on them for
9 seconds without being attacked.
2. In this trick coax the tigers to cross to the other side of the cage
and remain in a sitting position.
3: The final trick is to get the three tigers in turn to pass through a
large tube then sit on a stool. From the stool make the animals
sit or lie down on the left-hand side of the cage in a line - one
behind each other.

CONTROLS:
--------
Left & Right Moves Trainer left or right.
Down Makes Trainer turn his back to tigers.
Up Trainer threatens with chair.
Fire This makes the Trainer crack the whip in the
direction of the other controls being pressed. If no
direction is specified then the whip will go straight
forward. The tiger being controlled will move in the
direction of the whip, unless seated or lying down.
Whip Action The whip and chair control the nearest tiger. If the
tiger is standing up then the whip will make the tiger
move in that direction. If no direction is given then
the tiger will be warned and do nothing.
Chair Action If a tiger is attacking, then the chair may be used to
fend off the attack but this can only be used twice.
If the chair is used without an attack in progress
then a tiger in range will attack.
Attacks A tiger will attack you if it hasn't been given a
command for a fairly long time. Also, a tiger will
be more likely to attack if given a whip command
it cannot perform, such as a walk left when it is
lying down.


* * * T R A P E Z E * * *

The action takes place high up above the Ring, without a safety
net. The crowd is captivated by the flyer's every movement. The
game is split into three Tricks:
Trick 1 : You must catch the trapeze and gain enough height to be
able to jump onto the other trapeze. Once on the trapeze furthest
from the platform you must then swing and jump back to the first
trapeze, and from there jump back onto the platform.
Trick 2 : This event is the same as Trick 1, but during the jumping
from one trapeze to another, you must perform a somersault and a
360deg. spin. These can be done in one flight, or in separate jumps
Trick 3 : As before you must jump from one trapeze to the other
and perform a double somersault.

CONTROLS:
--------
Left & Right Make you swing higher by using them in the
following way: When Swinging right you press right,
this will extend your legs. When swinging backwards
you must keep the left control pressed.
Fire When you are standing on the platform, this will let
you grab the trapeze. If you are on the trapeze, then
you will let go of it. If left control is being pressed
then you will do a spin, or if right control is being
held down then a somersault will be the result. The
same will happen if you are in mid-air and fire is
pressed with either left or right. To catch the
trapeze you are heading for, you just have to make
sure that the man's hands are in the right place at
the right time.


* * * T I G H T R O P E * * *

The high wire walker must perform a series of tricks, including
somersaults, riding a silver unicycle, to conclude the performance a
daring flip. The event is split into 3 Tricks:
Trick 1 : The first trick you must attempt is to cross the high wire,
doing a somersault in the centre. When the end is reached you
must then walk backwards, again doing a somersault.
Trick 2 : In this event you must cross the wire on a unicycle to the
end and then back again.
Trick 3 : Cross the tightrope, performing a forward flip in the centre.
After reaching the end you must then walk backwards, again
performing a flip.

CONTROLS:
--------
Left & Right These controls tilt you to either side respectively.
Up Walk forward.
Down Walk backwards.
Fire Somersault or forward flip, depending upon which
trick is being attempted.

NOTE: If you lean too far to either side during an attempt then you will
lose your balance and fall. Straight after a somersault or forward flip,
you can lose your balance very easily, this is made less so if fire is
pressed upon landing.


* * * T R I C K H O R S E R I D I N G * * *

The rider must perform a series of tricks whilst mounted on the horse
cantering around the ring. The event is split into four Tricks:
Trick 1 : You must make the girl jump on the horse from the platform
and get around the ring once, i.e. back to the start point. You must
also avoid getting knocked off the horse by custard pies, thrown by
the clown.
Trick 2 : This trick involves grabbing a ball lying on top of a platform
and throwing it into a hanging basket.
Trick 3 : In this event you must jump through each hoop around the
ring. If you should miss one then you will have to keep on trying until
it is conquered.
Trick 4 : To complete this last event you must grab the ball hanging
from the post and knock the clown down by throwing the ball at him,
also avoiding the custard pies being thrown by the clown.

CONTROLS:
--------
Left Speed up horse.
Right Slow down horse.
Up When girl isn't seated on the horse then she will reach
upwards, or she will stand up if she is seated.
Down If the girl is on the horse and standing then she will sit
down. If the girl is off the horse and standing then she will
reach downwards.
Fire If the girl isn't seated on the horse then she will perform a
somersault otherwise she will drop off the horse if already
seated, unless she is carrying the ball and if so the ball
will be thrown, its speed and distance according to the
horse's speed.


NOTE FOR ALL GAMES:
------------------
If fire is pressed during the display of a speech bubble, then the next
part of the game or display is entered, cutting short the speech. The
same applies to any short pieces of animation.

Having completed the International Competition rewind the tape
to the beginning and press PLAY to load Menu section and see
your High Score,