Crystal Kingdom Dizzy
---------------------

The sun does not always shine in the Yolkfolk village. In fact, this
particular day is looking remarkably grim. Stormy clouds thunder
across the sky, the rain hammers down, the electricity flickers and,
to top it all, Grand Dizzy is in an awful mood.

The source of Grand Dizzy's bad mood is his egg-ache. The old duffer
had been practising his somersaults in the kitchen and slipped on the
wet floor. "What do you think you're doing bouncing around like that
at your age?!" groaned Dizzy under the strain of picking up the old
egg. "You'll give yourself a nasty crack on the head."

"It's the temple in the Crystal Kingdom," spluttered Grand Dizzy,
"it's been robbed. Every egg knows that if the crystal sword, chalice
and crown are removed from the temple, strange things will happen to
the Yolkfolk!"

Dizzy looked outside. Things did look decidedly bad. "It still doesn't
explain why you were jumping off the kitchen chair, Grand Dizzy" said
Dizzy. "Well, young fella-m'-egg," said Grand Dizzy puffing himself up
slightly, "I'm sick and tired of you always sorting things out. I'm
going to get into shape, pack my knapsack and save the Yolkfolk
myself. I was really heroic in my day, y'know."

A salty tear formed in Dizzy's eye. "I don't know, Grand Dizzy, what
are we going to do with you?" gushed Dizzy in his best sympathetic,
yet caring, voice.

Grand Dizzy was packed off to bed. But the moment everyone's back was
turned, he jumped up and continued to whinge loudly at anything he
could find that would listen.

Dizzy decided that he must begin his trek to retrieve the Yolkfolk's
treasure. He packed his knapsack and popped on his new safari
hat. Dizzy grimaced and, through his gritted teeth, dramatically
declared "Don't fear, Grand Dizzy! The lost treasures of the Yolkfolk
will soon be found!". And so Dizzy began a whole new adventure -
can our hero succeed again?

Game Genie
----------

Game Genie is a character who loves to help people play games. If you
give him some special code words, he will try his best to help you
out.

Note down the special codes given to you at the end of each act. At
the start of the game you may instantly travel back to this act by
walking through the doors marked act 2, 3 or 4. At this point, Game
Genie will ask you your code word, type it in using the keyboard. If
you don't know any codes then just walk off the left hand side of the
screen.

Use the spaces below to mark down the special codes you find.

Code 1 ........................
Code 2 ........................
Code 3 ........................

Hints and Tips
--------------

. Collect the objects.
. Game Genie may be able to help you.
. The pirates may have pinched the treasure.



Controls
--------

Action Joystick Keys
Move Left Left Z
Move Right Right X
Move Up Up K
Move Down/Enter room Down M
Jump Fire Space
Pick Up/Use Up Return/Enter

Press ESC or Q or RESTORE to quit game.
Press P or RUN/STOP to pause.
Joystick port 2 on C64
Spectrum is Sinclair and Kempston compatible



Credits
-------

Design Dave Thompson Brian Hartley
Craig Kelsall Paul Ranson Phillip Oliver
Programming Craig Kelsall & Dave Thompson Visual Impact
Graphics Jarrod Bentley
Music Reflective Designs
Project manager Paul Ranson
Production Steward Regan and Pat Stanley
Art Manager Shan Savage