====================
Gazza's Super Soccer
====================
Document created by [email protected] on 12th August 2000 for
World of Spectrum: http://www.void.jump.org

From the Box:
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Gazza's Super Soccer - Simply Sensational
-----------------------------------------
Superb fast action gameplay.

Features include:-
* Each team defined with the correct strips.
* Create your own super-leages, cup competitions and build your own strongest
squad.
* Each player in the team has his own characteristics - skill level, speed
and style of play. The skill level of your team can be improved through
playing well.
* Realistic ball control allowing you to chip over, curl round or dribble
through the opposition. The unique "Boot-O-Meter" enables you to vary the
strength, height and spin of any kick.
* Full control of corners, free kicks and goal kicks.
* Heading, tackling and fouling.
* Full, realistic control of goalkeepers.
* Superb one or two player action.
* Play in a whole range of leage, cup and practice matches or just practice
penalties, free kicks and corners.

The Country's most exciting computer game, endorsed by the country's most
exciting player.
"Don't forget, buy Gazza's Super Soccer. It's the No. 1 Computer Game."

Empire, 4 The Stannetts, Laindon North Trade Centre, Basildon, Essex SS15 6DJ

Instruction booklet 'Gazza's Super Soccer'
==========================================
Acknowledgements
----------------
Atari ST and Amiga Implementations Edward Grabowski
16 bit Graphics Erik Casey
Spectrum and Amstrad Implementations Brian Rogers, Allen Pendle &
Colin Nichols
C64 Implementation Paul Yates & Brian Rogers
8 bit Graphics Kevin Ayre
Overall Game Design Richard Yapp
Additional Criticism Everyone else at ODE
Documentation Design and Typesetting Antony J Bond

Special Thanks to Paul Gascoigne

Gazza's Super Soccer is Published by Empire. All rights reserved.
(C) 1989 Oxford Digital Enterprises Ltd.

Loading and System Requirements
-------------------------------

Amiga
Amiga 500, Amiga 1000 (0.5Mb or more) or Amiga 2000
Single Player Joystick (port 2): Two player joysticks (ports 1 & 2)
At the workbench prompt, insert the game disk into the internal drive DF0:
Please ensure that no other software is running.

Atari ST
520ST, 1040ST or Mega ST
Single Player Joystick (port 1): Two player joysticks (ports 1 & 0)
Either insert the game disk into drive A and switch on or reset the machine,
or insert the game disk into any drive and double click on the GAZZA.PRG
icon.

Commodore C64 Cassette
CBM 64/128 + joystick ports 1 & 2
Place the game tape into the cassette unit and ensure that it is rewound.
To load the game press SHIFT and RUN/STOP at the same time, and then press
play on the cassette unit. The game will then load with the title screen
appearing after a short while.

Commodore 64 Disk
CBM 64/128 + joystick ports 1 & 2
Place your game disk into your disk drive and type LOAD "*",8,1. After a
short delay the title screen will appear and the game will load.

Spectrum Cassette
Spectrum 48K, +2 or +3 with joystick ports 1 &/or 2 or keyboard
Place the game tape in your cassette recorder and ensure it is rewound.
Type LOAD "GAZZA" and press PLAY on your cassette recorder. If you are using
an external drive make sure the TONE and VOLUME levels are set correctly.
When the game has loaded make sure you press STOP on your cassette recorder.
If you are using a joystick press fire when requested, otherwise you must
define which keys you wish to use.

Amstrad Cassette
Amstrad CPC 464, 664 or 6128 + joystick or keyboard
Place the game tape in your cassette recorder and ensure that it is rewound.
Type RUN "GAZZA" and press play on your cassette recorder. If you are using
an external drive make sure the TONE and VOLUME levels are set correctly.
When the game has loaded make sure you press STOP on your cassette recorder.
If you are using a joystick press fire when requested, otherwise you must
define which keys you wish to use.

Amstrad Disk
Amstrad CPC 464, 664 or 6128 + joystick or keyboard
Place the game disk into your drive and type RUN "GAZZA". After a short
delay, the title screen will appear. If you are using a joystick press fire
when requested, otherwise you must define which keys you wish to use.

The Menus
---------
The first item of the game is the start-up menu, which allows you to start
playing your first match (this gives a default selection of 2 teams), to
set up one or two player mode (in one player mode you will always play
against the computer), or to go into further menus to access the more
complex features of the game. The actions of these further menus are self
explanatory, and will allow you to set up your own custom leages and cups
(either using the available teams or with your own predefined teams), to
practice various set pieces, to change the length of play during each half of
the game etc. The best way to get familiar with all of the options available
is to explore the different menus in the game.

Note that after you have set up a special team, league or cup you may save
them at the end of any week or round. If your chosen team has performed well
in the past, then the available skill and speed factors of your players will
increase. One special feature that we have provided is that if you save your
team, league or cup onto tape from a C64, Spectrum or Amstrad, you will be
able to load the information back in again into any of the three machine
types. This means that the saved data is compatible with all three machines.
There is ONLY a tape save option on the C64, Spectrum or Amstrad version.

One final feature to note is that we haven't provided the names of any
players in the teams available with the game. We have left these free for
you to enter in the menus. This is because we don't know the transfer
intentions of all of the managers in Europe over the coming season. It also
means that if you've always wanted to play for your favourite team then you
can easily do so!

Player Controls
---------------
The player you are controlling is marked on the screen by a small triangle
above his head. If this player has control of the ball the triangle will be
flashing. Your player will follow your joystick or keyboard movements
about the pitch. There are three views of the pitch, either the middle
section (which is a side-on view), or either of the two ends looking towards
the goalmouth. This means that you get a good view of the goal when you
wish to take a shot. Once you are controlling a player off the ball, you
will always keep control of him unless you press fire. Control will then go
to your player which is nearest the ball. The exception is your goalkeeper -
to get control of him at any time you must press the SPACE BAR on the 16 bit
machines and ENTER on 8-bit machines. He can then be moved about in the
normal way. He can be made to dive by pressing the fire button and moving in
the required direction. To restore control to your other players you must
press the SPACE BAR or ENTER again.

Kicking or Throwing The Ball
----------------------------
When you have control of the ball you then have the ability to kick it in the
direction of your choice. You may choose the exact amount of strength, height
and spin on your kick by the length of time you press fire, pull down on the
joystick, and pull left or right on the joystick respectively. So, if you
wish to kick a strong high ball with spin to the left then press the fire
button and pull the joystick back and to the left. As an additional help we
have provided a BOOT-O-METER in a triangle in the centre of the lowest part
of the screen. If you watch how the dot moves and grows, you will be able to
precisely determine the effect of your kick. Goal kicks, free kicks,
penalties, corners and even throw-ins are all under BOOT-O-METER control.

Tackling
--------
If you wish to tackle the opposition player to gain possession of the ball
then you must approach within tackling range and press the fire button. If
you are up against a highly skilled player then you will have to be
persistant!