HACKER II:
(instructions for C64 version, probably 'very useful' for Speccy too)

At logon type: - TITLE (cr) - COVER (cr, this is special)
- DEMO PAM (cr, gives unlimited MRU's)
- DEMO (cr) - WAMI (cr) - DOME (cr) - GOMES (cr)

- Skip ID: Enter 00987 as Logon ID number to eliminate panel control
identification sequence and begin the game immediately on the MFSM;
- Unlimited MRUs: Enter DEMO PAM as logon code;
- Logon codes: Valid game codes include TITLE, COVER, DEMO, WAMI,
DOME, GOMES.

At logon type one of these: "00987" | "COVER"/"TITLE" | "WAMI"/"PAM"

During play enter one of these: "RED7"- | "WHITE6" / "BLUE1" |
"WHITE50"
NOTE: They might have to be lower case like HACKER II.

Logon codes: Title, Cover, Demo, Demo Pam, Wami, Dome, Gomes
Logon I.D. number is 00987, with this number you can start directly on
MFSM.

It seems easy enough, once you penetrate the security. Just move
the MRUs from room to room. Locate the combinations to the safe.
Find the safe. And remove the documents. But it's not that easy.
In fact, it's downright dangerous. Guard patrols. And something
called the ...The Annihilator.

Instead you can do your spying from home, using a Multi-Function
Switching Matrix - that could take a little time to install, so
here's one the secret service prepared for you earlier! It's a
sort of multi-purpose terminal gizmo, which lets you use the base's
security cameras for your own ends.

As well as choosing the view on the four screens of this voyeur's
delight, you can tap into the automatic cameras themselves, to get an
idea of what the KGB is watching. Furthermore, the MFSM contains a
radar map, which tells you where you are. But the device's most
important function is to let you control one of three Mobile Remote
Units, in your search for the safe containing the papers.

Despite the lengthy MFSM manual, you're left on your own as to
how to tackle your task - much the same as the original <Hacker>. The
first thing is obviously to make full use of its visual facilities.
How you configure the screen is up to you - though it'll probably go
something like this.

On one you'll have the radar, which centres on the MRU in
operation, and indicates the movements of the human guards and the
security cameras that are in operation. You'll need this information
for the game of cat and mouse.

You'll also need a map of the base, but this'll have to indicate
more than where the rooms and corridors are. If you know which camera
covers which area you can be prepared for them, so you'll avoid
alerting the guards.

I didn't mention the video recorder facility before, but you can use
it for more than catching last night's episode of <EastEnders>. As
well as allowing you to check all movements in an area during the last
hour, you can play back a picture of an empty room to the security
cameras, even while your MRU is investigating a filing cabinet!

All the pictures are time synchronised, so if you fail to use
the Fast Forward and Reverse to match up the video with the reality,
the commissars will have no question about whether it was real or
Memorex! They'll liquidate your droid, which could bring tears to your
eyes!