INTERNATIONAL RUGBY SIMULATOR
-----------------------------

8 PLAYERS A-SIDE!

The first real simulation of the world famous game - it's all there...
conversions, touch-backs, line-outs, drop-kicks, real tackling, scrum-downs,
throw-ins and all the rest...

An amazing mixture of strategy and fast action - definately the best Rugby
game, ABSOLUTELY BRILLIANT! - David Darling.

AMAZING PLAYABILITY
BRILLIANT 3D ACTION
PLAY YOUR FRIENDS OR THE COMPUTER

LOADING 48k users type LOAD"" (ENTER)
128k users turn machine on, press ENTER

This is it - the truly definitive Rugby game. It's got all you would expect,
and more. Here are just some of the amazingly realistic features...

* Up to EIGHT players using the league feature
* All-action scrum-down sequences
* Conversions and drop-kicks
* 8 present team player policies, and you can make your own!
* Watch your team members line out behind you, waiting to recieve the pass,
while others mark the opposition...
* Real throw-ins
* Choose your own team name

With it's many remarkable facets, this will soon be your favourite game -
PLAY IT AND SEE!!

USING THE MENU
Move the highlight bar up and down using the cursor keys. Press ENTER to
choose the option under the highlight bar.

CONTROLS
Keyboard/Joystick control.
KEMPSTON/SINCLAIR compatible.

During a game, pressing ENTER will pause the action. Pressing it again will
continue. While in pause mode, press Q to quit the game. 1 and 2 will let
you change playing policies. (See FOR ADVANCED PLAYERS).

STARTING THE GAME
With the digital display on the stadium roof to see who is playing the first
match. The team on the left of the scoreboard is controlled by player 1, and
the team on the right by player 2.

PLAYING THE GAME
During a game, you control one of the players on your team. This player is
highlighted with a circle overhead so that you can see him easily. The member
of your team holding the ball is controlled by you, or, if your team doesn't
have possession of the ball, pressing FIRE will change control over to the
member of your tem nearest to the ball. This means you have control of all
of your players, and stay on top of the action.

While you control the active player, all your other team members will be
using their artificial intelligence and folliwing the chosen team playing
policy.

ON THE FIELD...
If you're not using a joystick, then use the keys thet correspond the joystick
movements mentioned below...

PASSING - Hold the joystick in the direction of the pass and press FIRE - you
cannot pass forward.

KICKING - Hold the joystick in the direction of play and push FIRE. The 'KICK
POWER' indicator will appear and start growing. Release the button when you
have the power that you want, and the direction bar will start. Push FIRE
again to kick.

SCRUMMAGE - This happens if you are tackled and don't throw the ball back.
The scrummage indicator will appear then waggle left and right quickly to
win the scrum and gain possession.

THROW-IN - Moving left or right selects the controlled player. Up/down will
reposition the player. The ball holder will throw the ball when FIRE is
pushed.

SCORING A TRY - Press FIRE when you are over your opponents try line with the
ball.

CONVERSION - Use left/right to position the arrow. Press hold FIRE when the
arrow points towards the goal. The 'POWER BAR' starts growing. Release FIRE
to make the conversion when the power bar has sufficiently grown.

THE LEAGUE
If you start a league, the computer will want to know how many teams are
involved. It assumes there are 8 unless you tell it otherwise. Decide amongst
yourselves which team you want to be. If you want to change your team names,
go to the OPTIONS selection, then choose TEAM NAMES. Move the highlight bar
over the current name of your team and hit FIRE. You can then type the name of
your favourite team (followed by ENTER).

When playing in a league, be careful to see that the right people play the
right matches by watching the scoreboard the beginning of the game.

FOR ADVANCED PLAYERS: TEAM PLAYING POLICIES
Your team playing policy governs how the rest of your team play - remember you
only control one man at a time! You can change your strategy at any point
during the game by pressing ENTER (to pause the action) and then pressing 1
(for player 1) to 2 (for player 2). Press the ENTER key to step through the
preset policies, and move the highlight bar to LEAVE MENU to select the policy
that's on the screen.

You can also make your own policies (before starting a game) by selecing the
POLICIES option in the OPTIONS menu. You can then select which player you
want to move with your joystick/control keys. Hold down FIRE to drag the
player to where you want him in your new policy.

There are 8 players on each team, 3 are the pack and 5 backs or line members.
The pack always follows the ball. The line members follow the policy (either
for attacking or defending).

When defending, a player can either be in a fixed ZONE on the pitch or he
can 'MARK' his opposite number in the attacking team. When attacking, the
ZONE determines where the players run in relation to the pitch. The ball
FOLLOWERS move in relation to the ball and you can set their relative
positions. (The line in the centre represents the ball position.)

The best way to learn about policies is to experiment with them... try a few
different ones and see what happens.

YOU COULD WRITE FOR CODEMASTERS

CodeMasters excellence is a result of utilizing the best games programmers
there are. The best programmers deserve the best rewards. If you are good
enough to program for us then write to David Darling now - you won't regret
it.

This entertainment experience was brought to you by...

Coding: Ian Dunlop
Graphics: Neil Adamson
Music/FX: David Whittaker
Project Director: Richard Darling/Tim Miller
Production: Mike Clark/Stew Regan
Cover Illustration: Nigel Fletcher

MADE IN ENGLAND

Published by CodeMasters Software Co. Ltd., PO Box 6, Leamington Spa, England
CV33 0SH.

This program, including code, graphics, music and artwork are the copyright
of CodeMasters Software Co. Ltd and no part may be copied, stored, transmitted
or reproduced in any form or by any means, hired or lent without the express
permission of CodeMasters Software Co. Ltd.

(Transcribed by Robin Stuart)