KNIGHT TYME - MASTERTRONIC
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TYPED BY VAXALON 1993
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THE GAME

After releasing Gimbal the Wizard from a self inflicted White Out Spell in
Spellbound, Magic Knight has been catapulted through time to the future.
This is his story, so here it is in his own words:
"I landed heavily on the transporter pad of the USS Pisces and while I was
bending out some of the dents in my armour I was approached by a strange
metal creature. It spoke 'Hi, Magic Knight, I am KLINK. I have been
expecting you. Take this'. He then gave me a cubic object which I later
learned was a Datacube. As I held it I became aware of a strange power
inside me. Klink spoke again 'The Datacube will give you the relevant date
for 25th Century life and reduce your Culture Shock to nil. It will fade
away as you absorb its knowledge'.
As the Datacube transferred its data to my brain cells I started to
formulate my survival plan. I will have to locate the Tyme Guardians,
if they still exist and obtain a Tyme machine from them. But my first
priority has to be to make contact with the starships Transputer since
it programmed Klink to give me the Datacube."


FEATURES

The games use and enhanced version of windimation which players of
Spellbound will be familiar with. This system allows the player to access
windows in which the command choices are given.


CONTROLS

A - Up/Jump Z - Down N - Left M - Right SPACE - Fire

Use the Up (A) and Down (Z) keys in the menu to operate the finger. Or
define your own keys.

Joystick:
Kempston Cursor Protek Sinclair Any programmable joystick

HINTS

Derby IV, the Transputer, can help you to start with. The advert to
Spellbound may actually prove to be useful. A clown will help you to
avoid dying of exhaustion. Sarab will tell you how to move the starship
once you are wearing a valid ID Card. Use Gadget X for the save and load
game facilities.

MASTERTRONIC 1985