Magicland Dizzy instructions.
1989 Code Masters Ltd.

Converted to text by Gerard Sweeney (www.the-tipshop.co.uk) for World
of Spectrum (www.worldofspectrum.org), 04/02/05.

I do NOT give permission for this text reproduction to be used/stored
on "commercial" or profit-making medium such as CD-ROMs. Frankly,
we in the Speccy community are all sick of leechers making money out
of our hard work.


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CONTROLS
Press FIRE to start the game.

KEYS JOYSTICK ACTION
Z LEFT WALK LEFT
X RIGHT WALK RIGHT
SPACE UP JUMP
ENTER FIRE PICK UP / DROP /
USE
Q QUIT

Press SYMBOL SHIFT to PAUSE

Use Z, X or JOYSTICK to select ITEM, in
object menu to use or drop.

STORY SO FAR ...

The Evil Wizard ZAKS' is back! Like all Evil
Wizards he had made certain arrangements
against his premature demise... He has
exacted a terrible revenge by transporting
the YOLKFOLK to a strange Fairy-Tale
World and casting evil spells on them to
imprison them there forever.

Dizzy must free the SIX Yolkfolk by breaking
the spells and then destroy ZAKS once and
for all before he can return home.


THE YOLKFOLK

* DYLAN: Dylan has been tangled up in a
bush, rooted to the spot!

* DENZIL: Denzil has been frozen inside a
block of ice - ZAKS latest ornament for
his ICE PALACE!

* DOZY: Dozy is lying on an Alter in Sleepy
Hollow - in a deep magical sleep from
which he may never awake ...

* DORA: Dora is in the Haunted Swamp -
turned into a Frog!

* DAISY: Daisy has been Super-Enlarged
and imprisoned in ZAKS' Oubliette which
she is now too big to escape from!

* GRAND-DIZZY: Grand-Dizzy is trapped
in a strange world on the other side of
ZAKS' Magic Mirror.





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