N.A.R.C.
Ocean


SCENARIO
NARC - now you have a chance to infiltrate the MR BIG CORPORATION, the
scourge of the underworld. Outwit the army of body guards, gangs of charisma-
bypass patients in trench coats, the bullet-brain with the build of a
rhinoceros and the breath of a dung beetle, packs of vicious canine yappies,
the psychotic clown with the evil sense of humour - you'll die, but not
laughing!
But it's not all bad! You've got a mean shiny street machine, some heavy
metal hardware and pretty neat moves. Hit the enemy - and, finally, come up
against the baddest, the biggest - Mr Big!


CONTROLS

COMMODORE
This is a one or two player game controlled by joystick only.
Player 1 - Joystick Port 1
Player 2 - Joystick Port 2
Press FIRE to start game.
To fire missiles hold down FIRE for a short time and then release it.
Press FIRE with the joystick in the central position and quickly tap UP
when standing to JUMP.
To toggle between standing and crouching:
Player 1 - Left-hand shift key
Player 2 - Cursor UP/DOWN key
RUN/STOP - Pause
X - Restart game
M - Toggle music/FX

SPECTRUM/AMSTRAD
This is a one or two player game controlled by joystick and keyboard
(Sinclair and Kempston joysticks on Spectrum). One or both players may
use joystick; only one player may use the keyboard, which is fully
redefinable.
KEYS
Q - UP
A - DOWN
O - LEFT
P - RIGHT
M - FIRE
H - PAUSE
To fire missiles hold down FIRE for a short time and then release it.
Each player has an additional key for crouching and jumping:
Player 1 - SPACE
Player 2 - CAPS SHIFT
Press extra key and UP, when standing, to JUMP.
Press extra key and UP, when crouching, to STAND.
Press extra key and DOWN, when standing, to CROUCH.

To arrest one of the enemy, stand by them for a short period.


GAMEPLAY

LEVEL 1
Fight your way through the junkyard and arrest as many of the enemy as
possible for bonus points. Collect bullets dropped by the enemy to obtain
rapid fire. Then locate the door which will take your through the pipeline.

LEVEL 2
You are inside a subway station. Watch out for Coatmen coming out of the
train doors and try to arrest them. Locate the red safe card to return to
the junkyard.

LEVEL 3
Having successfully negotiated the subway you return to the junkyard where
you must seize cash, drugs, bullets and missiles, arresting people where
possible. A bonus will be awarded for all arrests achieved and for drugs and
cash collected.

LEVEL 4
Krak Street - you are en-route to the evil drug cartel HQ. Here you will meet
Spike Rush who throws hypodermic needles at you - if they hit you they will
inject you with drugs and you will lose strength. You must find your way to
the Krak Stop drugs lab.

LEVEL 5
You are inside the drugs lab where the Krak is made. The lab is full of vials
and beakers which you can destroy with missiles for bonus points. Vicious
dogs will block your path and attack you. Find the blue safe card to exit
from the lab.

LEVEL 6
Outside the lab you will find yourself on a bridge where you will meet Joe
Rockhead the drug addict. You cannot arrest him, so you must blast him
before he gets near you. Make your way across the bridge - you can jump into
passing cars and drive them to cross more quickly.

LEVEL 7
Once across the bridge you are back on the streets of Sunset Strip. Kinky
Pinky the mad knifeman appears here. He will attempt to kidnap the female
escorts. You need to blast Kinky in order to protect the escorts as you move
though this level. There are five exit doors from this level. One is locked
and will require a silver safe card and the other four lead to four sub-
levels. These are called The Kennals, Kinky's Big Top, The Swamp and The
Scrapheap. One of the sub-levels contains the silver safe card you need but
you will have to find out which one.

LEVEL 8
You are outside the nursery where Skyhigh grows his drugs. Blast your way
through the gunmen to get to the entrance of the nursery.

LEVEL 9
Fight your way through the gunmen and Joe Rockhead and you move through the
greenhouse. Collect the illegal drug plants for an extra bonus but watch
out - some of them are booby trapped. Make sure you blast the gunmen as one
of them will be carrying the green safe card to exit the nursery.

LEVEL 10
Back on the streets you must make your way through downtown towards the
headquarters of Mr Big's evil organisation KRAK. When you reach the building
and enter you will have to fight through the headquarters to reach Mr Big.

LEVEL 11
Once inside Mr Big's office he will attack you in his wheelchair. When you
finally manage to overcome him he will leave a gold safe card.

LEVEL 12
Mr Big, having recovered from your attack, is now really angry! You will need
all of your skill and a good supply of missiles to finally defeat him. He
will then drop another gold card. You can use this to enter a special bonus
level.


STATUS PANEL

The Status Panel displays: drugs seized, cash seized, criminals busted,
number of bullets and missiles, score, lives remaining (depicted by helmets),
safe cards collected, score required for extra life and scanner showing
sector and position of enemy.


HINTS AND TIPS

* At the start of the game bust as many people as possible as this will
bring you points.
* Cash and drugs are worth collecting for points, but bullets and missiles
are more important as they will help you survive.
If your bullet counter drops to one you will only be able to fire one
bullet at a time. Collect more bullets and you can use rapid fire.
* Keep moving at all times to stop the baddies getting you in their line of
sight.
* Try to save your missiles for later in the game - you will need them.


CREDITS

(c) 1988 WILLIAMS ELECTRONIC GAMES INC.
Produced by D.C. Ward
(c) 1990 Ocean Software Ltd.

COMMODORE
Programmed by Simon Pick
Additional code by Steve Snake
Graphics by Shaun McClure, Ned Langman & Rob Whitaker
Music by Sound Images

SPECTRUM
Programmed by David Leitch
Graphics by Shaun McClure
Music by Sound Images

AMSTRAD
Programmed by Dave Quinn and David Leitch
Graphics by Shaun McClure, Rob Whitaker and Tahir Rashid
Music / Sound FX by Sound Images