THE SPECTRUM GAMES DATABASE

PROJECT FUTURE

PUBLISHER
Micromania

AUTHOR
Code: Dominic Wood
Graphics: Julian Wood

YEAR
1985

DESCRIPTION
Shoot/Collect-em-up in a maze, aptly described as 'Sabre
Wulf in Space'

CONTROLS
Any Joystick/Keys...
A-Up
Z-Down
N-Left
M-Right
Bottom Row-Fire

INSTRUCTIONS
Run about the jungle, attacking animals and looking for=20
pieces of the amulet...oops.

HINTS/CHEATS
30147,255 - 255 Lives
27662,0 - No aliens, or...
27662,2 - Invincible

RELATED GAMES
No direct relations, but I'll give you a pointer:=20
Sabre Wulf's a tad similar.

INLAY CARD TEXT
PROJECT FUTURE - Your mission to teleport aboard and activate
the Self Destruct System, of the dreaded SS FUTURE. The SS
FUTURE is a huge labarynth of a Space Ship, covering 256
screens of the most amazing high resolution graphics yet seen
on the Spectrum

48K SPECTRUM

PROJECT FUTURE Loading instructions
1 Connect lead to EAR socket of Spectrum from EAR socket on
the tape recorder.
2 Rewind tape to the beginning.
3 Set Volume Control as per Sinclair manual
4 Type LOAD"" and press ENTER key
5 Press PLAY on your tape recorder
6 PROJECT FUTURE will now LOAD and AUTO RUN.

If the program does not load first time, repeat instructions
but try a different volume setting.

PROJECT FUTURE Playing Controls

For use with AGF, PROTEK, KEMPSTON, INTERFACE II, RAM TURBO,
and all other cursor key JOYSTICK INTERFACES

KEYBOARD OPERATION, A-UP Z-DOWN N-LEFT M-RIGHT FIRE-Remaining
keys on bottom row.

PROJECT FUTURE Playing Instructions

The SS FUTURE is a vast Space Ship, spread over 5 different
decks. Hidden in the laborinth are 8 destruct codes which
must be collected before the SELF DESTRUCT SYSTEM can be
activated. Once the S.D.S. of SS FUTURE has been activated
you must escape before detonation.

Good Luck

Written by Dominic Wood
Graphics by Julian Wood

FEATURES
Amazing Animation
Sound Effects/Tunes
Incredible Graphic Space Ship
Space Cadet
Defence Droids/Clones
Lasers
Hyperblasters
Space Scooters
Energisers
Internal Teleport System
Detonator
Destruct Codes
Air Locks
Status Display
On Screen Time
100% MC - 8 Way Direction


PROJECT FUTURE =A9 1985 by Micromania. Unauthorised copying,
lending, public broadcasting, transmission distribution is
prohibited without the express permission of MICROMANIA, 14
Lower Hill Rd, EPSOM, Surrey KT19 8LT.

PROJECT FUTURE may not be hired or offered for sale on any
optional buy back basis without written consent of
MICROMANIA. All rights reserved worldwide.

All characters and events contained in PROJECT FUTURE are
fictitious and there is no intended reference to persons or
events either past or present.

MADE IN ENGLAND.


SCORES
Crash issue 14, 90%
YS May 1985 (when they had 3 reviewers who'd each give a
rating out of five and a jukebox-jury-style Hit/Miss rating)
4/5 HIT, 3/5 HIT, 2/5 HIT. (average 60%)

URL
ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/p/
projectf.zip

FACTS
Don't try using the Kempston option - the programmers have
got it all wrong and the up/down directions are reversed.

NOTES
Despite the similarity to Sabre Wulf, there were a lot of
other games that attempted to emulate the most successful
Ultimate creations, and Project Future is a nice game in its
own right, with lovely graphics. Look out for the natty
invincibility suit, and the jet-powered C5!