RIGEL'S REVENGE
(Bulldog / Mastertronic)


THE STORY

Harper and Elliot together formed one of the great news-gathering
teams of the 22nd century. Their coverage of the Re-unification War
was carried by every major Federation comm-network, as the Fleet
troops brought the insurgent colonies back into the Federation's grip.
Then, one day - in his quest to stay ahead - Elliot went too far.
He persuaded Harper that they should become agents for the Alterian
Corps, an influential group dedicated to the cause of peace. In return
for their work, the Corps would guarantee them scoop after scoop.
Their first mission was to Rigel V, where one region still held
out against the conquering Federation troops. The rebels claimed to
have a Doomsday Machine and would wreak the ultimate revenge if the
Federation refused to withdraw from the planet.
Elliot was smuggled in by the Alterian Corps as a Rigellian
trooper. His mission, to discover the whereabouts of the Doomsday
Machine and report to Harper, who was to follow one week later, in his
true role as a front-line reporter.
Harper's instructions: to meet Elliot, at night, in a certain
back street in the occupied sector of the town ...

THE GAME
At the end of Part One, you will be asked to save your game
position for Part Two. You should do this several times on a fresh
cassette and then reset the machine. Having loaded Part Two, you will
be prompted to load your data from Part One. You will only need to do
this once. When Harper dies or you quit Part Two the game restarts in
the same way as in the first half.
The program understands simple English sentences such as:
THROW THE RUBBLE AT THE TANK or LOOK INSIDE THE SATCHEL. The way in
which you phrase your command should not be important; for instance,
FIRMLY PULL THE CHAIN will have the same effect as PULL CHAIN HARD,
firmly and hard being synonyms. Please note that certain objects can
be used as 'containers' and that LOOK IN, AT or UNDER SOMETHING are
different commands.
EXAMINE will give you a more detailed description of any
significant object or location. This may be in either words or
pictures. Use this facility carefully. You must tell the computer what
you want to examine; you cannot just use the command to get general
information.
If the program doesn't seem to understand first time, try
rephrasing your command. You are not penalised for 'incorrect' input;
the game simply waits until you type something it recognises. If you
spell a word wrong, the EDIT and DELETE keys can both be used to make
corrections.
Useful commands include RAMSAVE and RAMLOAD which allow you to
instantly save your position to memory (abbreviations RS and RL),
REDESCRIBE (R), which is short for LOOK AROUND, GET ALL, DROP ALL,
SCORE, INVENTORY (I) and QUIT (Q).

Some other useful words:
NORTH (N) SE DROP PUSH DIG OPEN SAY
SOUTH (S) CLIMB WEAR BEND UNSCREW CLOSE HELLO
EAST (E) UP REMOVE TWIST PRESS FOLLOW FOOTNOTE
WEST (W) DOWN PUT UNTIE EXAMINE WAIT (Z)
NW JUMP IN TURN CAREFULLY EAT
NE CRAWL THROW PLUG FORCIBLY DRINK
SW GET PULL INSERT FOLLOW GIVE

Hints & Tips
* Pay careful attention to the loading screens and all the graphics in
the game; they may include important clues ...
* Examine everything carefully. (Not all is as it might first seem!)
* Regularly save your game position with RAMSAVE and SAVE, especially
before doing anything risky.
* Time passes whenever you type a recognised command or type WAIT and
press Return. Timing can sometimes be critical, so use the WAIT
command with care.
* You can progress from Part One to Part Two with less than 50 points,
but be warned, things might get very tricky later on!
* Good luck, and remember, just as in real life, quick thinking and
improvisation can often save the day!

LOADING INSTRUCTIONS
LOAD"" ENTER (in 48K mode).


(c) Mastertronic Limited 1987