THE SPECTRUM GAMES DATABASE

ROBOT MESSIAH

PUBLISHER
Alphabatim

AUTHOR

YEAR
1985

CATEGORY
Arcade Adventure

CONTROLS
Keyboard, Kempston

KEYS : Left - N
Right - M
Jump - S
Fire - A
Pick up - X

INSTRUCTIONS
On a planet in a galaxy far away, thousands of robots are being
cruelly used as slaves in deep mines by greedy Androids. One day,
though, a robot named SID succeeds in breaking his programming
and escaping from the Androids. In a cave far underground, he
meets an exiled Android called Socrates, expelled for suggesting
that all machines are created equal. Realising that SID could
become a Robot Messiah and liberate the slave robots, Socrates
instructs SID to achieve upgrade and lead the robots in
rebellion...

To start the uprising, SID must collect three envelopes, each one
containing a section of a computer program. The complete program
must then be input to the Androids' main computer. The envelopes
are scattered around the caves across 152 flick-screens.

Unfortunately, many harmful objects and creatures are to be found
underground. Water, for example, is rather unhealthy if you
happen to be made out of iron... You can find some useful items
too - such as energy reboosters, otherwise known as sticky buns
and fruit. Your energy bar will show you how much energy you have
left; you have been given three energy bars (i.e. lives) to help
you in your quest.

To get the three envelopes, three sections of the underground
system must be explored, starting with the caves. To leave them
a weight must be found to place upon a pressure pad to allow
entry to the next section. Moving SID over an object and pressing
the pick-up key allows you to get objects, up to a maximum of
three. To combat the creatures, there is a gun which you can use
somewhere in the cave, although you'll also need a magazine of
bullets before you can use it. There are twelve such magazines
scattered around the caves.

Once in the second sectiom. SID finds himself in a buggy
travelling down a long corridor towards the next part. The buggy
has a shield which can be activated if any cave creatures drift
towards it, although this drains energy. A scanner at the top of
the screen shows how far away the test centre is. Once through
the corridor, you're in another room with a pressure pad. The
only way out is through the door that the pad activates - without
a weight, you're stuck!

If you do get out of the room then SID enters the test centre.
Here the envelopes must be found and the teleport activated to
zap SID back into the first set of caves so that the computer can
be reprogrammed.


SCORES RECEIVED
"A passable arcade-adventure, but nothing special." 72% (CRASH
#24, January 1986)

SCORES RECEIVED

NOTES