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The Project 64 etext of the Rockford user's manual. Converted to text
by Russell Reed <[email protected]>.

ROCKFO10.TXT, November 1996, etext #95.

Readapted for the Spectrum in 2000 AD by
Alessandro "Gazzosa" Grussu
http://members.nbci.com/gazzosa

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ROCKFORD
THE ARCADE GAME


THE WORLDS

On each of the five exciting worlds that you will be adventuring over,
you will face a fresh set of mindtwistingly difficult puzzles, and a new
range of mayhem wreaking monsters and a different type of treasure
hoard. Each of the worlds contains four difficulty levels. Each of
these levels is completely different from any of the others. There is a
complete range of challenges, for every one of the sixteen screens that
makes up a world has hundreds of puzzles for you to solve as you try to
collect all of the treasure without ending up crushed under a rock.

WORLD 1
ROCKFORD THE HUNTER
IN
THE CAVERNS OF CRAYMAR

The fabulous Caverns of Craymar contain a Pharaoh's treasure store,
though not that of any of the Pharoahs of Egypt, though Ahkarn-stah
would certainly have considered himself to be an Egyptian. When the
Egyptian Empire was at its height, it stretched over a far greater area
than that which is today known as Egypt, stretching far to the south
into the jungles of tropical Africa. Where the Egyptians encountered
the Pygmies, the Pygmies took to the life-style, civilisation, and
religion of the Egyptians, and after the Egyptian Empire declined, the
Pygmy Priests set up their own court modelled on the great court at
Thebes. They considered themselves to be Egyptian, of course they wrote
in Egyptian Hieroglyphs, and dressed in the Egyptian style, modified
to suit the steamier conditions of the jungle.
You are collecting the Pharoah's Death Masks. Preventing you from
doing this there are green and blue snakes, bats, and monkeys. The
normal walls are made up of toucans, the magic walls of elephants.

WORLD 2
ROCKFORD THE COOK
IN
THE KITCHENS OF KYSSANDRA

Among the many valleys that lie between the high peaks of the Himalayas
between the oriental kingdoms of India and China, many are renown for
the fabled qualities of life, however although it is perhaps more
splendid than others more famous, the name of the valley of Li'tsi'pai
has been forgotten. The valley is ruled by the great prince, and the
one they hold most dear is the source of the Apples of Eternal Youth.
There is only one tree, whose location is hidden from all but the
Overlord. However, the apples are taken to the Palace's kitchens, where
they are served to the Overlord and his retinue.
You are collecting the apples, watch out for the snakes made up of
hamburgers and pizzas, avoid the falling oranges, and the eggs and toast
that are flying around, walls are either corn cobs or cutlery.

WORLD 3
ROCKFORD THE COWBOY
IN
THE SEARCH FOR EL DORADO

Long before White Men reached the New World, many civilisations had
flourished on its fertile soil. When the Spanish arrived they were
astonished at the amount of gold about, but that is nothing said the
Aztecs, for somewhere hidden in the Plains of North America lies the
land of El Dorado, the Man of Gold. Here gold was as plentiful as sand,
worn by all, used for all necessary implements of life. Valued not at
all. Many of the great minds have rejected the tales of El Dorado as
pure myth, created to fool the Spanish, but that has not stopped many
men looking for them. ROCKFORD knows the wise men were wrong for he
knows where the treasure is.
Here you are collecting the Indian pennies, these are the coins with
the Red Indian head-dress motif. Watch out for the wagon train and the
iron horse, or railroad trains that will be heading out for you. Make
sure that you do not tumble over the tumble weed. Avoid being scalped
by the tomahawks or shot by the revolvers or it will be Boot Hill for
you. Finally, do not forget that there is no way through them cactus,
and you will ride off into the sunset.

WORLD 4
ROCKFORD THE SPACEMAN
IN
THE DEEP DARK DEPTHS OF OUTER SPACE

"When you wish upon a star...", the furthest of your travels for this is
not even in this world. Out in the depths of space you can gather up
the stars like dust. Encased in your space suit all you need to worry
about are the aliens and flying saucers, rogue comets and stray rockets,
galaxies, planets and shooting stars. Were it not for these minor
problems you would have no problem in gathering the greatest of all the
treasures.
You must collect the suns, while avoiding the crazy comets, the
spaceships and the rockets. Remember Newton and do not let any of the
planets fall on you.

WORLD 5
ROCKFORD THE DOCTOR
IN
DOCTOR FRANKENSTEIN

High in the mountains of Eastern Europe on the banks of the Danube
looking down over the plains of Transylvania, sits the laboratory of Dr.
Frankenstein. Born son of the Baron, the Doctor has let his lands go to
waste as he spends all of his time locked away, with a single faithful
servant as his only companion, working in his laboratory. Unknown to
those around him the mad doctor is at work creating his creature, an
artificial human made with the dead parts of others, with no knowledge
of any life before the Doctor created them. All of his monsters are
merely obedient slaves with no will of their own.
Collect the hearts and avoid everything else, especially the dancing
skeletons and the Frankenstein monsters. You do not want to find out
why the ears are flying around, and you certainly do not want to try to
outstare the eyes. With the skulls out to invite you over to their side
of life, you will be pleased to know that the graves are an impenetrable
barrier.

OTHER FEATURES

Just in case that is not enough for you, there are several other
features tucked away. Of course all the worlds have an adequate supply
of fire and taps and amoebas and other delights, all the creature
comforts of home. Mind you, not all the levels feature water, for in
the Doctor's world the taps drip blood.
Fire is of course dangerous, it needs to be put out by the water, but
to get water, or blood in Frankenstein's Laboratory, you need to first
find a tap and turn it on. You can then push the drops of water, or
blood, around to quench the flames.
Snakes have magical powers to alter objects, some snakes turn any rock
that their head touches into treasure, but beware, others turn treasure
into rocks.
Walls will grow horizontally on certain levels, so be careful how you
remove objects, or you will end up boxed in. On other levels you can
create treasure by dropping rocks through the walls. Clocks gain you
extra time if you can get to them.
In certain circumstances there is nothing to do except to commit
suicide by pressing the "Restart Level" key.
At the start of play you can choose which of the five worlds you wish
to adventure in.

WHAT YOU WILL SEE ON THE SCREEN

Most of the screen is taken up by the playing area itself. This will
scroll as you move about the screen showing you the rest of the four
screens that make up each level. Obviously this is made up of treasure
and rocks and monsters and walls. At the top of the screen there is a
status panel. The exact layout of this panel depends on the machine
that you are using. However all the panels give you the same basic
information.

STATUS PANEL

The status panel at the top of the screen gives you the following
information. Number of treasure items to be collected. Time left to
complete level, number of lives left, current level and world.

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End of the Project 64 etext of the Rockford manual.

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