FRANKIE GOES TO HOLLYWOOD - OCEAN SOFTWARE LTD

Frankie have sent you over 60 tasks in your journey from Mundanesville
through the Pleasure Dome. Tasks ranging from the trivial, to heroic
feats of skill and intelligence. Whenever you complete these
challenges a bar-chart will show your increase in the various elements
of your personality and Pleasure points will be awarded.

Your goal is to become a complete person and to achieve this you must
reach the top on the Bar Charts (when the letters BANG will appear
above the personality factors) and achieve a score of 99,000 Pleasure
Points. This combination awards you the minimum requirement (99% a
complete person) to search for the Special Door - the Door to the
Ultimate Experience - the heart of the Pleasure Dome.

KEYBOARD

User definable keys.

Study the joystick controls for the full repertoire of movements
available. All these movements can be obtained by using the relevant
combination of keys.

JOYSTICK

[Graphic: Joystick right = walk right]

PUSH JOYSTICK IN OPPOSITE DIRECTION TO WALK LEFT.

[Graphic: Joystick right+fire = raise arm]

REACH - WAIST HEIGHT

[Graphic: Joystick right/up+fire = raise arm higher]

REACH - SHOULDER HEIGHT

THESE MOVEMENTS CAN ALSO BE USED TO 'ZAP' WHEN REQUIRED

[Graphic: player sprite facing the front of the screen]

A short 'stab' on the joystick/keyboard in opposite direction to which figure
is facing will achieve this position.

TO ENTER A DOOR ETC. YOU MUST BE IN THIS POSITION THEN PUSH
JOYSTICK/KEYBOARD 'UP'

TO CLOSE 'INVENTORY' WINDOW OR ANY WINDOW IN WHICH THE 'CURSOR FINGER'
IS USED, MOVE 'CURSOR FINGER' TO 'QUIT' ICON AND PRESS 'FIRE'.

TO PICK UP OBJECTS EITHER TOUCH OR STAND OVER OBJECT AND PRESS 'FIRE'
BUTTON AND 'UP'.

Your 'INVENTORY' window can be accessed by pressing FIRE button and
joystick/keyboard 'DOWN'. You may then use object/objects you are
carrying moving 'CURSOR FINGER' to chosen object and pressing 'FIRE'
button.

You begin your adventure devoid of personality in an environment of
suburban boredom, but don't be put off by ennui, all may not be as it
appears! There are different streets and different houses, take
nothing for granted. Touch everything, explore, probe, experiment -
your curiosity will be rewarded. Pick up objects - some of these will
help you now, others you will need to survive and succeed in the
Pleasure Dome.

Remember you can only carry 8 objects at a time so you need to be
selective about the items you take with you, once abandoned they may
not be used again.

YOUR INVENTORY

You may check your inventory at any time by pressing the FIRE button
and moving the joystick downwards. To resume play immediately use the
QUIT icon to close window.

As you explore the aspects of everyday life, keep your wits about you
as sooner or later you will stumble upon the...

MURDER MYSTERY

You will come across a body... who is the killer? Solve the mystery by
a process of elimination:- Find all the clues which appear in windows
(23 facts in all). Return to the scene of the crime, walk into the
window showing the suspects and point to the killer.

CAUTION: You will need to restart the game if you're wrong.

TAKE A TIP: A system of noting the clues may help your investigation.

In the quest to form your personality you must use what has been
gleaned from everyday life to complete all the 'Arcade Elements'.
These elements are linked within the Dome by a conduit, the...

CORRIDORS OF POWER

This Labyrinth enables you to move at will within the Dome and
connects with Mundanesville (though other routes may also be
discovered).

It can be mapped by observing the colour of manhole covers located
along its path. Fireballs emerge from the manholes, Zap them and you
will create additional exits.

The entrances will appear as the game is played. Learn to use the
Corridors well, they will help you succeed in elements that follow and
within them (when your personality is completed) will be revealed the
door to the very centre of the Pleasure Dome... The Ultimate Screen.

THE PLEASURE DOME

Inside the Pleasure Dome are a variety of games and puzzles which must
all be completed to gain sufficient points to form your personality.
Through experience and inspiration you WILL succeed. There are
principal entrances into this world of the mind (one from each
street), however others can be found but only used once, so be
prepared.

These entrances and the ones which will become evident in the
Corridors of Power give access to the...

ARCADE ELEMENTS

THE TERMINAL ROOM

You must use information to complete this task - pay close attention
to your inventory and the objects on the screen.

TIP - If your inventory is incomplete the lift may aid your escape.

SEA OF HOLES

Go in and out of time and space to reach the floor beneath you.

HINT - There's more here than meets the eye.

CYBERNETIC BREAKOUT

One game must be completed for each symbol (guide the symbol into the
spark).

HINT - What you are carrying could halve your pain or double your pleasure!

RAID OVER MERSEYSIDE

Stop the bombers destroying Merseyside and its shipping. You have a
time limit to survive or destroy the enemy (multiple hits on the
planes).

SHOOTING GALLERY

Take pot shots at famous personalities.

PLAYING TIP - You must reload to fire (allow the sights to fall to the
bottom of the screen).

THE ZTT ROOM

Break down the wall to enter the control section and then solve the
puzzle. Use the Power of Zap to fire but be careful to dodge the
bullets. (Remember you must complete the puzzle to win.)

HINT - You may bring protection from the rooms of the Mundane, quite
appropriate to cover this task.

TIP - Locate the key which switches pieces on and not off

WAR ROOM

Shoot the symbols in this final Arcade task to obtain Pleasure Points.
(There is one game for each symbol).

HINT - The power of love may be of great help here.

TALKING HEADS

This dialogue between World leaders can get nasty. A counter tells you
how many (political) lives you have left.

CONTROL PLAN

As you become more familiar with the Pleasure Dome and its interface
with the ordinary World, you will begin to learn the layout of the
Game and be able to move quickly from one element to the next using
the Corridors of Power or other methods you will discover. REMEMBER,
to develop your personality completely you must finish all the tasks,
for only then will the opportunity arise, to re-enter the maze and
search for that Door behind which lies the secret of self discovery Go
for it!

Game design

OCEAN/DENTON DESIGNS