TERMINUS
(Mastertronic Added Dimension)


TERMINUS: PRISON PLANET

In the year 5027 AD the most notorious gang of villains are the Wanglers.
A teenage group, from various worlds in the Empire, they have spread chaos
throughout the Galaxy with their anti-education campaign. School computers
have been deactivated on hundreds of planets due to their insidious activities,
leading to more free time for the pupils and an increased level of social
satisfaction (ie. happiness) across the Empire. THIS MUST STOP AT ONCE. We
are not to enjoy ourselves. We are here to serve the Emperor and all this
playing of games during indoctrination time has to be stamped out. It could
lead to an independent thinking generation that will question the status quo.
They will want CHANGE!!!

We have the Wanglers leader locked up at last, on Terminus, our most impreg-
nable prison planet. He must not be allowed to escape at any cost. Ever. If
the gang is foolish enough to try to get him out, let them. We will annihilate
them one by one and rid ourselves of the menace of Wangling once and for all.
No-one will ever wangle a day off school ever again.

Long live the System!


THE GANG'S ALL HERE

Now are you gonna let them get away with that or are
you gonna do something about it? Without their leader
the Wanglers need help. Yours. Take them into the
prison planet and get Brains out of the clutches of the
System.

Your gang consists of four Wanglers, all of whom have
different abilities, which will be of great use in different
parts of the prison complex:

MOBOD & XANN: Move by flying. Once their thrust/
energy drops off, they get grounded until they can
recharge. The indicators are at the top centre of the
screen, under the character's name. As with all four
Wanglers their suits protect them from the energy fields
and hostile objects as long as the batteries are charged.
If you are using keyboard for control, Mobod and Xann
respond to:-
Q = fly up M = fire laser O = left P = right

MAGNO: Is an expert cat burglar and hangs from the
ceiling a lot! Handy for getting him past most traps, as
long as there is a ceiling to cling to.
Q = fly up M = laser fire O = left P = right A = detach

SPEX: By far the WEIRDEST Wangler ever. SPEX can
walk around, but prefers to bounce everywhere steering
around in the air as he does so. To get him to climb
vertical shafts is thus difficult at first, but once you get
the knack this is one useful character!
Q = increase bounce height A = decrease bounce height
O = left P = right M = fire
To climb walls, bounce against it, cling on by keeping
the direction key pressed. Letting go releases SPEX
legs to climb the wall. Intermittently tap Q, but your
timing must be good or he will fall.

Joystick will control all the Wanglers movement.


INSIDE INFO

There is not much known about the insides of Terminus,
because very few have ever come out to describe it in
any detail. What is certain is that Brains will be right in
the middle somewhere and will be well guarded. The
Wanglers have captured the Teleport Command, and it
is from here that your attack will commence. Only one
gang member can go in at any one time since that's all
the teleport can send. If you want to change a Wangler,
you must get him to a teleport terminal. The few facts
that are known about how the prison works might help:-

1. Transports link the different Security zones. In
addition the main teleport will return you to Command
centre, where the rest of the gang are waiting. You will
know what the teleports look like since you will appear
at one! The transports will be unknown until you find
them. No idea what they're like or where they are. From
the Command Centre: Q = teleport to last visited
computer terminal (see below) M = teleport to
last teleport terminal (see below) P and O select
character to go.

2. To keep the guards alive there are recharge units
throughout the complex which will replace the lost
energy in your suit batteries, if you can find them. (Once
your energy goes down it's goodbye hero).

3. All the prisoners in Terminus are held by a Stasis
field, which keeps them from getting around - and out!
The only things roaming around are guards and they're
looking for you. Don't try and start a conversation with
them, just blow them up fast before they get to you. Life
is simple in Terminus.

4. There are energy locks restricting movement around
the complex. They are controlled by computer
activators which look like huge TV sets. At the left side
of the screen is a platform. Standing on it will turn the
machine on, selecting one of four possible doors. Leave
the platform when the arrow on the screen points to the
one you want open. To the right is the teleport receiver.
Stand on it to "login" your position.

5. Your scanner has a range of 1/16th the width of the
prison cells and 1/32nd of the height. At any one time,
therefore you can only see 1/512th of the entire
complex.

6. There are many many traps built into the prison.
Watch out for lava pools, needle beams, compressor
rooms (activated by touching wall sensors) ...

It 'ain't gonna be easy to get Brains out, but the
Wanglers can do it if you can. Take your time, watch
your energy and let's be careful in there!