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Everyone's A Wally (The Life of Wally) - Amstrad CPC

Publisher:Mikro-Gen  ?              No-Intro:N/A
Developer:Mikro-Gen  ?              GoodName:Everyone's A Wally - Meet The Gang
Year:1985              TOSEC:Everyone's a Wally
Category:Puzzle              MAME:N/A
Game Manual:Download              Game Music:
Download (ZX Spectrum)

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Also on: Sinclair ZX Spectrum

 


Video
In game image of Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
In Game
Title screen of Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Title Screen
Box cover for Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Box
Box back cover for Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Box Back
Cartridge artwork for Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Cartridge
Top of cartridge artwork for Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for Everyone's A Wally (The Life of Wally).
Marquee
Advert for Everyone's A Wally (The Life of Wally) on the Amstrad CPC.
Advert
(Sinclair ZX Spectrum Version)


Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and in order to switch must be on the same screen as the desired character. Those not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that at the time had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died.

The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.


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