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Arkanoid - Arcade

Publisher:Taito  ?              No-Intro:N/A
Developer:Taito  ?              GoodName:N/A
Year:1986              TOSEC:N/A
Category:Breakout              MAME:arkanoid
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Atari ST) 
Download (ZX Spectrum) 
Download (NES) 

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Also on: Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, Commodore Amiga, MSX, MSX 2, Nintendo Game Boy Color, Nintendo NES, Sinclair ZX Spectrum, Tandy TRS-80 CoCo

 


Video
In game image of Arkanoid on the Arcade.
In Game
Title screen of Arkanoid on the Arcade.
Title Screen
Printed Circuit Board for Arkanoid.
PCB
Artwork for Arkanoid.
Artwork
Game Over Screen for Arkanoid.
Game Over Screen
High Score Screen for Arkanoid.
High Score Screen
Arcade Cabinet for Arkanoid.
Cabinet
Arcade Cabinet Marquee for Arkanoid.
Marquee
Arcade Control Panel for Arkanoid.
Control Panel
Advert for Arkanoid on the Arcade.
Advert
Game map for Arkanoid on the Arcade.
Map
(Sinclair ZX Spectrum Version)


After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.

Game description from www.arcade-history.com


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