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Gauntlet II - Arcade

Publisher:Atari  ?              No-Intro:N/A
Developer:Atari  ?              GoodName:N/A
Year:1986              TOSEC:N/A
Category:Maze              MAME:gaunt2
Controls:View              Commands:N/A
Game Manual:Download (NES)
Download (CPC)
Download (ZX Spectrum)
              Game Music:
Download (Amiga) 
Download (ZX Spectrum) 

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Also on: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, Nintendo Game Boy, Nintendo NES, Sinclair ZX Spectrum

Series: Gauntlet, Gauntlet Legends, Gauntlet Dark Legacy

 


Video
In game image of Gauntlet II on the Arcade.
In Game
Title screen of Gauntlet II on the Arcade.
Title Screen
Select Screen for Gauntlet II.
Select Screen
Game Over Screen for Gauntlet II.
Game Over Screen
High Score Screen for Gauntlet II.
High Score Screen
Arcade Cabinet for Gauntlet II.
Cabinet
Arcade Cabinet Marquee for Gauntlet II.
Marquee
Arcade Control Panel for Gauntlet II.
Control Panel
Advert for Gauntlet II on the Arcade.
Advert



Gauntlet II TV Commercial (Nintendo NES Version)




A sequel to the legendary original, released a year later. Atari, perhaps wisely, chose not to tinker with the core game-play to any great degree, instead opting to merely 'upgrade' the already excellent multi-player action that had created such a stir during the previous year.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. The characters were now color-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. The in-game speech was altered from the original to allow for the new player definitions. Other changes included the ability to 'bounce' shots off walls, providing the correct item was found.

New potions and monsters were also added; the most notorious being the Fire-breathing Dragon. Defeating the creature would see the players rewarded with a permanent potion and a bag of treasure. Another notable addition was the wonderful 'It' monster : any player who was tagged by the creature would suddenly find that all of that level's creatures would ONLY chase him or her, completely ignoring the presence of the other players. The only way to remove this curse was to tag another player, thus making him or her 'it'.

The first five mazes are always the same, but from Level 6 onwards, players will find themselves on any one of over 100 different mazes. If a player survives long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.

Game description from www.arcade-history.com


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