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Nemesis - Arcade

Publisher:Konami  ?              No-Intro:N/A
Developer:Konami  ?              GoodName:N/A
Year:1985              TOSEC:N/A
Category:Shooter              MAME:nemesis
Controls:View              Commands:N/A
Game Manual:N/A              Game Music:N/A

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Series: Lifeforce, Vulcan Venture, Gradius III, Salamander 2

 


Video
In game image of Nemesis on the Arcade.
In Game
Title screen of Nemesis on the Arcade.
Title Screen
Artwork for Nemesis.
Artwork
Game Over Screen for Nemesis.
Game Over Screen
High Score Screen for Nemesis.
High Score Screen
Arcade Cabinet Marquee for Nemesis.
Marquee
Advert for Nemesis on the Arcade.
Advert


A superb and demanding shoot'em up that shares - along with Irem's "R-Type" - the distinction of being a true innovator of its genre and, again like R-Type, completely revolutionized the humble shoot-em-up.

Nemesis' eye-catching graphics guaranteed gamer interest but it was the game's genius 'weapon upgrade' system that really made the difference. Never before could players actually CHOSE how to upgrade their ship. Destroying waves of enemies would often see the player reward with an 'orb' that could be picked up. The player could collect up to six orbs and could effectively 'buy' an upgrade from the six displayed at the bottom of the play area (speed-up, bombs, double, laser, multiple - which are orbs that follow the player's movements and add greater firepower - and a mystery 6th upgrade that is marked with an '?'). Game difficulty increases depending on how many power-ups the player has, so it is sometimes advantageous to NOT power-up your ship too much.

Game description from www.arcade-history.com


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