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Side Arms - Hyper Dyne - Arcade

Publisher:Capcom  ?              No-Intro:N/A
Developer:Capcom  ?              GoodName:N/A
Year:1986              TOSEC:N/A
Category:Shooter              MAME:sidearms
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Atari ST)

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Also on: Atari ST, Commodore Amiga

Series: Section Z

 


Video
In game image of Side Arms - Hyper Dyne on the Arcade.
In Game
Title screen of Side Arms - Hyper Dyne on the Arcade.
Title Screen
Printed Circuit Board for Side Arms - Hyper Dyne.
PCB
Select Screen for Side Arms - Hyper Dyne.
Select Screen
Artwork for Side Arms - Hyper Dyne.
Artwork
Game Over Screen for Side Arms - Hyper Dyne.
Game Over Screen
High Score Screen for Side Arms - Hyper Dyne.
High Score Screen
Arcade Cabinet for Side Arms - Hyper Dyne.
Cabinet
Arcade Cabinet Marquee for Side Arms - Hyper Dyne.
Marquee
Arcade Control Panel for Side Arms - Hyper Dyne.
Control Panel
Advert for Side Arms - Hyper Dyne on the Arcade.
Advert


An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission.

Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for 1 or 2 players. Each player has 2 fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon.

Finally, Side Arms features a unique power-up. These power-ups are hidden in the level and can be collected by shooting at their location with any weapon. By collecting a circle icon that flashed between the Greek 'Beta' and ok, both players can join together to become a single, highly powerful combat unit capable of firing in 8 different directions. When a 2 player unit is joined, BOTH players' controllers can control the unit's movement, which can cause the unit to not move if players decide to go in different directions to each other. The player who picks up this power-up will control the main weapon from his current list only and the other player will be able to fire the secondary 8 direction weapon. The 8 direction weapon can be fired by single presses or automatically by holding either fire button.

In a 2 player game, this form will break apart after one hit to the unit, returning to both players individual units. In a 1 player game it will break apart after 2 hits, causing the second unit to be destroyed.

Appearance of the super unit and the 8 directional weapon is dependant on which player gets the power-up. First player unit is a primarily orange unit that fires red triangle projectiles one way. Second player unit is blue that fires blue boomerangs that fly out and return causing a slower rate of fire.

The 8 available power-ups are :

* Speed-up (POW symbol)

* Speed-down (Reverse POW symbol, shows just before reaching Auto I or II)

* Bit - (3 level power-up)

* Spread Gun - (3 level power-up)

* Mega Bazooka Launcher (2 level power-up)

* 3-Way Shot (2 level power-up)

* Auto I (Chain gun)

* Auto II (3-Way Auto)

Game description from www.arcade-history.com


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