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Skull & Crossbones - Arcade

Publisher:Atari  ?              No-Intro:N/A
Developer:Atari  ?              GoodName:N/A
Year:1989              TOSEC:N/A
Category:Fighting              MAME:skullxbo
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Atari ST) 
Download (Amiga) 
Download (NES) 

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Also on: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, Nintendo NES, Sinclair ZX Spectrum


In game image of Skull & Crossbones on the Arcade.
In Game
Title screen of Skull & Crossbones on the Arcade.
Title Screen
Printed Circuit Board for Skull & Crossbones.
Game Over Screen for Skull & Crossbones.
Game Over Screen
High Score Screen for Skull & Crossbones.
High Score Screen
Arcade Cabinet for Skull & Crossbones.
Arcade Cabinet Marquee for Skull & Crossbones.
Arcade Control Panel for Skull & Crossbones.
Control Panel
Advert for Skull & Crossbones on the Arcade.

Skull & Crossbones is a swashbuckling adventure in which players portray two pirates competing for food, drink, booty, and revenge. Players use a joystick and button to control the unique sword-fighting action.

The game begins with an encounter with the evil Wizard, who robs our heroes of all of their booty. The pirates swear revenge and set off on a quest to destroy the Wizard and recover their treasure.

The adventure takes them around the world. The pirates battle the fierce captains and crews of opponent ships. They encounter the soldier guards and the merciless Executioner in the Spanish castle. In the ninja camp they fight the Ninja Master and his followers. On the beach the heroes encounter the dreaded Medusa and a horde of wicked skeletons that rise from the dead.

Finally, the pirates reach the Wizard's Island, where they must again do battle against the shadow figures of the Executioner, the Ninja Master, and the Medusa before they can fight face-to-face with the evil Wizard. If they make it to the throne room and overcome the Wizard, players are rewarded with a room full of treasure.

Players use a joystick and sword button in a combination of defensive and offensive maneuvers to battle the various enemies. Players can learn the lunge and back-slash, two. skilled sword-fighting moves that are the most effective.

In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way.

Game description from www.arcade-history.com

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