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Xevious - Arcade

Publisher:Namco  ?              No-Intro:N/A
Developer:Namco  ?              GoodName:N/A
Year:1982              TOSEC:N/A
Category:Unknown              MAME:xevious
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (C64) 

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Also on: Amstrad CPC, Apple II, Atari 5200, Atari 7800, Atari ST, Commodore 64, Microsoft Xbox Live Arcade, Nintendo NES, Sega Master System, Sinclair ZX Spectrum

 


Video
In game image of Xevious on the Arcade.
In Game
Title screen of Xevious on the Arcade.
Title Screen
Printed Circuit Board for Xevious.
PCB
Game Over Screen for Xevious.
Game Over Screen
High Score Screen for Xevious.
High Score Screen
Arcade Cabinet for Xevious.
Cabinet
Arcade Cabinet Marquee for Xevious.
Marquee
Arcade Control Panel for Xevious.
Control Panel
Advert for Xevious on the Arcade.
Advert
Game map for Xevious on the Arcade.
Map
(Commodore 64 Version)


The player pilots a combat aircraft called a 'Solvalou' which is armed with a forward-firing gun for aerial targets, and bombs for destroying ground-based targets. A red targeting square is situated in front of the Solvalou, which allows the player to aim their bombs accurately. The enemy craft appear in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress (called 'Andor Genesis') appears in certain areas; this is defeated by knocking out its core.

Xevious is actually divided into 16 different areas, which are separated by an area of forest. If a player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After area 16 has been completed, the game loops back to area 7.

Game description from www.arcade-history.com


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