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Yie Ar Kung-Fu - Arcade

Publisher:Konami  ?              No-Intro:N/A
Developer:Konami  ?              GoodName:N/A
Year:1985              TOSEC:N/A
Category:Unknown              MAME:yiear
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (NES) 

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Also on: Amstrad CPC, Commodore 64, MSX, MSX 2, Nintendo NES, Sinclair ZX Spectrum

 


Video
In game image of Yie Ar Kung-Fu on the Arcade.
In Game
Title screen of Yie Ar Kung-Fu on the Arcade.
Title Screen
Printed Circuit Board for Yie Ar Kung-Fu.
PCB
Select Screen for Yie Ar Kung-Fu.
Select Screen
Game Over Screen for Yie Ar Kung-Fu.
Game Over Screen
High Score Screen for Yie Ar Kung-Fu.
High Score Screen
Arcade Cabinet for Yie Ar Kung-Fu.
Cabinet
Arcade Cabinet Marquee for Yie Ar Kung-Fu.
Marquee
Arcade Control Panel for Yie Ar Kung-Fu.
Control Panel
Advert for Yie Ar Kung-Fu on the Arcade.
Advert


A classic one-on-one fighting game; "Yie Ar Kung-fu" pits a single player against a procession of distinctive, and often armed opponents. While somewhat limited in gameplay terms, "Yie Ar Kung-Fu" introduced a major innovation to the beat-em-up genre as it was the first one-on-one fighter to offer a progression of truly different opponents for the player to defeat. This is something that would later be adopted by Capcom for its legendary "Street Fighter" series; as well as SNK and countless others. Many of Yie Ar's eleven opponents are armed with a wide variety of weapons, such as a nunchuks, throwing stars, a chain, a sword and a club.

Yie Ar Kung-Fu is a game of reflexes and as such plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. The first five fights take place in front of an animated waterfall, while the remaining six have the player battling in front of a picturesque, oriental pagoda. There is no time limit set in which the opponent must be defeated and the player's character, Oolong, possesses a finite amount of health per stage. Should the player's health bar be fully depleted, the match is lost.

Game description from www.arcade-history.com


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