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Dolphin - Atari 2600

Publisher:Activision  ?              No-Intro:N/A
Developer:Activision  ?              GoodName:Dolphin
Year:1983              TOSEC:Dolphin
Category:Action              MAME:N/A
Game Manual:Download              Game Music:N/A

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In game image of Dolphin on the Atari 2600.
In Game
Title screen of Dolphin on the Atari 2600.
Title Screen
Box cover for Dolphin on the Atari 2600.
Box back cover for Dolphin on the Atari 2600.
Box Back
Cartridge artwork for Dolphin on the Atari 2600.
Top of cartridge artwork for Dolphin on the Atari 2600.
Cartridge Top
Artwork on the CD for Dolphin on the Atari 2600.

Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear...

You will guide your dolphin through openings in the seahorse schools by listening to sonic tones and catching waves. Pay attention to the following:


Periodically, a seagull will fly overhead. You'll know he's coming when the squid changes color. Have your dolphin leap up, touch the seagull and then quickly turn and chase the squid. This is the best way to gain points. Also, the game resets at the next difficulty level putting distance between your dolphin and the squid.


Another great way to outsmart the squid is by giving him "the slip". If the squid is right on your tail, wait until he catches a good wave. Then, reverse your dolphin's direction and swim under him immediately. As long as the squid's good wave remains on the screen, he won't be able to reverse and catch you.


Points are earned in a variety of ways. Every time your dolphin touches a seagull, or a squid, you score points. The number of points depends on the color of the squid. Scoring peaks at 800 per seagull and 8000 per squid.

Also, you'll score 100 points each time your dolphin catches a good wave or each time you run the squid into a bad wave. And, when your dolphin swims through the seahorses, you'll score 0 to 50 points, depending on your degree of accuracy in getting her through the opening.

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