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Spindizzy - Commodore 64

Publisher:Electric Dreams Software  ?              No-Intro:Spindizzy (USA, Europe)
Developer:Electric Dreams Software  ?              GoodName:Spindizzy (15264)
Year:1986              TOSEC:N/A
Category:Adventure              MAME:N/A
Game Manual:Download (CPC)              Game Music:

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Also on: Amstrad CPC, Apple II, Atari 8-bit, Sinclair ZX Spectrum


In game image of Spindizzy on the Commodore 64.
In Game
Box cover for Spindizzy on the Commodore 64.
Advert for Spindizzy on the Commodore 64.
Game map for Spindizzy on the Commodore 64.

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with.

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

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