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Donkey Kong Junior - Nintendo Arcade Systems

Publisher:Nintendo  ?              No-Intro:N/A
Developer:Nintendo  ?              GoodName:N/A
Year:1982              TOSEC:N/A
Category:Platform              MAME:dkongjr
Controls:N/A              Commands:N/A
Game Manual:Download (Atari 7800)
Download (Atari 8-bit)
Download (Atari 2600)
Download (Coleco Vision)
Download (Mattel Intellivision)
Download (NES)
              Game Music:
Download (NES) 

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Also on: Arcade, Atari 2600, Atari 7800, Atari 8-bit, Coleco Vision, Mattel Intellivision, Nintendo Game Boy Advance, Nintendo NES

 

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(Arcade Version)



Donkey Kong Junior TV Commercial (Atari 7800 Version)




Something of a role reversal for this superb sequel to the seminal 1981 platform-based original, with Mario now cast as the villain (the only Mario game in which this occurred) and Donkey Kong the captured victim.

Donkey Kong's son, DK Junior, must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platform before he can reach his father. Junior has to race against time while avoiding the horrible Snap jaws and birds released by Mario.

Like the original, Donkey Kong Junior features 4 different stages, but in the US version, one or both of the middle stages are omitted in the first 3 levels. See Updates below for complete details.

CAST OF CHARACTERS :

Donkey Kong Junior - The baby ape in the white unitard with a big J printed on the front, this is the son of Donkey Kong and he must rescue his father from Mario's cage.

Mario - This game is quite possibly the ONLY game in Mario's long history where he is the enemy.

Donkey Kong - Poor DK was captured by Mario after the events portrayed in Donkey Kong. Now he must helplessly watch as his son comes to the rescue.

Snap Jaws - These mechanical mouths must be avoided. Blue jaws will drop down a vine and continue to fall off the screen, while red jaws will climb back up a vine and pose a more permanent threat.

Nitpickers - There are two types of birds in the game. The small kind appears in the Springboard stage and attempts to drop eggs on Junior as they fly around the top branch. The fat kind appears on the Chains stage and weaves back and forth in an attempt to hinder Junior's chances at rescuing his father.

Sparks - These volts of electricity patrol Mario's Hideout. The red variety follows the loop that they begin on while the blue version follows the vertical strips from one level to the next as they drop to the bottom of the screen.

Fruit - Junior will find various pieces of fruit scattered throughout each stage that he will pluck when he touches them. The fruit will fall and take out any enemy in it's path until it reaches the bottom of the screen. They are one of the best sources for bonus points.

Keys - On the Chains stage, Junior must push 6 of these up a chain into the lock positioned at the top of the stage. When he does, papa will be set free.

Game description from www.arcade-history.com


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