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Bubble Bobble - Sega Saturn

Publisher:Acclaim Entertainment  ?              No-Intro:Bubble Bobble also Featuring Rainbow Islands
Developer:Probe  ?              GoodName:Bubble Bobble also Featuring Rainbow Islands
Year:1996              TOSEC:Bubble Bobble also Featuring Rainbow Islands
Category:Arcade              MAME:N/A
Game Manual:Download (Game Boy)
Download (CPC)
Download (Atari ST)
Download (ZX Spectrum)
Download (Sega Master System)
Download (NES)
Download (DOS)
              Game Music:
Download (Game Boy)
Download (Atari ST)
Download (ZX Spectrum)
Download (Sega Master System)
Download (NES)
Download (Sega Game Gear)

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Also on: Amstrad CPC, Apple II, Arcade, Atari ST, Commodore 64, Commodore Amiga, Microsoft DOS, MSX, MSX 2, Nintendo Game Boy, Nintendo NES, Sega Game Gear, Sega Master System, Sinclair ZX Spectrum

 


Video
In game image of Bubble Bobble on the Sega Saturn.
In Game
Title screen of Bubble Bobble on the Sega Saturn.
Title Screen
Artwork on the Disc for Bubble Bobble on the Sega Saturn.
Disc
Advert for Bubble Bobble on the Sega Saturn.
Advert
(Arcade Version)
Game map for Bubble Bobble on the Sega Saturn.
Map
(Sinclair ZX Spectrum Version)


In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level. After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, but disappear once a player's life is lost. Contact with an enemy is deadly, resulting in the loss of a life.


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