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Bubble Bobble - Sinclair ZX Spectrum

Publisher:Firebird Software  ?              No-Intro:N/A
Developer:Taito Corporation  ?              GoodName:Bubble Bobble
Year:1987              TOSEC:Bubble Bobble
Category:Action              MAME:N/A
Game Manual:Download              Game Music:
Download 

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Also on: Amstrad CPC, Apple II, Arcade, Atari ST, Commodore 64, Commodore Amiga, MSX, MSX 2, Nintendo Game Boy, Nintendo NES, Sega Game Gear, Sega Master System, Sega Saturn

 


Video
(Arcade Version)
In game image of Bubble Bobble on the Sinclair ZX Spectrum.
In Game
Title screen of Bubble Bobble on the Sinclair ZX Spectrum.
Title Screen
Box cover for Bubble Bobble on the Sinclair ZX Spectrum.
Box
Advert for Bubble Bobble on the Sinclair ZX Spectrum.
Advert
Game map for Bubble Bobble on the Sinclair ZX Spectrum.
Map


In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.

The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.[4]

Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence).

After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost.

Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.


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 Super Sprint (1987)
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 Arkanoid (1987)
 Jetpac (1983)
 Game Over (1987)
 Bomb Jack (1986)
 Mario Bros. (1987)
 Commando (1985)
 Ghostbusters (1984)
 007: Licence to Kill (1989)
 Golden Axe (1990)
        
 


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