|Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.|
You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.
Spell Crafting Basics
Loot the essence of your fallen enemies and collect components for your spells
Synthesize batches of loot to yield items of higher rarity
Choose among Fire, Ice, or any of 8 spell categories each with its own unique behavior
Designate the nature of the spell as Ranged, Area of Effect, Point-blank, or Defensive
Apply modifiers and bonuses to shape the result for your strategic needs
Then bring them together in your perfect arsenal to make yourself the ultimate Battlemage!
Pillars of Lichdom: Battlemage
The first game to fully empower the Mage
Deeply customizable spell crafting supports hundreds of hours of action-packed gameplay
Harnesses the awesome power of CryEngine to deliver a beautifully violent experience
Beautiful environments and seamless storytelling provide a rich and compelling backdrop
You will feel everything. Xaviants core design philosophy provides the most immersive experience possible
Lichdom: Battlemage is currently under development by a team of industry veterans at Atlanta-based studio Xaviant. The team shares the philosophy that embracing community involvement through the Early Access release will ensure that Lichdom: Battlemage reaches its full potential as a truly unique and exciting experience for players.