|The Memory of Eldurîm is a 3D open-world action RPG set in an original fantasy world.|
Terms like "Action RPG" and "Open world" get thrown around a lot these days, so let's be a bit more specific. The Memory of Eldurîm is a 3rd/1st person game where you control a character that lives in an unique fantasy world. The combat is fast paced. You'll have to time your attacks, blocks, and dodges for maximum effectiveness.
From the first second you get in the game you are able to go to any part of the game, granted you are strong enough to take on the enemies that reside there. There will be large cites and small towns, enchanting forests and icy mountain tops, there will be deserts, swamps, jungles, and any of the other biomes we can create.
The game will reward you for your attention to which weapons and spells are strong and effective against which armor and composition types. Certain enemies will be easy with the right load-out but nearly impossible when approached unwisely.
What makes this game special?
We are indie developers with a serious passion for making games. Everything you see here was done by a team of less than 5 people who have put off searching for traditional employment without getting paid all with the hope that the community can understand that we want to make a game for the gamer. We are the first indie company to be approved for an indie license by CryTek to use the powerful CryEngine.
We hear our community. We take your input as to what features get implemented and in what order.
Of course this game will have a fantastic story line, magic, swords, bows, crafting, exploration, homes, mounts, mining, factions, side quests, stealth combat, and all the rest that a game such as this must have. We want to hear what else you think it needs. We want you to be involved in determining the future and the ultimate destiny of The Memory of Eldurîm.
How does leveling work in The Memory of Eldurîm
Instead of hard set levels from 1-99 you will become better at everything you do as you do it. If you hit an enemy with your sword you will immediately become better with swords. You'll even become a bit better at 1-handed weapons, and general combat. You gain health by taking hits and surviving through the damage, and you get more stamina the more you use it. Right now this applies to many aspects of the game, but it is our goal to spread this idea even more.
But won't this eliminate a strong sense of progression? Leveling up feels so good!
We do not want to cheapen the RPG experience in any way. We have added in other aspects of the game that are very discrete. For instance you'll unlock spells and combos the more you use a shard or weapon, and you'll unlock the potential of a weapon the more you use that weapon type. We are still balancing and experimenting with all the finer details but we don't want to rob you of the joy of leveling. We want to add to it in new and exciting ways. As always, we want to hear feedback and new ideas from the community.
An Important Note:
The Memory of Eldurîm is still in the alpha stage of development. This means that the game is not in a complete state and that future updates may delete saved games. It also means that you may encounter bugs, glitches, and exploits that are unintended aspects of the game. It also means, however, that you will be part of a living video game experience. You will see (and even help influence) rapid changes and growth as we develop the game to make it better and better. It is a different experience than buying a game that is already complete and ready for the shelf, but it is very rewarding. Thank you again for supporting us and we hope you really enjoy The Memory of Eldurîm.